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Everything posted by ChillNG
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CTD every time since last DCS update
ChillNG replied to Percival's topic in Weasels over Syria Campaign
Thank you @Percival -
CTD every time since last DCS update
ChillNG replied to Percival's topic in Weasels over Syria Campaign
@BIGNEWYsorry for the ping, any chance you would be able to look at the logs posted above and give some guidance on a crash @Percival is experiencing? -
CTD every time since last DCS update
ChillNG replied to Percival's topic in Weasels over Syria Campaign
I had a CTD yesterday from a different campaign when saving a track, think this might be a DCS core issue at the moment. -
The times are given in local, but sounds like you've got zulu time showing in the jet. Can't remember how to switch between the two in the Hornet, but local for Syria is +3 hours to Zulu. So: Takeoff at 01:17 = 22:17 Z Your TOT is 01:59 = 22:59 Z End Vul is 02:11 = 23:11 Z Hope that makes sense!
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CTD every time since last DCS update
ChillNG replied to Percival's topic in Weasels over Syria Campaign
Have you got any mods installed? If so would recommend removing them and running a repair. -
Red talon part 2 Problem CBU105 and wind...
ChillNG replied to TCKnight's topic in Bugs and Problems
Can't imagine it's a mission specific issue, the weapon is the weapon, mission won't change that. Pretty sure it will be the wind, the 105 isn't GPS guided, it's INS guided for wind correction...so won't be perfect accuracy. IIRC cross winds have given me issues in the past so think about how/when you drop it. -
Have you seen the scoring guide in the campaign docs folder? Might give some clues, basically there's points for each mig killed and you lose points depending on how many tornadoes were lost. For max score you need to kill both Migs and lose 0 Tornadoes.
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Thanks, glad you enjoyed! The RPG team is supposed to be on a roof top, they have done this before so I'll take another look and fix again! Good point on the 'whilst' lol. One of my voice actor corrected me on that sometime ago so it has been eradicated from my vocabulary
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Mission 13 Falcon on 37.6
ChillNG replied to Critter's topic in A-10C Operation Persian Freedom Campaign
No worries, glad you got it figured out -
Mission briefing, Spins, Intelligence Assessment
ChillNG replied to Maduce's topic in Ground Pounder Sims
Hi, of course not. I produced the SPINS, intel brief and kneeboards completely in Photoshop. The mission briefings are done in Google docs, but I add a custom background I made in Photoshop and then write on top of. Good luck with your campaign -
Well you had me stumped there for a while lol! I watched the track and you did everything by the book, correct radio and comms usage, I was puzzled by why you were getting the auto takeoff message, as per the triggers that would be an impossibility. So took control of the track and as I was taxiing I realized what had happened, the takeoff clearance wasn't for you, it's for Gunman 1-1 (you are 2-1). The F10 option for you will be added as you approach the hold short.
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Are you sure you are selecting the F10 sub menu, not the F5 ATC sub menu, it's a common error. Make sure you are settimg the radios to the frequencies in the kneeboards/pdf briefing, don't use the default DCS freqs as everything is customised in this campaign.
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I never adjust the settings on the CBU, leave it at default. You just need to be aware of how the CBUs behave, in CCIP they tend to go a little long so aim slightly short. Really good example of the attack by Bogey Dope:
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Mission 13 Falcon on 37.6
ChillNG replied to Critter's topic in A-10C Operation Persian Freedom Campaign
Sounds like your setting the radio correctly then, any mods installed at all? If we rule out the radio being the problem, then it sounds like you are missing the unit that is transmitting the comms, I've seen that happen before when mods corrupt the vanilla game assets. -
Mission 13 Falcon on 37.6
ChillNG replied to Critter's topic in A-10C Operation Persian Freedom Campaign
Just did a quick test and Falcon audio played fine. Most likely one of two possible reasons you're having an issue, the radio is set incorrectly or there is an issue with the unit that plays the audio file (maybe caused by a mod if you have any installed). We'll know the radio was set correctly if when you first arrive on station and get asked to set the radio and then press spacebar that the player audio kicks in. If that happened it will be an issue with the transmitting unit I would imagine. -
Mission 8 - possible bug?
ChillNG replied to Pilot98's topic in F/A-18C Operation Cerberus North Campaign
Ok fair enough, if thats how you feel, thank you for purchasing the campaign anyway. If you do decide to try again I recommend checking out a play-through such as this one for some additional guidance, this isn't an issue that anyone else has reported in almost 2 years since release so I suspect you're making some errors along the way with fuel management, you can also find the fuel plan in your kneeboards for target fuel states as you fly the mission. -
Mission 8 - possible bug?
ChillNG replied to Pilot98's topic in F/A-18C Operation Cerberus North Campaign
Once you rejoin back with poodle the mission will continue, there is a lot more mission and events still to happen after this point, which is why you can't just RTB at this time. Hopefully the new save game feature will arrive soon, which will be a big help in replaying missions. -
Hi, thanks for the feedback, glad you're enjoying the campaign. To AAR or not is always a divisive subject, you certainly can't please everyone, and whichever way you go someone will disagree lol. At the moment I personally prefer the approach I have taken for a few reasons; allowing a save points so the mission isn't prohibitively long for lots of players, removing the barrier that AAR can be for a lot of players and finally, I find AAR really boring (which makes it an easy decision for me). But hope is at hand, I am looking for a way to accommodate both sets of players going forwards, but without having to have a second version of the mission load in to skip refuelling, so watch this space.
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Mission 8 - possible bug?
ChillNG replied to Pilot98's topic in F/A-18C Operation Cerberus North Campaign
All my missions are designed to be really flexible in how you play them, to allow you to take different approaches, screw up, run low on fuel, get damaged. There's almost always an option available to abort the mission and RTB. So I would argue more scripting is better as it gives more player choice and reduced the chances of you getting stuck at any point. If you think you've got a specific issue with this mission if you can provide a bit more detail on what you did I'll happily run some checks. -
If it helps, every single time I've had reports of triggers activating when they shouldn't it's been caused by a mod - they affect things in many mysterious ways.
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Help,cannot find my Doc folder
ChillNG replied to Kurnass1977's topic in F/A-18C Operation Cerberus North Campaign
No probs, I've hosted all the docs here: https://drive.google.com/drive/folders/1FZ8rmCuqe-pe_Ob87fLqBVXmn4SfGWb2?usp=sharing -
Help,cannot find my Doc folder
ChillNG replied to Kurnass1977's topic in F/A-18C Operation Cerberus North Campaign
Have you tried running a repair, or uninstalling the campaign from your module manager and then downloading again. Is there a particular doc you want? -
Help,cannot find my Doc folder
ChillNG replied to Kurnass1977's topic in F/A-18C Operation Cerberus North Campaign
Should be in DCS INSTALL>mods/campaigns>Cerberus North>Doc -
Oh dear that is an unfortunate crash! But sounds like a good mission performance . Glad you enjoyed!