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metalnwood

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Posts posted by metalnwood

  1. 11 hours ago, Hempstead said:

    Would you please post screenshot in the DCS Control showing 11 controllers please, excluding Keyboard, mouse, and Oculus Controllers.

     

    I am guessing that you are scrolling to the right  as far as it can go in the controllers?

      Like others I have many, right now I have 10 connected, all showing.  I have never needed to do anything to show more than eight, they just appear.

    left mfd

    right mfd

    lower mfd

    icp

    stick

    virpil throttle

    collective

    other panel

    honeycomb throttle

    rudders

    • Like 3
  2. I don't think the basic mounting systems that come with winwing or others have in mind that they would assemble nicely how you want.  

          They give you a basic way to mount to something and you will have to have that something in the right place to do it.   Often you may end up with various odd lengths of things bolted on to other things so that you can finally get it in about the right place.   I use 8040 and 4040 for my basic frame but have more than one oddly placed piece just so that there is something in a point in space that I can mount something else.  

        At least with 8020 profile you can do that and i think the monster tech is based on that so you at least have something you can hang things off.  

        Here is a pic of how i have a panel in about the same place as you are talking about and what i had to do to get it there.

     

    20231110_202956.jpg

    20231110_203058.jpg

  3. OK, so sounds like they are not broken, just not working as expected which is good.  Having said that, I assume that if you go in to windows controllers, click on the stick you can see it has smooth movements that are not spiking all over the place?

        The only time I has seen behaviour like this is when I had other devices that dcs has automatically mapped to roll/trim, e.g. rudder brakes, some new button box you plugged in that has an analog axis in its firmware that you dont know about etc.  

        So I would start by removing all usb controllers other than the stick as a quick way to see if something else is giving you roll/pitch inputs.

  4. On 3/11/2023 at 4:55 AM, theskyisthelimit99 said:

    Im curious, as i spotted this thread and cant find a ton of info out there on all of this..  at least in here it sounds like motion rigs arent ideal for flight, which kinda surprises me, in recent days vr flight sim guy has the dof reality h2 setup and has shown it on his yt channel.  He seems pretty enthused about it and says it feels like really flying in the aircraft he tried in his initial video at least.   

    It had me hyped enough i figured i'd go for the dof h3 with upgraded motors, but now after spotting this thread im not so sure.  I dont know much about dof vs others with actuators and such, still learning the terms here.  My main use would be for MSFS and some dcs use as well.  I have the honeycomb alpha/bravo and mfg pedals and VR (aero).

     

    I certainly liked motion with flight and if I had two motion platforms then no doubt I would have motion on both.

        My issue, was more to do with which rig to put the motion on.  There were a few things in my decision - I race more than I fly these days.  Racing is a more intense than flying and motion integrates with that feeling better.  It was already mounted to my racing rig and would require upgrades to flying rig to put motion on there.

        If I was still flying and racing on the same rig I would use motion on both.   Don't let me put you off, my decisions are based on circumstances rather than if motion was good or not with flight.

  5. 2 minutes ago, QuozL said:

    Ok I have created a shortcut from DCS.exe and added those parameters.

    How do I remove DCS from the Open Composite app to stop it using that?

    Do I need to do a repair on DCS so it is running the correct .dll as mentioned a couple of pages back?

    Finally should I now always run DCS from the newly created and modified dcs.exe shortcut or once the paramteres are in there do I still use the original DCS_updater.exe shortcut??

    Apologies for all the questions I just want to make sure I get this right

    if you look in the log as you were before, if it says openxr then it worked and you are using the native openxr.   You could run the updater by itself when you need to update.

    • Like 1
  6. They arrived today and from various pics around it was apparent this may have required a little more work than it actually did.

          By mounting the UFC/HUD directly to the 8040 but then using the mounting clamps for the side mfd's I was able to get them in a position that much better matched the VR cockpit and I wasnt having any issues reaching forward  for the knobs and getting the correct ones.

         It does feel like I have to reach a little further forward than they appear in VR but that can be solved if I want.

         I was planning to cut various pieces of 8040  to directly mount the mds to but the clamps in this orientation seem to work well.   It was apparent from before they arrive that with the UFC/HUD on the 8040 the lower mfd would not align well enough.    Some longer m5 bolts using nuts as spacer replacements brought it out.

         To this point, less work than I thought and unless I really need some placement finetuning in VR I think I can leave it like this

    cp1.jpgcp2.jpgcp3.jpg

    • Like 3
  7. When I got more in to developing the racing side I found I had to address some seating issues to make sure my older back was going to last the long haul.  My seat ended up reasonably reclined as well as very low in my 8040 rig.  This was quite good for most things in flight until I got my collective and found it was going to be quite difficult to mount in a good way.   A combination of how my seat was mounted, where the actuator was and  where the collective needed to be mounted.

         This was what got me back to building a dedicated flight rig again and that let me start using things like my TM MFD's which there was not room to mount on the racing/flying rig.   It has also allowed me to add on other things dedicated for flight that I couldnt otherwise have.

          If I was only using my rudder pedals/throttle/stick I would have kept the rigs together as one and used motion for both but now I have the freedom to add the winwing mip, go back to an extension on my stick, other panels etc.    For those extra things I am happy to give up motion, it didnt deliver for me in flight what it does for racing.

         On my combo rig it only took a couple mins to swap to rudders and stick, it was a good compromise and I really dont see any advantages oging separate if you only want to fly with hotas and rudders - with one exception and ymmv - if you want to use leap or even hand controllers it can be a bit of  a pita or even impossible if your racing rig is a bit cramped and you need to virtually interact with the cockpit but the wheel mount is in the way etc.

         Ah, I just saw your pic, mine was very similar although I had center mount, and it was all well - until the collective...  As well as mounting the collective  I would have had to develop something for quick change between that and throttle etc..

          So now I am on this,  the throttle slies on 8040 to the side and back depending on using the throttle or collective.   The mount of the collective drops about 100mm to store under the throttle - and the throttle is not too far to the seide all its buttons can still be used.    I do have to add back tactile though, its all on the racing rig and I dont want to steal anything from that, its set up too nice there 🙂

         Summary, yhe TLDR is that the more dedicated flight panels you want the harder it is.

     

  8. I used to have a dedicated flight rig and a dedicated racing rig.  When i got motion (sfx100 3dof) i decided i had to put them together in one rig so i could use motion on both of them.  I did that for a while but after a bit of time I thought I was missing out on having an ideal setup.   This was not because of motion but because of inevitable compromises with a rig I used for both racing and flying.

         Long story short, I went back to two rigs and I dont have motion on my flight sim.  I find that on my racing sim it delivers a lot but on my flight sim it delivers a lot less.   I think the best things about ti were takeoff/landing.  Landing on a carrier especially with an active seatbelt was cool.  I soon got rid of using a belt in flight though as it restricted movement too much in VR.

         Other effects that are of some benefit can also be done with much cheaper tactile transducers, they are never a bad investment as even if you went to motion in the future they complement themselves very well .

        I know you don't have the same issues as far as dual rig, so best I can help is to say that I am in a similar boat to you.  I could spend the $ but is it worth it?  It is for racing but I just havnet got around to adding motion also on my flight rig as I am not sure its worth the investment/return on our $$ category.   If money was  less of an issue and I could get a big enough 6dof to hold my rig then yes, I would do motion.

  9. Thanks for confirming, I thought i was right but at the same time was thinking that if they are selling this solution it wouldn't just rely on you clamping down on those plastic bracket as hard as you could to stop it all from rotating.

     

         Mine should arrive in the next couple of days so I can play around with it, I have a lot of spare 8040 about and will just be patient thinking how I go about doing it.   I since saw a monster tech one and that is much along the lines of how I was thinking to do it so that I get as much adjustability as I want to try and make them line up in VR.

  10. I saw this diagram for one mounting solution for the MIP.

         I know that if you use its clamps the UFC, MFDS's have 2 bolts attached to the clamps allowing you to change the angle but also to remove a single pivot point so they dont rotate.

         This solution uses only one through the UFC mount (1) and one through the MFD mount (2).    This should work fine if indeed there was a solid connection where I circled with a question mark.  From what I see in the manuals the HUD component and the MFD may touch but they are not bolted together so it looks like you are relying on really clamping the plastic mounts on to the 8040 so things don't rotate easily, which doesnt seem ideal.

         Now, if you use two holes to mount the UFC and MFD to the 8040 you are forced to change the angle more upward facing and I am not sure if the HUD and MFD will align properly?   Can anyone  help here?

    Thx

     

    mip.png

  11. I actually stuck mine on the inside because I can confidently go quickly to just inside the mfd without worry of touching a wrong button - but it sounds like with the winwing you wont accidentally press it like you might on the TM one if you go in fast.

          Anyhow, with them on the inside I go in with my index, ring and middle finger together trying to place my middle finger on the middle bump.  I can 100% of the time do this right away.   from there I know my middle finger is on top of the middle button and other fingers are on top of the ones either side.   If I need a very outer button I move one of the outside fingers to the outer bump that is on top that button.

          Sounds like more work than it is when you are used to it but I find it very fast .

     

     

    mfd.jpg

  12. Then it wouldnt be any good 🙂  My assumption was that it would close the button contacts before the tactile switch clicked, like any hack it may or may not work well.

     

    Edit - ah, but as i look again, it wont work at all as the tactile switch will stop the conductive part of the rubber making contact.  to activate the switch.

  13. I dont know the size, there seems to be some space in the rubber that is pressed against the switch.   Could you possibly drop in a small button like this, they are a few cents a piece and while it wouldnt be used as part of the circuit it would just press against the board to close the switch while giving tactille when you press on it.

         I don't know if it would work in practice but you never know..

     

    bt.jpg

  14. I am sure that while reading about the mods etc that I read the potential of an issue I now have, except now I have the issue I can't find it 🙂

    I was having some performance issues so I used skatezillas app to bring dcs openbeta to default.  I deleted files in the metashaders and fxo.

    I installed the dcs shaders mod for vr with the version 2.7.7.14727   and added the shadows reduced fram rate impact.zip.

    Ran DCS and everything was smooth again, good times 🙂

    Then whenever I went to something that was dark, the outside was completely weird, bright and the ka50 was missing a lot of its textures so the cockpit was just a bright untextured model.

    I am sure I read about this but would appreciate if someone could remind me of the cause.

     

    Thanks!

  15. I was in the same boat so far as I was in a tight seat, and sometimes found it hard to look around and stay in a good position to do things on some panels.

     

          For the hard to reach things I made some snap views , e.g. one that would position me to the left and farther back so I was just looking down at the comms.

     

  16. That computer will get you about as good as you can hope for with DCS and VR.  I have the same and just settle for 45 all the time and its great when it is at 45.

     

        It is not a lot of mucking about to get it going, perhaps a few hours, maybe a bit more as you have never used VR or the tools before but if you read up ahead of time it should be pretty easy to see what you need to do.

     

        The investment in time to get it set up is fraction of the time spent learning a module in DCS.  Once done, at least for me with the G2 its a matter of clicking on the DCS icon and thats it, the rest loads in the background.

  17. I currently have my stick mount as in the picture.  Because I use the rig for racing I just add the stick when I need it, I prefer center mounted and I used to use an extension but how it is set up now an extension is out of the question.

     

       I want to upgrade and wondered if the VIRPIL would let me do as (bad photoshop) pictured as it is the only way I could add an extension on my current rig.  Otherwise I can continue with my current mounting which works fine, just no extension can be used like this.  Though the warbird would be the better size base to go there between my legs.

     

          So instead of base mounted on the piece of aluminium that lets it sit between my legs I was thinking I could put a VIRPIL base forward and lower.   This would require an extension that would offset the stick possibly up to 250mm behind the base.

     

          I have seen the offset extensions but noe that look like they move the stick back that far.

       

         Can anyone tell me how feasable this would be, are the springs and cam profiles enough to keep it centered when mounted that far back? 

     

    Thx for any help.

     

      

         

    cur.JPG

    ps.JPG

  18. 6 hours ago, Bob_Bushman said:

     

    Starting at around $600usd for 3d printed parts or $350 for  two buttons and a couple switches.   You buy those, I like the look of the VIRPIL.  It's a funny argument to be having when we don't know the price..  If the price of the collective bas is the same as the more expensive mogoose stick base and the grip is the same as one of their other grips then its about the same price as the komodo.  The quality of the VIRPIL grips makes it kind of a no brainer.  Hey, I am just guessing like you.

    • Like 3
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