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-Dagger-

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Everything posted by -Dagger-

  1. Yes, it's possible, but you need programming skills. You can use the server.lua and inside the function "on_chat(id, msg, all)" specify that if you recieve a message with the word "/XYZ" then, call a C++ .dll that do something. Then with C++ you can do almost everything. I don't know how Autohotkey works but I guess that if you have the source code of that program you can easily adapt it. If you are interested, see how ServMan captures messages in .lua and see how Leavu+ERI process key presses and call a .dll from lua Not easy, but possible
  2. You are right Moa, your idea is much more safer. Just as another note, it would need to calculate the hash of all the files added as "dofile('myfile')" also A bit more of work but still fairly easy to implement in some few days I hope ED take note of this idea...
  3. Solo comunicaros que he subido una nueva y posiblemente ya definitiva version del DCSExporter. Esta herramienta permite exportar los logs de una mision multijugador en formato .xml y con mas detalles. Muy util para los escuadrones que tengan tablas con puntuaciones de sus pilotos etc. Si a alguien le interesa el codigo fuente en (C++ y C#) que me lo comunique. Por cierto, estoy metido en un proyecto (una especie de campaña dinamica online) que involucra el DCS y silverlight (C#), si a alguien le interesa participar programando un poco puede contactarme. PD: Link de descarga el DCSExporter: http://files.lockon.ru/en/161/ Archivo en .xml de ejemplo (para que veais como queda el resultado): http://rapidshare.com/files/453873003/Example.xml
  4. I don't like a lot the way that integrity check is implemented. In my opinion, something like this could be done by ED: Instead of a integrity check, there could be a MD5check of export.lua. Then compare that MD5 to a allowed list of MD5 codes. If MD5 code is in list -> legit export.lua If MD5 code not in list -> send your export.lua to the admin of the server so he reviews it and the adds to his allowed MD5 list if your export is legit. Each file on your system have a unique MD5 code, so there could be a perfectly safe list of allowed MD5's. I tried to do it myself with .lua but the integrity check is inside the core game files (totally understandable) but anyway, this is not a difficult thing to implement, there are some examples on internet on how to check a MD5 with C++ and should not take a lot of time to implement (I already done it on C# in 1 afternoon)
  5. I just saw your answer trujillo and not, it doesn't print the datalink information. To do so you need to do your own export.lua. (Trujillo, perdon por responder tan tarde, pero para lo que tu necesitas, debes crearte tu propio export.lua, este exporter no hace eso) Also, I wanted to say that I updated the exporter today to V2.1 New stuff: -It now creates a standard .xml format as a export -Prints weather -Print user and mission options -Check if export.lua is modified or not (via MD5 and only tested in BS 1.0.2) -Comes with a installer (which should solve all the COM registration issues) -Fixed the error of missing .dll's
  6. Seems that when some AI Ka-50 loose a wing, it can still throw flares. Check the following screenshots as proof: PIC1 PIC2 PIC3 PIC4
  7. Probably this could be usefull for you ;) It's still in beta and could have some bugs, but still I can send the source code if someone needs it. http://forums.eagle.ru/showthread.php?t=55850
  8. Just bought it, I'm gonna try and see how is it :)
  9. Hi, my nickname before was "Dagger_c3" but I changed to a more normal one, so, the main thing is that I've created a mod that create much more readable exports so they can be parsed to a website if you know PHP and make stats and so on. It only works for multiplayer missions and I'm not able to test it more intensively at the moment so could be that there are some few bugs. Basically it use one DLL coded in C++ (wrapper) and another one in C# (I'm more fluent in that language) With DLL's, things are MUCH more easy than in LUA, and things like a system of login with user and password for a server, dynamic campaigns, etc, could be made in less time. Actually, now with this exporter, if someone have enought knowledge he could create some kind of dynamic campaign based in web between diferent squadrons. Here you can download it: HERE Read the readme for instalation instructions. Also, here is a example of a very simple export file: http://rapidshare.com/files/453873003/Example.xml PS: If you find any error at the export please send me the NetKillLog.log, debrief.log and LastUnitsPosition.log with some little explanation of what happened and I'll probably be able to fix it. Sorry for my english btw :P
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