Hello guys, finally got my ED forum account to work.
So, there is a lot of questions, i'll try to answer them.
It is because the flight you have selected is not supposed to start immediatly.
If you want to avoid this message, put Departure time at "T + 0 minutes" in the flight planner :
Otherwise you may indeed have to wait a while.
Can you provide a screenshot ?
Are you sure you are not using the old version ? (It was a common issue in the old UI)
And there is now a scrollbar for the flight list on the new version :
Not yet, sorry.
But you can run from source and edit the "factions" files if you want. But it's bit more complicated, and i'm not sure the dev guide is up to date.
Be sure to check out QT_UI branch on github, the master is still on the old tkinter UI.
Github repo is there : https://github.com/shdwp/dcs_liberation/tree/qt_ui
For the A4,it's a plane i'd like to include, but it will have to be done in the "pydcs" library, which is the main dependency for this project that provide the airplane datase and such.
Thanks, it means a lot.
But let's not exagerate, it's nowhere close to the greatness of Falcon BMS campaign. :D
I will eventually add performance settings, it is on my todo-list.
It can indeed get really busy, and this is why, the "recommended" maps are rather small.
In the old version, RED were defence mission iirc.
It is not done this way anymore in the new UI.
Coming soon :)
But you can already set up your own, see : https://github.com/Khopa/dcs_liberation/wiki/Tutorial-04-:-Setting-up-a-custom-%22Strike%22-mission
The first number (15) is the number of aircraft on the base, the second one (17) is the number of frontline ground units.
I want to improve the base information screen in the future, it's far from perfect right now.
I'd say add a CAP flight, departing a bit before yours, with it's waypoint on the frontline, then another on the nearby friendly airbase, then a new one to the frontline. And so on, so it loiter around for a while. There is not really a clean method yet, it needs improvement.
Or just trust the already planned AI CAP flights, most of them will take off, and loiter around for a while, engaging all ennemy targets in range.
Maybe i will add an Escort flight generator in the future, because i want it to be really simple for the user.
Are you sure ?
You should be able to see them, can you provide a save file ?
Do the AI planes spawns with inappropriate loadout as well ?
What was your flight "TASK", and what the payload you got if you did not check "use custom loadout" ?
Basically,an F/A-18 BARCAP should have a Spamraam config, CAS should have Mavericks, and STRIKE should have bombs.
You can see the default loadout files in "resources/customized_payloads" folder and modify them if required (but it can be really tedious, believe me ).