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cnoblenyc1

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Everything posted by cnoblenyc1

  1. Thanks again! I appreciate it and look forward to the updates.
  2. So true So very true EXACTLY why I dropped VRS like a hot lead brick over a year ago. RUDE and took their customers for granted. PMDG, I actually had nothing but positive experiences with them. But overall, agree that the community in general leaves a rather large space for improvement. ;-) Thanks! I don't suppose I can pull the "new guy card" and get a copy of your work??? (you know, as a guide... :megalol:
  3. Hi All, I just joined the DCS community - was P3D for a long time. I've already experienced a number of issues. (see https://forums.eagle.ru/showthread.php?p=4474305#post4474305) I've had a few others - like F-15E's pilots randomly dying (heart attack?? lol) by diving into the sea to F-16s on wild weasel missions that won't engage. Much like the above comments, it took me all weekend to figure out how to get a B1-b run too work and it only works sometimes. I'm very concerned at the lack of clarity around if this is being addressed. Have I made a mistake in switching to DCS??
  4. 2x B1-b So I went back and played around a little more (see attached files). I think I see the pattern now but hoping to get it confirmed and see if this is a known issue. It seems to be very random and can cause a scenario to get stuck if waiting for a trigger to occur. Added a second B1-b (armed with 16x GBU-31.) and assigned it a single attack waypoint with 8 targets (in linear progression). It hits the first 2 and tries for the third on the first run, but seems to miss the third target. It then continues to circle around it. It does NOT seem to expend its store of weapons. The last entry for that AC is #22 in the log: [22] = { ["initiatorMissionID"] = "2", ["t"] = 29480.16, ["target"] = "", ["targetMissionID"] = "", ["type"] = "hit", ["weapon"] = "GBU-31(V)3/B", The target never registers as "hit" or "killed" (unlike the first 2 targets). So it seems to be "waiting" for the target to register as "killed" before it moves on to the next target. Not knowing the logic behind it, but it seems to get caught in a loop if the target does not report a status after being attacked. ** UPDATE - Files 2.2xxx ** - Ran the exact same mission with different results. It hits the first target, flies off, lines back up for targets #2 and #3 (Seemingly based on bomb drops) then drops a bomb near target #4 but is way off... then goes back to circling without attacking targets. Thanks again, -Noble 2 - B1-B Circles.trk 2 B1-b.log B1-B Bomb Testing 2.miz 2.2 - B1-B Circles.trk 2.2 B1-b.log
  5. The files say b-52, but it is the b1 being used b-52-high-fast-2nd pass-2.trk b-52-high-fast-2nd pass.trk b-52-high-fast.trk b-52-high.trk b-52-low.trk
  6. Grimes, Thank you for the response! I'm also rather relieved that my thinking wasn't so off. When I had this in the larger scenario - where their are AA threats (SA-10) - I thought that was it too. So based on your feedback, I went and modified a few things and combined attacks in a single waypoint. (See trk file sin following post) 1. Altitude played a big part as well. I added 10k ft. and it worked as expected. 2. Dropped back down to 6500 - no joy. Water got bombed again 3. Added an unguided bomb run against the runway. a. Did not follow waypoint altitudes. b. Did change altitude when told to bomb at certain lvl. So with some tweaking, can get it to do it's thing, but not ideal. Is the AI logic in the roadmap to be improved in these use cases?
  7. Good day all, Just came over from P3D - very excited about where the product is and the road map. I ran into an issue attempting to design my own scenarios in the Persian Gulf. Attached hereto are the relevant files (I think...) to the issue. I spent some time searching and reading the forum , but didn't find much close to what is being experienced. In summary, when I set the bomber to attack targets on the island, the behavior doesn't seem to have a pattern I can decipher. The bomber seems to attack what it wants, at whatever altitude it wants after the first target. I've re-structured this in 25-30 different ways. Spent the weekend running and rerunning variations from what target to hit first, to weapon load out (guided vs unguided) to directions of attacks to distances from island. In the attached files, the AI attacks the first target, but then goes on to: 1. Wildly dive towards the ocean surface. 2. drop bombs into the ocean. 3. circle around and around without attacking additional targets. Its worth noting, the behaviors vary based on parameters - but no combination of configs has produced a successful 4 target strike package. All end up with the bomber flying in circles over the 2nd or 3rd target. Thank you for your help - I very much look forward to contributing to the community, ** UPDATE ** If I change the AC to a B-52H (log attached) with AGM-86C (x8 ) and AGM-84A (x 8 ), the behavior is a little different. It strikes the first target, then repeatedly strikes the same random target until it has expended all of (and only) the AGM-86C store. Unlike the B1-b,it then flies off to the last way point. B-1b all over the place attack.trk b-1b all over.log B1-B Bomb Testing.miz b-52.log
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