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Antonisrho1

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  1. Hello, First of all thanks for the mod, really appreciate your effort to enhancing the DCS experience for all of us - keep up the good work A couple of issues/bugs I found that might help the developers (2 have been previously reported but I can confirm them) - this is the SM model - haven't tried them on the rest. - Bindings for gear up and gear down don't work - only the gear up/down - Axis set for breaks (left right or both) doesn't work - only button assignment for both wheel breaks. - Autopilot bindings missing from controller setup (however someone already published an updated lua file for key/joystick default setup which includes autopilot) - No key binding options for engine shutdown Cheers
  2. Hi Freebirddz, thanks for uploading the tool to make the conversion. I am completely clueless with texture formats, can you please provide more details which options we need to select in the TexConvGui tool to make sure we output the correct DDS format? Thanks!
  3. Hi guys, First of all a big thank you to all for the great mod and skins! Small request though regarding the M variant - I'm trying to create missions with CDG carrier but cannot get the rafale I'm piloting to lower the launch bar. The AI/Wingman planes have the bar lowered and therefor they can launch properly from the catapult. is there a key bind or anything else I'm missing? Sorry if this has been asked / answered before, but couldn't find this information anywhere else! Many thanks Tony
  4. Hi exorcet, really nice script there. I will test and play with the mission editor - many thanks!
  5. Hello, Apologies if this is brought up already - I couldn't find a similar topic with a quick search, but is it possible to add a communication item where your wingman/flight will report their fuel level? In almost every mission the wingman will go bingo way before I do so this would be really handy. To know your wingman's level so that you can plan what to do - go for refuelling or tell him to RTB. When wingman goes bingo 9/10 times he will not make it back to base and he will eject. Thanks!
  6. Causing issues with mission editor Hello folks, it appears that the mod causes problems with mission editor when the mod is active. No matter matter how many units are placed in editor (enemy and friendly) only the aircrafts will show once you load the mission. I disabled the mod and mission editor is now OK again
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