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CidTheViking

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About CidTheViking

  • Birthday 04/21/1981

Personal Information

  • Flight Simulators
    MSFS DCS
  • Location
    USA
  • Interests
    Flying, Videography
  • Occupation
    Virtual Pilot

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768 profile views
  1. Hello, I’m currently doing some research to better understand the differences between using MOOSE and programming directly with the DCS API. While I'm not a programmer myself, I've noticed that some of our developers prefer to work directly with the API rather than using MOOSE, and I'm simply trying to get a clearer picture of whether that approach is ultimately worth the additional effort. From what I can see, it seems like they might be recreating a lot of functionality that MOOSE already provides. With that in mind, I have a few questions: How much overhead does MOOSE introduce? Are there things MOOSE enables that can’t be done with the base DCS API, or vice versa? I'm genuinely curious and would really appreciate any insights that could help me better understand the trade-offs. Thank you!
  2. Hello, I tried to search this forum but its quite lengthy. I am having this issue with CSAR. I'm not sure what I am doing wrong.
  3. Quick question/feature request I am looking into ways to have ground vehicle do crate/troop transport. I have a fairly dedicated squad of members that are into to the combined arms. So we are looking a ways to have them build farps and transport supplies to the farps and transport troops to objectives. Is this something that may be possible in the current version of DML?
  4. Just an FYI The 800 dollar duty free exemption is back for now.
  5. I know this module is not officially released but I was unable to get the enemies to spawn on the radio menu. I just wanted to ask if all of this was setup correctly. CSAR Hot Extract Test.miz
  6. I had one more thought sorry. I noticed in your Cesar Caucasus mission you have the attribute of enemies in the CSAR trigger zones. Does the work with the release of DML. My group would like more of a challenge for CSAR type missions. Thank you Cid
  7. I was thinking more along the lines of having players pick up supplies at an airfield and transport those supplies anywhere on the map to build a site. Like how MOOSE CTLD has it setup to do.
  8. Hello fellow DMLers I am looking for a way to have players build units/sam sites around the map. But as far as I can tell you are limited to a zone to be able to use DML to spawn/clone units. Is this just the current limitation? Also is there a way to hide CSAR pilots from appearing on the F10 map? Thanks for all the hard work.
  9. Thank you, I will use this method.
  10. Hello fellow DML users, I had a question about the cool down function on spawners. I am trying to setup a training range where units should respawn 5 mins after destruction. Does the cool down work in this way or will the cool down only happen at the time of spawn. Thank you.
  11. Just a thought, For eye wear there is something called Asian fit. I wonder if peoples physical face shape effect this at all. Is there an option to just move it down somehow? Being Asian as I am I just chalked it up to my weird face shape. Would love to work with ED in this matter to try and help correct it. @BIGNEWY
  12. @DD_Friar I am using attackOwnedZone so that when two ch47s drop them off near terminal offsetting the landing by 50 meters or so to get them to go the correct side of the terminal. Haven't fully tested the unitzone idea yet but is in the mission file. Hard to test and create mission at the some time with hooking up and taking down flight gear constantly. I will report back once I do get to test. thank for the heads up
  13. Hello fellow DML users. I am looking for a way to de spawn a helotroop unit once they reach a zone to simulate them entering a building to clear it. I looked at the wiper module but was unable to see a way to link into when a unit enters a zone. So the scenario goes like this. Player spawn troops on the tarawa, pick them up, drop them off at the terminal on larnca on Cyprus they will get out and move to the closest owned zone. From there there once they hit that zone I would like them to de spawn to make it look like they entered the building. At the same time once those units hit that zone I would like to send a signal to activate cloners to send in QRF outside the airport. Any help would be great.
  14. @DD_Friar Yeah I am exploring RND further. Trying to pick a random spawn at start then when players have killed the unit to randomly pick another after a delay. But I don't know how to do the delay part. I don't want the RND to to fire off while they are still overhead. Having a hard time understanding how to do that.
  15. I think I solved it, unless someone knows a better way I used the RND! flag
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