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ChillNG's post in Unable to proceed with mission 3. was marked as the answer
Make sure you've done the radio check with Woody first, Taxi option isn't added until after that. If you taxi before getting permission you will also lost the option so make sure you aren't doing that. After that the only variable is the radio freq (COMM 1 250.2 or COMM 2 128.1), this is the most common mistake.
If you are using the new DTC function make sure you don't load the comms portion of it or you'll wipe the preset radio freqs.
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ChillNG's post in Mission 13 – Serious Bugs (Wrong Frequency & Wingman AI Issue) was marked as the answer
There's a core bug in the hornet guard setting at the moment, just set guard manually using the M option (243.0).
Wingman has probably run out of fuel by the sounds of it (set to immortal so they just bounce along the ground), if you've had a delay down to a radio issue that will explain why he's out of gas.
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ChillNG's post in Mission 13 was marked as the answer
I assuming this is for Cerberus North not Weasels? If so then I think there's a hornet bug with the guard pre set I believe, try setting the frequency manually - mil guard is 243.0
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ChillNG's post in Problem with FIWOS1 M12 was marked as the answer
I think that's just really bad luck on the timing. The missions are very dynamic in their design, with multiple different game systems all working independently of each other, but also impacting on one another. So in this mission the SAM activation/deactivation has a number of variables in, affected by what you've done in the mission. All that is to say it can be very difficult to adjust the timing on these things as there are so many variables at play. I will however have a look to see if I can adjust anything, just no promises.
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ChillNG's post in Mission 11.. was marked as the answer
No they don't magically appear, they start quite a long way away and chase you down, the AWACS calls tells you where they are.
You've 2 options, put them at your 6 and run clear or stop to ID them, and then fight them once ID made as hostile. If you stay to fight, you can't engage until they're declared hostile, but try to keep them at least in a neutral position, don't let them maneuver behind you to take an easy shot. That way once declared hostile you don't start at a disadvantage.
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ChillNG's post in Mission 12, so hard. was marked as the answer
Have Bug send a HARM to give you a window to attack. Attack from the west, I recommend looping wide to the west around the airbases (Damascus IAP and Marj Ruhayill) to avoid those threats and then toss a GBU-38 at the radar as soon as you can.
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ChillNG's post in Mission 13 last phase was marked as the answer
Yes that's as intended, you should go after the Fishbeds. To be fair not something I'd given much consideration, I'll have a think if I can implement something in case anyone else does the same.
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ChillNG's post in Corridor 302 was marked as the answer
Contact departure at 5 miles, be under 1500 feet AGL and on runway heading. Following instructions then turn 085 and start climbing, you'll get a heading check at 14 miles, so make sure you are on heading, departure will say "continue on 085" if everything correct. Then be at altitude (25,000) by the time you are 30 miles away from Incirlik I believe.
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ChillNG's post in M02 - Sword 3 -1 Too Slow was marked as the answer
Thanks, yeah most likely culprit, I couldn't reproduce.
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ChillNG's post in Questions about FIWOS1 mission 11 and 12 was marked as the answer
Hi, thanks for the comments and thoughts, glad you've enjoyed the campaign!
To answer your points the best I can:
1. Yes you can avoid the dogfight by running east, just keep your speed as high as you can and you should get away easy enough. The Migs will turn back once you get far enough east.
2. Your wingman is holding north of Damascus, the SA-10 is south of Damascus so the HARM will take a little time to arrive overhead.
3. Can't help anymore on this one, if they got shot down a SAM must be active, there's no behind the scenes trickery going on.
4. Just focus on the SAM/location that is called out, if someone needs help south of Damascus then go after the SAM to the south. Don't worry so much about the striker, just focus on the SAM itself and put yourself in it's MEZ to take the pressure off the striker.
5. I'm happy with the loadout, got to think about drag/fuel burn as well. Running out of missiles and bombs and having to close with guns or just play bait and dodge SAMs for a while is half the fun!
Mission 9 is my favorite too!
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ChillNG's post in follow AKR xxx° to the 14.0d arc then turn 90° right was marked as the answer
Yes that's right, but because of your speed you won't turn instantly, so start your turn around 16 miles and aim to roll out at 14 miles with the tacan to your left.
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ChillNG's post in Still playable in 2025? was marked as the answer
Absolutely 🙂, I take a lot of pride in keeping these working. It's not set on the carrier so taxi directors are not an issue. And of course don't take my word for it, I'm biased, but I do offer mission 1 as a demo for all my campaigns so you can decide for yourself - you'll find them at www.groundpoundersims.com.
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ChillNG's post in Mission 01 Mastiff not showing on HSD (Spoilers) was marked as the answer
Glad you're enjoying!
Mastiff aren't on TACAN and data link as the Mirage F1 doesn't have this capability. You have to try and stay visual with them, or use the radar, or if all else fails just follow the flight plan and speed (mentions this in the briefing).
Flight not appearing on the HSD is a Viper bug, but do long as you set your DL correctly they will appear after a while, just takes some time.
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ChillNG's post in Mission 13 Assistance was marked as the answer
He should attack when he gets close enough, within about 8 miles IIRC. There is a backup trigger to kill his target if the AI goes a bit funny, as it can from time to time, just make sure Boomer is with you as you start your run in.
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ChillNG's post in Possibility of Pre-Vul Refuelings? was marked as the answer
Glad you're enjoying, great to hear! Hmm good question, if the TOT allows it I think it will probably be ok, you might be able to catch Arco running parallel to the coast on the way in. The mission triggers usually progress as you enter zones at the Silver corridor/ enter the mission area etc so you might get away with it on some missions. Worth a try, but of course its not been tested so be prepared for any ensuing problems 😉.
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ChillNG's post in Mission 11 Advice was marked as the answer
For anyone reading...spoilers 👇.
So for this one the idea is to come up with an attack plan and stick to it, position is everything. The SA-6s are in a protective ring around the SA-11, but positioned carefully so that you can peel them back and create an opening. My personal method was to target the north eastern SA-6 with a mav and open a door towards the SA11. If you need to, take out the south eastern SA-6 as well and you then have most of the East side free of threats. Just be wary of going too far South towards the Golan or too far north towards Khalkhalah airbase. And stay east now, consider the line connecting the waypoints on the HSD as your safe zone, go east of here and you are back in safe territory.
Now you have a route to the SA11, this is a sneaky crew, they will only activate the radar when you are in firing range, so one method is to play the bait and have Boomer hit the radar with a Harm, don't attempt this without taking out the east SA6s as you'll have too many threats otherwise. The jamming also lets you get closer to the SA11, so you can maybe send a mav it's way or lob the cbu.
Don't rush, there is lots of time to do this mission, and only a short hop home so you can push it on fuel. If you wait long enough then Shade finally arrives, and more HARMS become available to help you.
Hope that helps!
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ChillNG's post in Mission 10 - Rotor Bugged *Spoilers* was marked as the answer
Found a slight trigger vulnerability - a 12 second gap where you could potentially trigger both outcomes. It's possible this is what happened so tightened the trigger up for future update.
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ChillNG's post in Mission 6 SAM Spawns - *Spoilers* was marked as the answer
They're randomised, a mix of different Sams and/or locations to keep you on your toes 😉
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ChillNG's post in Guantlet Ops post-mission was marked as the answer
Yes I believe so. Might be worth loading the mission from the mission menu instead to avoid that happening.
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ChillNG's post in Mission 8 - Recon was marked as the answer
Yep it's already fixed internally, believe it or not the last update to the Syria map moved the airbase a fraction, causing all these problems. Already fixed internally, just waiting for an update.
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ChillNG's post in Mission 9 - part 2 - plane on top of hangars on H4 was marked as the answer
Yep, shelters were moved slightly in the Syria update. Already fixed internally.
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ChillNG's post in Wingman doesnt show on datalink :( was marked as the answer
I'm still not sure on this, I've seen it a few times where the AI doesn't seem to activate their data link correctly. Possibly a Viper bug, I'll update if I ever figure it out.
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ChillNG's post in OCN Newbie question was marked as the answer
Yeah that should be fine, ATFLIR should have no impact.
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ChillNG's post in Mission 8 framerates was marked as the answer
Fingers crossed the new patch is hopefully going to help quite a bit.
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ChillNG's post in Mission 9- tornado…terrible frame rates? was marked as the answer
I believe they are all over it, they seem to have figured out what's causing it so I'm optimistic.