Jump to content

Glide

Members
  • Posts

    1421
  • Joined

  • Last visited

Posts posted by Glide

  1. Chasing a phantom?  My advice, when you make a mission, add a tanker, take off, join the tanker just like you would for AAR, wave, and carry on with the mission.  That adds a nice touch of realism, and it's good practice.  But, that's me.  I also don't do cold and dark starts, so ymmv.

    • Like 1
  2. 3 minutes ago, Phantom711 said:

    And if you don‘t match the HMDs refresh rate (90Hz->90FPS), you will have stutters…more or less.

    Stutters is not quite correct.  You get "old" frames that are slightly out of sync, so you get some double vision happening.  It's easy to see on the runway lights as you rush past them. 

    Yes, there is something strange going on, but I'm not convinced it's CPU core related.  I see clearly repetitive behaviour where the CPU frame times are all 5ms, then they jump up to 10ms, then 15ms, then it flushed back to 5ms.  There's a timing issue in there somewhere.

    • Like 2
  3. I love this sim.  Let's take a page out of the civilian sim's deck, and remember there are 15M flight simmers, of which 3M are hard core, and 6M are "digital tourists".  We are a small market, and it is in all our best interests to see this industry grow.  ED has given me great times and great memories.  Here's to wind in your sails.

    • Like 4
  4. Just a heads up for Classic rudder pedal owners to perform regular maintenance on that post at the back.  I had mine work itself almost completely off (after 4 years of kicking), and no amount of calibration would cure the crazy rudder inputs I was sending.  The Standard spring managed to disconnect as well, and for a surprisingly long time I didn't notice.  Now, I have both the Strong and Standard springs on the unit. 

  5. 15 hours ago, Rex said:

    Eh?  In what way?

    I'm reinstalling.  I don't think the first rebuild worked.  Nope.  Same results.  Does anyone else see what the F16 flight path marker does with full rudder deflection?  Or how it behaves doing a full roll?  I turned off the HUD symbology, and the flight model feels good, more like the F4 now.  The flight path marker needs some work.

    I took the TF-51D out river racing, and I thought i was going to stall the turn when, whoops, I'm upside down.  Roll level and carry on. 

  6. 12 minutes ago, A Hamburgler said:

    The thread was created concerning "massive dynamic campaigns or multiplayer missions" not just a small FPS decrease.

    Sorry, I jumped in mid stream.    Well, we can find the upper limits of the MT engine for the average user by testing a variety of workloads.  The thing is, when you pass that performance barrier, it really tips over.  So, if you are 100 units over the limit, you might not know.  I think some of the dynamic campaign generators can vary the number of units generated. 

  7. 7 minutes ago, av8orDave said:

    what type of mission?

    I have a variety of missions for testing, including busy apache battles.  I don't do the massive dynamic campaigns or multiplayer missions, so my needs are simpler.  I can tell when I've got a mission that's either too heavy with units or too heavy with smoke and particles.  The blue chevrons are about equaled by the number of red units that are on the board.  There's a busy air battle as well.  This is my busy testing mission, and it's pretty fun too.  The screenshot is life after quadviews. 

     

    https://www.digitalcombatsimulator.com/en/files/3337508/

    Screen_240826_074219.jpg

  8. Well, as the AI improves, it's going to need more resources, so yes, it's getting bigger and better.

    16 minutes ago, Pande4360 said:

    I wouldnt say quadviews is by any means the cause of this whole issue hence, it´s just not usable due to the performance issues present already.

    Quadviews currently breaks OpenXR (in this sim and others) and it's no longer supported.  Neither is the OpenXR Toolkit supported, as the dev indicated.  However, it's a problem now because just removing Quadviews does not fix the issue.  You must remove it, restore defaults in OpenXR in Safe Mode, then disable the toolkit and remove it. 

    DCS cannot be tangled up with that code anymore.  DCS works much better without it now.  I have my Crystal at full resolution with GPU bound at around 60fps.  As long as it's smooth, that frame rate is just fine for me. 

  9. 30 minutes ago, LHP said:

    no luck for me, my HAGS has been off since the last round of performance issues in a DCS update

    Do you have Quadviews installed?  Try this: uninstall quadviews, install openXR toolkit, enable Safe Mode in openXR toolkit, launch DCS in VR.  Open the OpenXR Toolkit menu, and select System/Restore Defaults, Confirm, and exit the menu.  Go flying. 

×
×
  • Create New...