Good day all,
Just came over from P3D - very excited about where the product is and the road map.
I ran into an issue attempting to design my own scenarios in the Persian Gulf. Attached hereto are the relevant files (I think...) to the issue. I spent some time searching and reading the forum , but didn't find much close to what is being experienced.
In summary, when I set the bomber to attack targets on the island, the behavior doesn't seem to have a pattern I can decipher. The bomber seems to attack what it wants, at whatever altitude it wants after the first target. I've re-structured this in 25-30 different ways. Spent the weekend running and rerunning variations from what target to hit first, to weapon load out (guided vs unguided) to directions of attacks to distances from island.
In the attached files, the AI attacks the first target, but then goes on to:
1. Wildly dive towards the ocean surface.
2. drop bombs into the ocean.
3. circle around and around without attacking additional targets.
Its worth noting, the behaviors vary based on parameters - but no combination of configs has produced a successful 4 target strike package. All end up with the bomber flying in circles over the 2nd or 3rd target.
Thank you for your help - I very much look forward to contributing to the community,
** UPDATE ** If I change the AC to a B-52H (log attached) with AGM-86C (x8 ) and AGM-84A (x 8 ), the behavior is a little different. It strikes the first target, then repeatedly strikes the same random target until it has expended all of (and only) the AGM-86C store. Unlike the B1-b,it then flies off to the last way point. B-1b all over the place attack.trk b-1b all over.log B1-B Bomb Testing.miz b-52.log