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Bracketman

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  1. Mine works in VR, just have to make sure that there is a WSO for the mission.
  2. Ya, this actually did help a bit - didn't even know this existed! Sizing it down and lowering it makes it better than what it was, though still hoping for an option to move the IHADDS unit itself down (which should fix any issues I'm having). Thanks for the heads-up! Edit: Found out my WMR was off, which made the angle I was looking at wrong, and made the IHADSS look almost correct - in this case, about 20 degrees downwards. Left the Apache and jumped over to the F5 and was looking (partially) at the seat lol. So, uninstalled WMR, reinstalled, tried the Apache again, cockpit seating was corrected, and still had the issue with the high IHADSS unit. Oh well, was a good try, and may still be quite useful if they eventually are able to adjust the main IHADSS position.
  3. No, been tucking my head down for months lol. Not fun, hopefully there will be a solution some day!
  4. Tonight I have green lighting in my startup hangar and the lights at the airfield on my custom mission turned green.. bug or Halloween thing?
  5. Bump.. is this being fixed, or do we have to revert to previous iterations? And great to the ONE GUY that I keep reading over and over from on here that it isn't affecting him on this topic.. it's affecting the rest of us; impossible to go actual fullscreen, resolution is defaulting to desktop (not VR), framerates are 1/2 or worse. I also know fullscreen isn't being applied because the SteamVR overlay cannot be de-prioritized (hidden) unless done so within the SteamVR options.
  6. IPD is in-game forced to 70 or 71, as this seems to be the "sweet spot" for most of the aircraft (in particular, the HIND) using my Odyssey+. I've got the writing for the debug tool coming up every time, but I've never enabled anything, so I'm assuming the cross eye vr tool is off by default?
  7. My HMD's in the F-16/18 are also extremely high when I'm looking directly at the HUD in my cockpit through VR, so much so that I typically have two HUD's simultaneously, one 20 degrees in the air over top of the other. I wouldn't mind a slider there as well, but it's not that critical since HMD use in the 16/18 isn't as needed as the IHADSS system in the AH64.
  8. Agreed to the points above. I started a thread on this Day 1 Apache release but didn't receive any traction, hopefully this can be resolved similar to the vertical slider found in the KA50 vr settings for the gunsight overlay. Overall IHADSS monocle/information is displayed too high, and can't be adjusted by just moving the headset around since the "sweet spot" of my VR unit won't work (everything will be blurry as heck). Horizontal location of the IHADSS I believe is alright. Feeling the pain when flying the Apache/IHADSS since I'm having to cant my head down by 10+ degrees.. not fun. KA50 likewise had either the same (or very similar) issue, but the inclusion of the "Helmet Ring Displacement" in the "Special" tab brought the vertical position of the gunsight overlay down - in my case, set at 9.1 degrees - and it's working perfectly now. Already seen about 10 people discussing this issue on the forums, so there will be more, as everyone's head & vr headsets are different.
  9. Hi guys, just wondering if anyone knows is there is anything in the .lua to change the vertical position of the IHADDS unit, since it's almost an inch or two too high in my VR unit? In the Black Shark there is an option to move the eye piece down within the game itself, though I'm not sure if there is a workaround for this (for the Apache).
  10. Hi all, maybe I'm missing this somewhere, or perhaps it's not a feature - which I'm hoping can/will change - but my IHADSS in VR is about 1.5 to 2 inches too high for my sight picture. I know with the KA50 there is an option to move the targeting sight up/down for vertical eye centering, but not seeing anything currently in the Apache to do this.
  11. Sorry if this is already out there (didn't see it on the forum or in the "known bugs", but could have missed it). Turning on either the Red/White dome lights, or using any combination of the interior illumination lights for the gauges won't show any reflection on the interior glass canopy, apart from one small section on the front right. Maybe my graphics settings are off, but it looks like it's just rendering the basic interior in the reflection (in either 2d or vr).
  12. I think it's already known in the official bug report as "Graphic artifact on door strut when door is open." Might be wrong though
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