

uhoh7
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Posts posted by uhoh7
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If you want to fly in Nevada, one day, you probably will want to get FC3 eventually. The upshot is, if you like Russian birds, the Su-25 is, and has always been the real deal, and along with the P-51D are difficult birds to fly, my opinion, and until the individual modules became available, it was far and away the best flight model of any type. The new cockpit is not simply easier to read, it is on par with the cockpits of the DCS modules in appearance, maybe 80-90%, depending on how you want to think about it. As far as the other details, with ED's demonstrable potential, in this beta release, there are probably worse things you can do.
Years since I have posted here. Have bought every ED FS thorugh blackshark--for which I made many missions but that was the last one for me.
For me also flight model is really key. I loved the su-25, which was the best fixed wing FM I've ever flown--and I flew everything: falcon, IL2 from the beta, etc.
So my questions:
Is the su-25 in DCS world the same as Flaming cliffs? Or was it FC2 which introduced it? Can't remember.
Is the FC3 A10 same as the stand alone latest A10? Is it the c--forgive me.
Now are the flight models of any of the FC3 ac at the level of the frogfoot?
best to all
uhoh7
PS yes I have all those discs lying around somewhere, hehe
Ha! I see my mission series is still up :)
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Well, you could send your wingman to locate units (he can see through the trees too), mark them on the abris, and then take out what you can, and have him take out the rest.
The trick is not to send him too close.
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Firstly great missions UHOH7, they are much appreciated :)
I have a question regarding re-arming with KH25ML in the mission Sukhumi2. At the start of the mission I am already armed with the KH25, but I have no option in the payloads screen to re-arm with this weapon should I miss first time out.
How do you add the KH25ML to the payloads availlable via the ingame ground support re-arm menu?
Hi Kurtz,
Sorry to take so long to reply,
There is an option on the comms for default loadout, I think. Choose that and you will get more KH-25s.
I know it can be done beacuse I was testing that mission over and over, often rearming.
Hope you enjoy it,
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thanks again for your great series uhoh. They are very well made - better than the stock IMO. I still have a problem with ORKHVI. Last message I get is contact from group NN in the village and that in about 5 km there is the enemy but there is none when I follow the valley. I fly along the valley, but the enemy collumn only shows up after I return from the lake or the enemy FARP with the mi-helicopter
Hi Oho,
In Orkivi: first take out the bridge AND the BMPS next to it, then follow waypoints up the bigger valley. If you can do that I think all triggers will fire.
all the best,
uhoh7
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also be sure you give your flight a task other than "nothing" e.g. CAS. I'm pretty sure this effects the loadouts.
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@uhoh: is that possible without editing the story line?
Is there a list where I can delete the enemy helos somewhere?
Hi Oho. Which mission is giving you problems?
The first thing to look at is the weather. If you move to clear weather it will help. You also want to be sure your water is normal and distance is medium.
Besides that, just open the mission like dusty says, hit "Units list" and find the enemy helos. Click show on map, then delete.
It won't really hurt the story line--you might win easier and won't recieve some comms, but the fundamentals should be the same.
One other note about the weather: the closer you are to the overcast the worse it gets, drop down and the frames should get alot better.
I hope some of you guys will recount your adventures in these missions--I'd love to hear some detailed impressions of various missions (don't worry, you'll never hurt my feelings).
all the best
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All of them! But currently B.P2.1. I just can't keep tabs on the attacking enemy ground units and simultaneously tackle the enemy air and air defences. I'm going to reluctantly turn labels back (currently I have them at very close range, and greyed out) and see if I can meet the mission objectives that way.
I hate to do that, but without any JTAC or FAC comms to direct me, I haven't a clue where to be at a given time. So my guys get whacked before I even know they're being engaged.
B.P2.1 is an interesting one---gave it a quick try and made it to 40% but was out of ammo, and did not have time to refuel (my winge bit it early---those strykers are not worth even going after.)
The missle sucking M1A2s are one issue in the GOW, but you touch on one which is more of an issue. DCS BS really has the ability to simultate FAC, and situational comms. Wags decided not to go there. I imagine the workload was part of the issue--I have the impression he did the whole thing almost by himself.
It's a shame though, since the GOW is the showcase for DCS and what it can do. It really would not be hard to add comms to the missions, but I don't think they want to take the time.
ED has a huge network of testers etc and ethusiasts, yet new missions are few and far between. I don't think they realise how crucial fresh content is to this sim.
Oleg had many patches in IL2 which included aircraft for no charge, along with the many tweaks. I don't expect that from ED since the aircraft are so closely modeled. But they are missing a big opportunity in not using their network to create new campaigns and provide them to users. IMHO. Such a gesture would pay for itself many times over.
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I use the Microsoft FFB2 with CH Throttle and CH Pedals. The slider of the
Sidewinder is good for additional zoom (together with TrackIR).
I´ve had Saitek and Thrustmaster as well, but they had no chance against the
Sidewinder´s opto electronic design.
I doubt there is any setup that will fly the black shark better.
I had my CH fighterstick plugged in at first---but the FFB2 flies so much better in this sim---well I was shocked at the difference.
Also the trim really works the way it should with the FFB2.
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The object lesson in my mind is what has happened to Steel Fury: Karkhov 1942.
You got the makings of the IL2 of tank sims there, yet now the surviving forums are barely visited. That is one sad story.
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Of course, somebody has to actually make it, before they can sell it.
IMHO the problem for flight sims is not on the market side, but the production side. Under the right conditions, calculations and luck, the market volume is there to support a successful flight sim developer. It's the creation of a successful flight sim that's the hard part, after which you are still left relying on a good bit of right conditions, calculations and luck. The failure of any of these can be enough to ruin you, which makes flight sims not only technically difficult, but also financially risky.
And therein lies the answer. Russian developers are able to tackle the production challenge. They've got the interest, the know-how and the lower cost. It's a combination difficult to find elsewhere.
Well said, sir. I think one idea in this climate would be to involve the universites, both on the programing side and the physics/flight aspect, with the promise of a share of the profits should the project suceed. Then you might be able to attract graduate students and get a bigger bang for the outlay. Security is always an issue, but that could be reduced as a risk by compartmentilsing development, so that even if code was leaked, it would only represent a part of the whole.
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Well if there's no demand, then there is no product. Then we can assume there are demands for high-fidelity simulations in Russia and CIS, so that developers like Maddox and ED are interested in this market.
I think this is the great myth.
Think about other industries: skiing, for example. There was no demand untill ski resorts were built.
With DCS you might say: hey look, a good fidelity study sim with niche market sales. It must be a niche market.
On the other hand, imagine F4 with fully udapted avionics, cockpits, multiple flyables, state of the art graphics and good online performance. Such a game could sell one million copies. Or more, if you could integrate stratgey control, and ground forces.
Imagine logging in and then choosing whether to fly an F16, Drive a T80U, or join a combat infantry platoon.
You don't think that would sell?
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i re tested mine last night, had 2 friends as clients test the farp. They could rearm but not refuel. Even though a fuel truck was present.
I think its all a bit buggy atm. Lets hope the patch fixes this.
I could be wrong, but on the russian side, I believe you need Both fuel trucks (I could not refuel with just one) or a fuel dump.
From GUI manual: ATMZ-5, ATZ-10, Transport URAL-375 OR FARP Fuel Depot for refueling. Again you will need 2 375s if you are using trucks for both rearming and refueling
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Well the only real signifigant market penetration so far remotely comparable to MS is Il2.
I flew Il2 online beginning before the relaease, with the demo. What alot of fun.
When you think about how many upgrades IL2 went through---god more FMs than I care to count, and more and more planes to fly all the time---well he was committed and he delivered. We can only hope SOW works out as well, and we get FMs on the level of EDs SU25, which still stands as the best fixed wing FM yet.
I hope Oleg will step up on the avionics and make us do some more work in the cockpit with SOW.
The market is there for a a good online sim with realism, graphics and variety: but what's missing is the will.
I hope ED has made some money on DCS and will keep it up...for now it's a niche in a niche, with brilliant aspects and alot of leftovers from Flanker. In the end the ability to create balanced online combat with realism is what any new sim needs to really take off.
The patch is sounding like a good step forward in a resonable time frame. But compared to console development, overall progress, like SOW is in slow motion--I mean the game is optimised for XP--- Maybe the A10 module can catch fire.
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I accepted another failure on that Area Defence mission, and it's given me yet another, equally impossible to complete mission. Either I get whacked by AHs or even A-10s, or they Hellfire/Maverick the crud out of my T80s, or some of the enemy vehicles enter the trigger zones and lose me so many points as to make the mission unwinnable. Maybe if my guys weren't so spread out, I could actually protect them and not get splashed myself.
I'm all for the pseudo-dynamic campaign idea, and for accepting failure as it comes - but when the missions you're assigned for failing are even harder - what's the point?
I'll stick at it, don't get me wrong (probably by failing until I lose and then starting Oil War campaign 2 all over again), it's just disheartening to go from kicking arse to being the whipping boy. I haven't won a mission in a week because of the OP mission, and then these two Area Defs.
Love to hear which area defense is getting you---give us a filename!
all the best,
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+1 Rep to everybody for this interesting discussion.
It fascinates me is that we are having this discussion as a spin-off from a simulator. I think it speaks volumes of the quality of DCS Black Shark.
Without doubt, attack helicopter doctrines and tactics among the major military superpowers are in a state of constant flux. Studying, revising and ultimately changing military doctrine is supposed to happen through all combat arms, just take a look at the US Cavalry during the last war in Iraq. But when it comes to attack helicopters it is more evident.
And then, the even more fertile ground of ideas for helicopter vs helicopter combat ...
Take a look at this article:
Air Defense with an Attitude: Helicopter vs. Helicopter Combat
(once you get to the link, click into the proxy URL and it will download a pdf document)
That article is not new, but yeah has some nice info on the use of the Ka-50 in the anti-air role. Enjoy.
That article is intertesting because it says AA missles had been seen on KA50s.
In the following article, we can see even the MI24s will be upgraded with RWR and IR missle warning, these systems will be in the MI28 if production continues. A KA50 fitted with L150 and the MakUFM is no stretch, if you imagine them deployed in a battlefield such as that depicted in the GOW.
"The Mil Design Bureau has a three-stage, five-block MLU configuration for the estimated 200 surviving Mi-24V/P in Russian Federation service that will extend their retirement date to 2010. While the vast majority of the improvements are to operating systems, Stage III deletes the L-166V-1E IRCM System and replaces it with the Mak-UFM IR missile-approach warner and the L-140 Otklik laser-warning system that detects and identifies hostile laser designators and rangefinders. When lasers and radars illuminate the helicopter, the warning system issues a message to the crew, indicating the type and direction of the threat. The Beryoza radar- warning receiver is replaced by the L-150 "Pastel" radar-warning receiver. The UV-26 chaff/flare dispensers are retained. Russia's two newest attack helicopters are the Mi-28 Havoc and the Ka-50 Black Shark. Only the "Black Shark" has seen combat in Chechnya, spurring new tactics even though the mujihadeen reportedly have yet to engage the two or three aircraft in theater. The Mi-28N Havoc's Vitebsk self-defense system includes the Pastel radar- warning unit, Mak IR missile-approach warners, laser warners, a Platan electronic jamming system, and wingtip-mounted countermeasures pods with UV-26 flare dispensers. An export version of this aircraft was offered to South Korea in 2000. The Ka-50 is fitted with a radar- warning receiver, an EW system and UV-26 chaff/flare dispenser. The L150 "Pastel" RWR in the tailcone, at rear of each wingtip EW pod and under, nose covers the 1.2- to 18-GHz frequencies and is able to intercept pulse, pulse-Doppler, and continuous-wave signals. It can operate in a stand-alone mode or be integrated with the electronic-countermeasures system. There are also four UV-26 chaff/flare dispensers, with a total of 512 chaff/flare cartridges in each wingtip pod with a predefined release sequence, and a L-136 Mak IR warner, as well as a L-140 Otklik laser warner."
http://forum.keypublishing.co.uk/showthread.php?t=51636&page=2
Also noted much further along in the same thread, which has alot of info:
"Not to be left out, Israeli firms have also developed Mi-24 upgrades. IAI Tamam developed its Mission 24 modernization package, which it has proposed for Poland, but the company's real success came from another part of the world. After building one prototype in 2000, India decided to modernize 25 of its Mi-24Ds and Mi-24Vs (used in India under the export designations of Mi-25 and Mi-35, respectively). The IAI package includes an integrated avionics suite, INS/GPS navigation, new displays, and NVG-compatible cockpits. The system also integrates a helmet-mounted sight and cueing system, as well as an additional observation and targeting turret: the Helicopter Multi-Mission Optronic Stabilized Payload (HMOSP), derived from the system used on US Marine Corps AH-1W helicopters. It includes a dual-band FLIR, LLL CCD TV camera, and a laser rangefinder/illuminator. The latter can include a laser designator, if the user wishes to employ Helfire missiles with the system. However, when the user wishes to retain Russian anti-tank missiles (as is the case with India), it is necessary to also retain the Raduga-Sh, since integrating them with the HMOSP would be too costly. The self-protection system consists of RWRs, laser and missile warners, the Ispanka IR jammer, and AN/ALE-40 chaff/flare dispensers.
India selected IAI Taman's modernization proposal, and the first three Mi-35 Mission 24 helicopters were tested by the 104th Helicopter Squadron at Pathankot in February 2003. As of early 2005, the modernization in still underway. The ultimate number of the Mi-35 and Mi-35P helicopters that are to be modernized is unknown."
ED's line is: KA50s don't have RWR, and we want to stay true to the real thing. Of course this also saves the trouble of modeling a L-150 or MakUFM. In truth, from what I can see, no two KA50s are the same, each has a different history, and has been tested in various ways.
The L-150 is not X-Wing equipment. I hope someday ED shows some reality based vision, which gives us the real tools of the modern battlefield. Let's make the Iglas real, but give the mission desinger the option of fitting his KA50s with the makUFM (though this might just put us back where we are now, hehe).
Modernization and upgrades are part of real life.
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29.95 is pretty reasonable--- I can deal with B&W for that price.
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Great posts, but the point which interests me is: was the the KA-50 concieved to attack MBTs or not?
Obviously the improvement in NATO MBT armor, as seen in the the M1A2 and the Leopard, and the failure of russian forces to improve the Vikhr, mean the in the real world the KA-50 might be relegated to simple counter insurgency operations.
But I suspect the KA-50 was oringally designed to counter NATO forces in the Fulda Gap, and had the USSR survived, would have been developed in an anti-tank role---though not precluding other deployments.
Had the arms race continued, I postulate that the Vikhr would have been upgraded to deal with the M1A2, and it is my impression that direct attacks on MBTs are within the vision of the original KA-50 design team.
This is pure speculation, I'm just wondering how others feel about it.
As to RWR, we know that this was tested on at least one KA-50 prototype, and had the Blackshark gone into mass production, we would have to think that RWR would have been included-----if the KA-50 was to be regarded as a potent force in conventional war.
Of course in the real world, the effort to restore order in a failed state has superceded the conflict between industrialised land armies. The apache, once a tank killer, is now supporting isolated units deep in hostile terrian. THe optics on the AH64 today, combined with rapid deployment, have brought the machine to the forefront in afghanistan. One need only watch the many videos on liveleak.com to understand the effectiveness of the apache in current operations.
The Ka50 is hobbled by a single pilot in similar operations, and this presents the mission designer in DCS with a delema: simulate counter insurgency, or anti-tank frontline combat? In either case the KA-50 needs controling FAC to truly be effective.
My own answer to this is based on the Georgian war: The Russians backed away from the state of the art for two reasons, 1) they did not want to reveal their most effective tactics to NATO, and 2) it was not necessary to do so. Hence the conficlts I've tried to model ar more in the order of the Iraq/Iran war, than a hypothectical NATO/Russian confrontation. I simply do not believe the tools are present to model the latter in DCS at present. Which is not to say that you can't have some some very merry, interesting missions.
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Hello to all,
I was recently reading a post on this forum bemoaning the KA-50's lack of a Radar Warning Receiver and just had to chime with some information on the differences in deployment of attack helicopter between east and west. The idea of using attack helicopters in a deep strike role is really an American invention pioneered in the 1980s and brought to culmination during the first gulf war. In a famous attack Apaches attacked two radar sites and opened up an air corridor for the subsequent air war in Iraq. This is a prime example of how US helicopters are employed, though of course they are not pigeon holed into such a specific method. The fact remains that the US Army views helicopter aviation primarily as giving the commander the ability to affect the battlespace behind the front lines.
Russian helicopter aviation however more closely resembles the usage of attack helicopters by the United States Marine Corps in that they perform the role of close air support of troops near the forward edge of battle area and much less on striking units behind enemy lines. This is as much a doctrinal difference as it is natural progression of tactics since the second world war. Russian aviation has always been a product of tactics used in WWII where aircraft were utilized in a support role to troops on the ground, whereas American airpower has been heavily influenced by the strategic bombing campaign. Of course the changing face of combat in the past decade is heavily influencing tactics on both sides, the basic ideas reflect an institutional difference how each side aproaches the same battlefield. Of course, thats just my 2 cents.
Interesting, since many historians now seem to feel the strategic bombing was largely ineffectual, and the best use of the large bombers came in normandy which might been called CAS. On the other hand, the IL2 was greatly feared by german forces.
One thing I'm not sure is settled is how direct attacks on MBTs were considered in helicopter development on the respective sides.
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Not a bad suggestion, were it not for the Linebacker hiding behind the hill, forward of the the Bradleys. I actually managed to nearly hit that with the gun as I careered over the crest of the hill sideways, way out of shape, with Stingers and cannon rounds whizzing past my ears. But I couldn't slew the reticle over him at that attitude and speed, so he got me. Mind you, if you're in that situation, you've already lost!
Having said that, I might be able to creep up to the ridge and loft a few cannon rounds over it at the Bradleys without exposing myself (har har) to the Linebacker. So if I get the mission again (god forbid) that's what I'll try. But even then - this gives me the Vikhrs I need to finish the job covering the two convoys, but not the omniscience and god-like flying ability and situational awareness needed to actually get my 50%!
I'm sure it's possible, but only if you happen to have a wingmand who's doing what he's told, enemies triggered in a favourable way, the planets in the right alignment, and goat entrails in the cockpit.
I just flew this one and managed 100%. I got lucky and the apaches did not spawn, so that helped. First, I took out all the abhrams, with wingie. I'd recall him after he got one, then send him again to keep him out of trouble. I never had to touch the brads on the left hill---my ground units took them out as I was concentrating on clearing the southern bridge. We took out the brads in the city next. The southern column got just over the bridge and stopped for no apparent reason, the left column moved right on ahead. I was at 55%. Went throught the targets on the PVI800 and noticed something on the far left flank--a bunch of TOW humvees, killed them and my score went to 70, then I found target 5 or 6, the arty way back in the center, killed the mandapad, then took out EVERYTHING--were about 12 vehicles in all, finally score jumped to 100.
Would have been much harder with apaches to deal with.
FPS started fine, but were not good late in the mission--a bunch of airstrikes going on.
I think the secret on this one is to fight from the center first (you see a hole there in SAM coverage on the abris), and get those nasty M1A2s (I go to manual and shoot 2x, without waiting). I was shooting from about 5.2 K and never had a sam fired at me till the mandpads much later (somebody did shoot at my wingie a few times) . Do not waste vikhrs on anything but tanks (well maybe a linebacker). The Brads go down easy with the gun at 4k.
BTW my winge lived!
One of the missions I get nowhere on is ATO B P5.1
Well I went after that one again, and finaaly managed 100, which I had thought was impossible. After I stopped the attack, I rearmed and anhiliated everything but the enemy FARP and a few SAMs. Funny thing was, what jumped me from 10 to 50 was killing 4 m1a2s which were way to the south, not near any waypoint, not on the pvi, just sitting by a little bridge.
You always hear: stay on task, acomplish your goals. In that case the goal had to be taken care of, then you had to go off task to make the score. But it is a great mission, like so many Wags made us.
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Well, I was looking at reducing the number of Bradley TOWs carried on each vehicle at least, but beyond that I'm not keen to just edit the mission until I win. Current plan is to play the step-back mission I was given for failing B-P5.2, and hope I get a different one after that!
Funnily enough, out of I think 8 tries, the Apaches only got me once. My wingman and I can kill them almost every time, but not everything else required to get the convoys through. And if I look at the mission editor, it looks like the mission areas they need to roll into for me to win are way beyond the town I'm struggling with. So I just can't see me winning it.
I don't think you can change the bradley TOW loadout, but they are easy targets with the gun out to 4k, to aviod the tows just side slip as you fire, they will not hit you.
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very reasonable price, contents look good.
all the best,
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Group dead works, no matter how they die---but every one must be dead.
Go back and veryfy 1) group name. Rename it to be sure. Then make your trigger again.
You may want to just require the key sam units be dead---then if one jeep is hidden from fire and not getting killed, you still get the action.
In group dead EVERYONE must be dead.
best,
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I'm guessing we will see the A10, then the Su25 (some varient) and maybe someday the AH64. That's becasue the first two already have alot of the work done, and of course they are single cockpit.
The AH64 will be alot of work and we just have to hope ED will last that long......
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What an absolute nightmare this mission is. I'm in the second Georgian Oil War campaign, and was doing fine, when this thing pops up.
You have two columns of vehicle to provide CAS for, with Abrams and Bradleys opposing them on the other side of two bridges - these alone provide a challenge to hunt and kill with all the buildings, trees etc covering them and the TOW, cannon and main gun fire they can aim at you if you get too close.
At the same time, you have TWO Apaches to kill.
All that I can handle. But the comedy shooting gallery of TOW-firing Bradleys behind the hill to the left? With a Linebacker tucked behind the hill in position that cannot be engaged? Insane. All with no communication between me and the vehicles, and the most inept wingman in history.
Does anyone have the first clue how to crack this mission? Because I can well imagine that despite having accepted a failure at 30% complete, I'm going to be tasked to do it again soon.
hehe, I remember that one.
You will find a number of nearly impossible missions in Chapter two---I can win the first chapter, but the second--no way. So I just play the missions indivdually.
Ka-50 Missions
in Missions and Campaigns
Posted · Edited by uhoh7
I don't know if these still work but I spent many many hours on them back in the day
http://forums.eagle.ru/showthread.php?t=39113
there are close to 20 most related to 2 scenarios "abkhaz war" and "switchback"complex
pretty complex--many air and ground forces.
would love to know if they are flyable with latest ka-50 patches/version
best to all
uhoh7