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Acherat

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About Acherat

  • Birthday 09/28/1991
  1. Thank you ed for finally fixing VR view, please fiz the overlays so the CA is playable in VR. I really love the CA in the MP, however I have to quit the game and switch to non VR if I want to use it correctly, or fly without VR completely. It doesn't have to be perfect but it needs to be at least useable.
  2. First of all, thank you very much indeed ED for this fix. Secondly I would like to ask for fixing interface so we can now actually aim with the vehicles, since it's still broken. By the way, I really like that youve fixed head movement to the turret movement and not to the hull. Secondly, I would like to point out, that probably the best aiming solution for VR in the sight mode(when you press zoom in non-VR CA) would be to just to project monoscopic image in front of both eyes but not attached to the head movement (similarly to WT solution). Thanks again for the fix, hopefully we'll get a working interface someday, it would be really great to be able to switch to useable ground vehicles after we deploy them in MP. By the way, artillery now kind of works, since you can see azimuth and elevation hud. You don't really need to see the actual aiming rectangle. It would be even better if we got a bit more precise azimuth indicator, since hud only shows 5 degree steps. When I fire rockets at the targets 30km away, its very hard to actually get it correctly on target since even the tiniest movements of fireing angles result in a huge differences. A numerical indicator of azimuth would be great, for artillery at least.
  3. Due to the fact that the game does not track headsets movement in gunner and driver roles, looks like rendering uses the same for hud as pancake mode, but is rendering in VR. I have recorded a video to show exactly what happens. Please fix it, because CA is very good way to play DCS in multiplayer, however, I don't want to switch VR on and off every time I need to use vehicles. Isometric view works fine, that's the only way to use CA in VR right now, however, you can't really aim with it. https://youtu.be/OqWh4ledboM In the video, I'm moving my head but it keeps rendering the same position. We would need the head tracking enabled, so we can look around, but the mask should be fixed to the aim of the gun, not to headset. The best way to do it is probably implemented in War Thunder. Your turning position is fixed to the chassis of the vehicle. This is good because it's much less motion sickening than if it would be if your position was fixed to the turret.
  4. Well, the first point is that a lot of us do not have trackIR and will not buy it for the overpriced price. Second point is that monitor will not give you correct FOV/ will if you set it but youre still lookng at the monitor so its not like in VR headset. Its vastly better to use headset VR HMD due to natural head movement/orientation.
  5. Hello, try running DCS in non VR while in your HMD and use Virtual desktop/ or any other app that lets you see your desktop while in VR. Youll see the difference. BTW if you would like to see how it would look like, go to settings>VR> set force IPD distance to 0. However it will still render the same image twice so no performance gain, just to see how it looks and feels. Maybe try flying like that for a while.
  6. As performance in VR got to new low in maps like Syria, please let us be able to render game for one eye(viewpoint) only for both eyes. It will dramatically increase performance, for the loss of stereoscopic depth. However, I know our eyes will adapt very quickly and its not noticeable after a couple of seconds. It is so important for us to at least be able to maintain stable 40 fps, which so many of us cant do even with powerful GPUs and CPUs of nowadays. Rendering only one viewpoint should practically get us on par with nonVR version(minus couple percent for additional tracking of HMD etc.). I've tried different soulutions to emulate this setup, and it has proven very effective way to get stable high fps (80) with all settings to high. My first solution is to run game at nonVR, and use opentrack for headtracking with input from Oculus rift runtime. Then run virtual desktop. This produces very good visuals and fps, however opentrack is not tracking 1:1 even if you set all axis at 1:1. Theres another problem with this solution and that is, you can see the virtual desktop in front of yourself, so the games screen is not completely projecting to your HMD screen. Second solution is to use VorpX. VorpX works very good, however, it attaches into executive file and therefore you cant play multiplayer. The problem with opentrack tracking still persist but you can enjoy very high visual quality at very good fps. VorpX is also paid program so thats a another no for other users that dont have it bought. Ok, but why single viewpoint is not so important for DCS? As we play aviation game, we tend to look at things which are very far away. The furthurer you look, the less perspective(depth) you are able to perceive. Generally, we can say that whenever we look outside cockpit, we would not see much (if any) the difference with rendering both eye viewpoints VS one eye viewpoint. Downside is obviously loss of depth in the cockpit, but your brain adapts to it very quickly. I dont care about SS, I have it at 1.0, even effects and other settings. But for the love of god, I just can't enjoy game at 25fps in VR. It can be just experimental, optional or only through command or something. But please let us enjoy this game with our HMDs without getting sick from motion sickness due to the extremely low frame rate. It really is a small price to pay for a giant leap in performance.
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