Jump to content

Motion_Blurz

Members
  • Posts

    24
  • Joined

  • Last visited

Posts posted by Motion_Blurz

  1. Oddly enough I had the same thought today regarding my G2 as well.  Colors within headset are washed out compared to the mirror. I felt like it didn't used to look like this...but who knows. 

    I tried SteamVR vs OpenXR to see if it had to do with that somehow but results were the same. 

    I'll need to experiment with a few other games to see how colors look in other worlds to see if its just a DCS issue or the headset itself. 

    If you find a solution, let me know!

  2. On 1/7/2023 at 4:37 PM, j0nx said:

    Still having this problem on 2 different machines. How do you reset the forward VR view now?

    I had the same problem persisting. Solved by deleting the UI Layer folder within SavedGames/DCS/Config folder.

     

  3. Has anybody tried to get a functioning second crew position setup? I am incredibly new to all of this mod business and don't quite fully understand in. From what I have gathered, it has to do with the EFM.  Not quite sure what exactly needs to be where within there. My research continues...

    Right now I have it where on MP another person can join, but there isn't a notification that they are requesting to join. Not so much a problem because you can still get it, but you don't have the ability to reject somebody you don't want. Also the animations (prop, flaps, gear, control surfaces) are not synced across joined players in the specific slot. Lastly, I have not been able to request/take control of the aircraft when in the rear seat during MP.  I do have the keyboard commands setup to do so but no action seems to be tied to it at this time.

     

    Screen_230106_092557.png

    • Like 2
  4. On 12/21/2022 at 10:52 PM, Bailey said:

    I am glad to provide.

    Unfortunately, a fully populated MB-339 lua file is unlikely due to the time and effort it would take me to make it. You can follow the steps above to make the base lua file as an exercise. 

    Edit: I had already started doing a MB-339A lua. If you or anyone else would like to continue my efforts, let me know and I can send or post the incomplete file. The biggest difficulty is that the aircraft is not only a 2 seater, but there are 2 versions. This, more or less, means that the effort required for complete luas will be that of almost 4 separate single seater aircraft.

    Let me know if you want me to post what I have into the library.

     

    More than happy to take a look at it.  Will gladly share if I get anything figured out.

  5. Is there any nifty way of enumerating maps for a specific map object and then having it generate either a trigger zone or IP?  Say I want to find every radio_tower the map has in it.  How can I do that in a more time efficient means than visually scanning the map manually?

    Thanks in advance. 

  6. Does anybody know how I can use F10 map markers to merge individual units into a singular larger group?  I know I have seen this feature before but do not recall where.  This would prove beneficial when building artillery units with CTLD while not wanting to set the same firing order multiple times. Additionally, not having to create numerous move orders for forces.

    Thanks in advance. 

    Cheers!

  7. Dedicated client will let you only host a single server/mission.  As stated previously, the only interface you have is to select server options via a web browser. If you want to use ME then you'll need a full version through Standalone or Steam.  You can run both Dedicated and a standalone simultaneously. 

  8. 21 hours ago, Grimes said:

    Yeah that won't work at all. 

     

    trigger.action.setUserFlag is a function within DCS and you can't and shouldn't try to redefine it, which is what you were doing with it. To call it you just do: 

     

    trigger.action.setUserFlag(AlphaFOB, 1)

     

    However AlphaFOB isn't actually declared in your code anywhere, so it sees it as trigger.action.setUserFlag(nil, 1), which would fail or just do nothing. 

     

    Probably what you were thinking it should be is something like this, but it also has problems:

     

     function decreaseAlphaTickets()
    	while(AlphaFOBTickets > 0)do
    		trigger.action.outText("Alpha FOB Tickets =", AlphaFOBTickets)
    		AlphaFOBTickets = AlphaFOBTickets-1
    	end
    end

    You would have to call that function somewhere for that code to run. Make some trigger that is Repetitive> Time More than 5 seconds> Do script: decreaseAlphaTickets()

     

    There are two main problems:

    1. It is basically going to decrease all of the tickets instantly the moment it is called. Any loop call like "while condition do" will iterate until the condition is met. Sometimes this can result in an infinite loop, but in this case it'll just count down from 500 to 0 in milliseconds. You should remove the while loop. Either call decreaseAlphaTickets() within a trigger as stated above or use timer.scheduleFunction to constantly set it to occur again. 

    2. Your outText function is not formatted correctly and it will error. trigger.action.outText("Alpha FOB Tickets = " .. AlphaFOBTickets, 20) would be the correct format if you wanted to display it for 20 seconds. Commas separate input values while .. will combine strings. Though depending on how often tickets decrease you will end up with a wall of messages. 

    Thanks Grimes.  With your input, I was able to get it working.  

  9. Does anybody have a good reference for script that does a decaying function over time?  Such as for every 1 second 1 point is reduced.  

     

    Pretty new to scripting and not sure if this is best serviced as a flag and flag value or something else entirely.  

     

    It seems that I can use:

     function trigger.action.setUserFlag(string userFlagName, boolean or number userFlagValue)

    to establish an initial value and then run a while loop that reduces flag value over time.  Additionally, I am thinking about having an option that upon event either increases value or further reduces value based upon world events.

     

    Thanks in advance!  

  10. Perhaps I have been performing the wrong step or putting it in the incorrect place when I have made attempts at getSurfaceType and to then take an action.  

     

    Simply put, what I would like to accomplish with the above is to have a SurfaceType check that occurs and then only spawn if the return is 1  or perhaps rather ~= 3 

  11. Firstly, any assistance is much appreciated. 

     

    I am not much for coding and have to beg borrow steal what I can find when it comes to scripting to make missions feel more alive and dynamic.  I have a script that generates random OPFOR spawns.  It's nice but there isn't a conditional check to discriminate what type of surface it is spawning onto and thus you get guys with AKs and APCs out floating in the water shooting at you.  So much for that surprise sea infiltration....

     

    I would like to change that but uncertain how to properly do so with the Land.SurfaceType.  I am at wits end with how to properly insert this check.

     


                local _aheadPointInf = AmbushZone.getPointAheadOfUnit(PlayerUnit:GetName(), math.random(3200,3700),"Infantry")
                local aheadPoint = POINT_VEC3:NewFromVec3( _aheadPointInf )
                local aheadZone = ZONE_RADIUS:New( "AmbushZone_"..Function.RandomVariable(3), aheadPoint:GetVec2(), math.random(600,800) )
                local group = AmbushZone.SpawnInfantry:SpawnInZone(aheadZone,true)
                SCHEDULER:New( nil,
                
                function()
                  Function.DestroyGroup(group)
                end, {},AmbushZone.EnemyUnitsLifeTime)  

  12. In effort of not having to reinvent the wheel, does anybody have a lua script that allows you to alter the score points awarded for damaging/destroying equipment/objects in a custom MP mission?

     

    I have noticed that on my custom MP missions that the game does not always return a value for destroying something. Several people on the server want to feel a sense of reward and the game currently isn't providing that. Yay points.

     

    I have searched the forums and haven't turned anything up but I'm sure it's out there. Can you help please help me?

     

    Thanks in advance!

     

    43d Tactical Fighter Wing - DCS World Stable Release

  13. Greetings.

     

    I have grown frustrated with being blown across the runway due to not understanding what appropriate crosswind controls need to be inputted. After a quick search, I have discovered that a mod will create an ATIS function within DCS.

     

    I found DATIS on Github: https://github.com/rkusa/DATIS. The problem I am experiencing with it at the moment is that it doesn't seem to be dynamic to the mission despite the statement on Github saying that it is. I am not quite sure where my problem is manifesting from if it does in fact pull dynamic information.

     

    Is anybody else having this issue with DATIS?

    Do you know the fix solution?

    Am I better off with trying MOOSE instead?

     

    Thanks.

×
×
  • Create New...