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gearjammer1

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  1. I finally just made one myself using another users throttle page with some tweaks.
  2. Personally i would interleave the difficult and normal stuff a little bit. The small improvements can do quite a bit for overall quality of life in the simulation. They're not hot and flashy new missile or feature but make things so much more enjoyable. Like being able to setup your plane before the mission, dispense programs, waypoints etc. That isn't planned until next year but I see it as a big quality of life improvement. Some of these new flashy features i have a feeling will be used once or twice by the majority and that's it where as the small changes are used constantly. I would also be interested if you could look at other modules that have the features and make a determination if they are as popular or needed as others based on actual usage. Sometime what we want and what we use can be very different! Thanks for the opportunity to be in the discussion ED. Great comms on this and look forward to the next updates.
  3. I'm so pumped! Using all the tips here I'm finally getting that guns shot! 1 min 55 seconds to kill in HABFM against the Su-30. I went 6 for 6 tonight against him. It's on random skill level and I'm starting to be able to tell roughly which skill level it is. I'm weaning off labels which is adding another level of difficulty to finding the bandit. It's so satisfying to take the Su-30 down to those slow speeds and watch it struggle to get away just as the Hornet is in it's wheel house and swings the nose around to gun him down! Thanks again all!
  4. Thanks that's good to know. Someone mentioned Mig-23 as a good easy opponent. Any other recommendations? When i try to search for planes to fly against i just get a bunch of results about the easiest planes to learn to fly....
  5. These are well done thank you!
  6. This T-38 book is awesome, i really like the diagrams and explanations in there! They actually have a great one circle and 2 circle definition. You imagine your turn around a pole and if you're both turning around the same pole it's 1 circle. Duh haha. Makes it so much easier to recognize one vs two.
  7. This is amazing advice thank you! I hadn't thought about how HABFM is like the final goal and that it can be broken down into easier steps. I'll start working on that and building up. It was really frustrating getting worked over and over haha. But this gives good steps to see progress.
  8. Sorry to revive an old thread but i was curious what you meant by keep the alpha between 20-22? What does that mean exactly? So if you're at 200kn then don't point your nose more than 20 degrees away from the direction you're traveling? Is that so you don't stall?
  9. That takes a bunch of practice i guess? Do most people turn on the JHMCS to at least give them airspeed? I've noticed trying to look at the hud again it's usually off center so i have to click reset view. then if my head wasn't centered now i've got a weird offset for looking left or right. I seem to remember some people saying they never have to recenter their view. Is that common?
  10. Ok cool, that makes sense now. If I gained some angle on him then reversing is the shortest turn to get back to his six. The other thing i read that i hadn't realized before is i need to give the bandit some off set and potentially start the turn before the merge to gain angles on him too. I'll have to practice that more.
  11. Ya i've got a track IR setup. I've been trying to dial it in and i've got the sentitivity and dead zone pretty good but it's still a real challenge to keep them in view and not stall or gain excessive speed while turning and tracking. Maybe i need to set up various scenarios where i'm behind the bandit and it's progressively more off angle to me to get use to tracking. Any other planes people recommend dogfighting that would be easier to start. I just found out the Mig-21 is almost 1:1 thrust! Makes it tougher than i thought...
  12. Sometimes I win the first circle but usually see him too late and can't get my nose to bear. So i guess to keep in the one circle i just keep pulling around again unless he changes his direction. Like climbs or dives. I watched a bunch of youtube videos of people doing that mission today online and they make it look so easy.
  13. I've spent a fair amount of time studying the right way to BFM in the Hornet. Videos, books articles. One circle fights. Lead turning. Trying to keep them in sight etc. I honestly can't seem to even get behind a Mig-21 on the first mission. I have the cheat highlights on and I still lose him. Can someone suggest some basic things to do that helped them get the hang of this? It's so frustrating to really not see much progress. I try to anticipate the turn at the merge then turn to make the one circle fight that the hornet is supposedly good at. But I can't seem to even make that work. What should i do when we merge again? Will this get me on his six or just give me a snap shot as we pass? I appreciate the help on such a basic question. I've always shied away from BFM because I just can't seem to get it. I can land on the carrier, refuel, drop bombs....but man it'd be sweet to make some turns and get a gun kill. :joystick:
  14. Is there anyway to keep the Mav sensor from snapping back to boresight after rifling a missile? It's really annoying when trying to take out multiple tanks in one pass if you have to slew back to target location from boresight.
  15. I put it in sim mode and went to the steam game options and changed to open beta and it works now. Some of the buttons aren't recognized on the throttle but it sounds like that can be fixed if you use the saitek software. I think it's good enough for now at least! Thanks for the help!
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