@Maverick: thanks for your remarks.
@Panzer: Thanks as well for your thoughts.
I did a little testing this morning in order to identify the problem in more detail.
For that I`ve set up a mission that couldn`t be more simple.
An AI B-52 gets engaged by an AI MiG-29 and that`s it.
The result is that the Server, running BlackShark 1.0.2 without any mods on an XP platform btw, allows the B-52 to sustain 1 missile hit without getting destroyed. Then follow 4 more missiles that all get spoofed by flare with the last of these 4 however causing enough damage for the B-52 to crash.
The client however, having tried with either FC2 and BlackShark, has the B-52 killed after the first hit. Which looks more realistic in my opinion.
I also reviewed Tacfiles from an earlier mission where the named Apaches survived not only 40+ Shilka hits but also 2 direct SA-10 missile hits both without being wiped out from the virtual world.
That also led to the situation where the AAA on the server continued to fire on the Apaches while the same AAA on the client didn`t care about the flying "zombies" any more at the same time.
So this might show that it is not only the visual representation, as I understand you suggested, Panzer, but some kind of wrong set-up on the servers damage modelling.
Is there any file that I could look up to compare the damage definition on the two computers?
Thanks and regards
Herby