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pburnage

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  1. Fantastic, I did not know they had finally flown the Tempest II. Tempest V is still in progress I guess. Same aircraft with same flying characteristics, only the power plant is different. The Centaurus is a bit more powerful but a lot quieter, more reliable, smoother than the Sabre II. I hope to fly a Tempest in DCS one day,I developped one for CFS2 in the old days. Nowhere near as complex as DCS though....
  2. I guess it was just a bad connection, it came back all-right.
  3. I just updated to the last beta version, and I lost the Channel map and the WWII assets pack. ANy fix for that? Thanks.
  4. Dear Fenrir, I understand you advocate an accurate representation of spring/summer 1944.This sounds perfectly reasonnable. Then, all 109Ks and 190D9s should be banned from all Normandy and Channel scenarii, as only 190A8s and 109 Gs were flying then on the front. Or else, how accurate is that? Furthermore, it should not be so difficult to update the spit for 150 octane. I never developped anything for DCS, but I have developped quite a bit for CFS2 in its days. Changing the power was just changing a few points in a table, and a couple of parametres to update. I am convinced models in DCS are way more complex and take a lot more physics into consideration, but I doubt it is that different. FInally, why isn't there an official answer from ED, since this has been discussed for so long already?
  5. Yes, a beaten up topic. But I haven't read a satisfying answer yet.
  6. Why don't we have the possibility to use 150 octane fuel performance? It was widely used from mid 1944 onwards.
  7. Ever blacked out in a roller coaster? And the more you are thrown around, the less you control your stick, which you do not need in an amusement park. It's not even close I think. As I suggested, look for combat films, gun camera footages, there are not difficult to find, try to see something similar. Why was it never done? There were evasion manoeuvres, violent ones, but never like what I see on DCS.
  8. It ihas become common practice to see players throw themselves in all sorts of unrealistic manoeuvres when chased by an opponent. They jiggle, go left, right, up, down, in such a frantic and quick way that they become a very difficult target indeed. Fair enough, you may say, stop complaining and learn to shoot. Not quite so in my opinion. Just try to resist to such manoeuvres in a real plane for more than 20 seconds, you will be thrown around your cockpit so much an so hard that you will probably knock yourself out, or at least become so sick that you'll be incapacitated. Look at all the gun camera footage you may find, you will never see the like. We pride ourselves in flying dcs because it is a sim and not a game, I believe this should be taken into consideration. If we are allowed to black out, surely, we should not be allowed to fly in such a way that it would be physically impossible to go on for long. Of course, blacking out happens when the g force exceeds a certain limit. I think the g force standard deviation, or the number of time it changes sign (from positive to negative, or right to left) over 10 or 15 seconds should also be considered to trigger some kind of pilot incapacitating measure.
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