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Recluse

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Posts posted by Recluse

  1. 46 minutes ago, PLUTON said:

    Hello, what should I choose between the Quest 3 128 GB or the Quest 3 512 GB?
    And what is the difference, please?😊

    Yup as @OmasRachE said,  META has a huge store of "Standalone" Quest games that are stored on and run FROM the headset. You can also store 3D movies on your QUEST to play with any number of 3D Movie Apps.  All require internal storage.  For PCVR like DCS, it is irrelevant, mostly.  I got my QUEST 2 with 128 (vs 64 GB) and even though I have found quite a few "Standalone" games that I enjoy, I still have plenty of space. I imagine moving large 3D movies in would eat up a lot of space.

  2. 15 hours ago, The Gryphon said:

    Hi all!

    I have been playing DCS for 5 years on a 2D-monitor. Today I bought the Quest 3S, jumped into DCS and was completely blown away!

    DCS is a completely DIFFERENT game in VR,  not only that you are suddenly sitting inside the cockpit, all the proportions is completely different!

    I

    There is, indeed no going back.  Here's another cool VR thing.  Eject while sitting on the runway and just walk around and marvel at your jet from the outside with the POV of a person-sized object on the ground vs. the usual outside camera view.

    • Like 2
  3. 1 minute ago, Rudel_chw said:

     

    That was it! ... thanks a lot for the help, the DCS-BIOS uses the following script in /Hooks/

     

     

    I have benefited greatly from your training missions on various aircraft, so it makes me VERY happy to have been able to give back to you!!

    • Like 4
    • Thanks 1
  4. 6 minutes ago, Rudel_chw said:

    Hi all,

     

    Unfortunately, this last DCS Update broke the LUA Console of my DCS-BIOS setup. It established communication with DCS, but the console commands are ignored.😞

    I'm not knowledgeable enough to fix this myself, so for now I will install as a workaround, a small prior-version DCS Core with just the Marianas map (to save space) and the aircraft I'm currently flying (T-45C User Mod, F4U and M-2000C), and run it only when I need to learn the parameters and indicators of a DCS aircraft.

     

    Eduardo

     

    Could it be a potential side effect of the new "sanitization" of the dostring command?  Did you try putting in the autoexec.cfg in this thread?

     

    • Like 3
  5. On 5/29/2025 at 4:19 PM, Mistermann said:

    Thanks to both of you for responding so quickly!  Indeed a "me" problem.  Been spending FAR too much time flying in the jungle with helo's!!  Ha!

    Anyway ... I see a new problem.  Say I have a MP mission going.  We setup a 4-ship of Hornets and establish unique laser codes for each individual jet (assuming that's realistic).  We get out over the AO and there's a TIC situation with a JTAC squirting a laser code different from how we setup back on the ground.  How can we all leverage the JTAC's lasing ability when there's no way to adjust the laser code from the cockpit?

    Seems like we're taking some steps backward here.  Admittedly, I may be missing the larger picture here and ED may have a solve for us in the works (other than everyone uses the same code and the mission designer has to account for that in the JTAC setup).

    Any insights here would be appreciated as I am working on an early stage MP Hornet campaign where JTAC interaction was planned.

    Thanks!

    In this situation, I have done the following:  Set the LST to the JTAC code, acquire the spot, designate and prosecute using my own laser set to the code for the bomb.

    Of course, if you are not carrying a TPOD, this won't work, but from your post, it seemed that you were.

  6. 16 minutes ago, Amarok_73 said:

    Some time ago it was possible to "preselect" SKR in ACQ, and as soon, as the laser spot was caught by the seeker, the crosshair was placed over the lased target.

    Yup!!!  That's where I was going with my original post. It seemed to me at the time that it made sense.  Kind of like a "poor man's laser spot tracker" similar to how you use the Laser seeker on a Maverick-E which starts scanning even before there is a spot to find. Just as you describe and where my head is at!!

    Quote

    but I still have hard moments with getting the point, why the dotted cross can't appear automatically, without having to "hunt" for the moment when it becomes possible to turn it on. If it would work as it was initialy implemented, it was pretty natural, that selecting the SKR prior to getting the spot, pilot (or CP/G) declares he has need to see the crosshair as soon as the laser is spotted by sensors. Such behavior rather contributes to improving situational awareness and shooting precision.

    Quote

    Right now, the way to overcome the limtation that came with change of this behavior, is just to observe the rectangle that follows to some extent the pilot's head, and as soon as it became large and solid, we have the indication that the laser has been spot by the Hellfire's seeker. This moment we know, that it should be possible to switch ACQ on the SKR

    I will have to try this. Generally we get some external information that there is a buddy/JTAC/FAC lase, so there is another cue to make SKR the ACQ Source

  7. 5 minutes ago, ChuckIV said:

    Recluse, you Sir are a GENIUS! YES! I did add BIGNEWY's code to our MarianaWII Autoexec.cfg file, and IT WORKS NOW.  No error code.  Well done Sir!  Odd thing is that it works without this code in Normandy and Nevada.  Do you suggest that I add it to both of those as well? ChuckIV

    Glad this observation was helpful! I have no clue as to your question about the other theaters. Maybe @cfrag will have a more informed opinion.

  8. 3 minutes ago, Raven (Elysian Angel) said:

    MiG-21 no longer flies like a UFO now, which is great to see, but can still spawn flares from a different time/space continuum (when not equipped with its dedicated countermeasures pod) - this seriously needs to be fixed... 

    30GB download for me.

    Well I don't have the Germany map, the Corsair or any of the campaigns, so maybe that's why?

  9. 21 hours ago, ChuckIV said:

    cfrag, currently in DML is there a way using the F10 map in game to mark a point for artillery? Meaning, while in our server, can a player pull up the F10 map mark a point and have artillery fire at that point? I know using DML’s arty zone you can design pre-plotted points on the F10 map, but doing this live in game is what I’m asking about. ChuckIV

    19 hours ago, cfrag said:

    It would be near trivial to write a script for that. And it would be near-trivial for a player to designate any point and have arty pound it, which is why I so far did not implement it, it’s simply too easy (for an approximation, install theDebugger in a mission, and use the boom command. That would be very similar).

    And if we can hash out a good, fun way how this feature could work, I’m happy to create a script for that… 🙂 

     

    Maybe some combo with WilliePete?  Allow the player to create  WilliePete zone on the fly, so not as easy as marking a point and having artillery fire, but marking a zone and then needing to fire WP rockets to call in the arty?

  10. 1 hour ago, Recluse said:

    THANK YOU!!!!!  That was quick and seems like an elegant solution allowing for much flexibility!!

    @cfrag  Hmmm DEMO works fine, but my mission throws these errors:

     

    Zones are clonezones (currently RED) with mixed Static/Vehicle with attributes. Scout is a Blue aircraft. Originally I stacked the recon attributes into the Clone Zone, but then I created a separate recon zone just in case that was causing the errors

    recon  stat

    dynamic true

     

    image.png

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  11. Thanks for mulling it over.  I guess you guys in Europe can get real Absinthe?  I think it is now legal in the US but only with very low Thujone levels (10 mg/L)

    https://www.mashed.com/209498/the-reason-absinthe-is-no-longer-banned-in-the-u-s/

    Some time ago I got a bottle of Versinthe which claimed to be close, but was mainly anise and herbs and ZERO Thujone.  Of course from what I have read, the effects of Thujone even at the relatively high levels in the heyday of the Green Fairy were not really as intoxicating or toxic as believed. Mainly the high alcohol content.  But the Nanny State will have its say!!

    Back to Static Recon Targets:

    I was thinking that to avoid the overhead, maybe Statics could ONLY be re-conned when inside a PRIORITY TARGET Zone. That would limit the  detection of eye candy statics.

    Possibly the same for Map Objects, though, personally, Map Objects are not a priority.

     

     

    • Like 1
  12. @cfrag   

    Started messing around with the Recon Mode module. Originally posted some bug reports but on further testing, everything is working as expected.

    Question though:

    - Any way to include Statics in the report (e.g. reporting FARPS, structures etc..) or would this be too resource intensive.  Not suggesting built in Map objects, just Mission Editor placed statics.

     

     

  13. 8 hours ago, LucShep said:

    All Z490 motherboards support Resizable Bar since early 2021, but will require a BIOS update (I'd always suggest most recent version available for the specific motherboard).

    Your MSI Z490 Plus have had it since BIOS version 7C98v15 (and there have been other BIOS updates since then): https://www.msi.com/Motherboard/Z490-PLUS/support

    image.png

    Not sure you're comfortable with a BIOS update procedure but, well, the option is there. 🙂 
     

    Yeah, I would be comfortable with the process, my concern was whether or not my particular flavor of the  Z490 would support one of those BIOS options since the board seems to be a slightly different version made for the Chinese market.  Since the BIOS does seem to be for 7C98 boards, it is probably fine.  However, I ran into another snag since I also need to update the VBIOS on my ZOTAC RTX3070 and ZOTAC no longer has this board listed on their site, nor the BIOS updates for it.  I found some newer VBIOSes on the Tech PowerUp site, but not 100% sure of compatibility.

     

    Since it doesn't seem like it does much for VR, it probably isn't worth the hassle. That said, my Bios and VBios are Really OLD and there are probably other advantages to updating them!!!

  14. 21 minutes ago, cfrag said:

    Thanks for reporting this. I traced it to a small typo in arty zones. It was forced into the open by using the (now legacy 🙂, deprecated) "f?" attribute. It's fixed in the update below.

    Enjoy,

    -ch

     

    artilleryZones.lua 15.71 kB · 0 downloads

    THANKS!!!  Always good to know I wasn't missing something obvious.

    Latest manual still had the f? shown, so I didn't know it was deprecated.

    While I have your attention on artilleryZones, a few questions if I may  🙂

     

    -  watchFlag (f?. in?, artillery?) shown as NUMBER.  Does it still have to be a numbered flag, or can the usual DML flag NAMES be used?

    I should just try it, but I will ask anyway:  Can multiple artilleryZones use the same watchFlag?  e.g.  Simultaneous bombardment on 2 (or more) sites using a WatchFlag with Flag 100

    Never mind, I tried it and answer is YES.. and the new artilleryZone.lua works perfectly!

  15. @cfrag  I was trying to use ArtilleryZones and kept getting the first error message below

    I figured I was doing something stupid as usual, as your demo mission with triggered Artillery seemed to work fine.

    THEN I tried substituting the LATEST cfxZones.lua into the demo mission, and got a similar error (which persisted when I also updated the artilleryZones.lua

    I did leave the value of the artilleryTarget parameter BLANK since the manual said it would be ignored anyway.

     

    EDIT: Interestingly looking again, I don't see a starting message that artilleryZones.lua even loaded.

    I created the simplest mission I could think of and still got the error and didn't see artilleryZones loading, though I definitely did on the stock Demo mission.

    I retrofitted the old version of artilleryZones to the mission and it loaded without error and worked.  Something off in the new version???

    simpleArty.miz : Older (2.0.1) artilleryZones

    simpleArty_V3.miz: Latest (3.0.0) artilleryZones

     

    null

    null

     

     

     

    image.png

    image.png

    simpleArty.miz simpleArty_v3.miz

  16. 23 minutes ago, j9murphy said:

    If your motherboard does indeed support it, but you dont have a bios option to do it - it could be that you need to update your bios to a later version.

    Indeed! I dug a little deeper and though my Motherboard is a MSI Z490 PLUS, it is apparently a CHINA only Motherboard (MS-7C98) that MicroCenter used in their PC's. Doesn't look like there is a REbAR compatible BIOS update for this board.  So I guess I live without Resizable Bar!

    https://community.microcenter.com/discussion/6357/bios-update-for-g436-msi-z490-plus-mb/

  17. 10 minutes ago, j9murphy said:

    Your GPU supports it (gpu-z), your motherboard does not - so NVCP reports not enabled, because you cant enable it in the BIOS.

    Thanks for the clarification... I thought that might be the case, but wasnt sure if NVCP was reporting the actual state or the support.

    When I checked on my Motherboard BIOS support, at this link, it indicated the NVCP  item was showing GPU support for ReBar

    https://www.msi.com/blog/unlock-system-performance-to-extreme-resizable-bar

     

    Maybe there is a difference between HARDWARE support and VBIOS support?

     

  18. Dumb question maybe,would resizable bar have any effect on VR performance?

     

    It does not seem to be implemented in my BIOS, and I am getting contradictory information on the GPU:  GPU-Z says YES, Nvidia Control Panel says NO.

    Before I start jumping through hoops, I thought I would ask if it has any effect in VR which is where i usually spend my DCS time.

     

    Note: I did enable in Nvidia Profile Inspector, but no change in the report from Nvidia control Panel.

     

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