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ralfidude

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Posts posted by ralfidude

  1. This is my Humble setup. It ain't much but it gets the job done right. 

    Thrustmaster AvA base with Thrustmaster F-18 grip

    Thrustmaster TQS throttle 

    Thrustmaster TPR rudder pedals

    Thrustmaster MFDs

    Buddyfox UFC

    and of course, the Pimax Crystal Light on top!

     

    All this powered by my PC which has 

    64GB of DDR4 RAM

    3080ti GPU

    12900KF CPU

    LianLi Dynamic O11 case

    My cockpit setup.jpg

    My PC case 2.png

    • Like 1
  2. On 6/11/2024 at 9:24 PM, TK-421 said:

    Hey dude great video, was this filmed with the 1.1 or the 1.2 version? 

    I'm really enjoying 1.2, although I'd be curious to know if the flight model was made more realistic or was made easier for people to fly 😂

     

    Hehe, yeah we shot this at the initial release. It just took me like 3 weeks to finish editing. I had to do all the sound effects frame by frame with all the hits, and bullet whizzes and all that. It took a lot of time and patience. I think it worked out well in the end though. Haven't really had too much time to fly the newest version though. 

    • Like 2
  3. On 2/28/2024 at 4:39 PM, Ironhand said:

    What I noticed, when I took a second look at the flight, was that KC never chanced to AC indicating a target lock. I just suddenly had launch authorization. 

    The AC indicates a lock from the shkval which isn't necessary for the TV guided munitions, the Shkval lock will happer roughly around 7.3km. It has nothing to do with the LA so far. 

     

     

    As far as the range of LA, it seems to really be mainly impacted by light based on time of day. I experimented with different times, in the morning around 6-7am you get around 6km range, while at noon you get a bit over 9km range, then by evening it's back down to 6km or less. I also experimented with clouds to see if complete cloud coverage does anything and it did not affect the range at which LA would occur. So far, I still can't get 12KM range even when I'm fastest and highest with no clouds and 12-1pm sun setting in the summer. Oh well, at least we can narrow it down to lighting giving you the best range. Thank you Skuva for noticing that!

  4. Roger, thank you for taking a look into this. So it sounds like a feature that's turning into a bug of sorts then? Or at least a feature that might be taking it a bit too far.

    I know that the manual very clearly states that this is a weapon system to be used in visible light only, so no night time stuff unless you have some artificial lighting present. 

    Either way I'm going to wait a minute to see if there are any other responses, other than that I'll proceed with the tutorial with this in mind. Thank you.

  5. Hello, Ralfidude here!

    I am in the process of making my new Zero to Hero Tutorial series episode on the SU-25T using the TV guided munitions and I am having some issues with the KH-29T.

    The KAB-500KR works exactly as advertised and there are no problems. 

    However, the KH-29T is giving me some problems. 

    When I lock a target up with the Shkval and get in range as per the Arrow on the left side of the HUD, I get no Launch Authorized. It is not until I get almost half way down the range scale at around 8km that I finally do get the LA and can fire the missile normally. This missile is advertised as a 12km missile so it has me a bit confused. 

    The first picture shows me clearly in range but no LA:

    nullThe second picture shows me finally getting the LA once I'm almost half way down the range scale:

    nullSo I guess I'm just very confused about why I can't seem to get LA when I'm clearly in range as per the HUDs indications. Is it that I should use Launch override in order to achieve the listed 12km range as per the manual? Does it have to do with energy by me having to be faster and higher to achieve it? I'd really like to get this right for the tutorial, so I appreciate any insight to this problem. Thank you very much in advance for any help regarding this.

     

    image.pngimage.png

    • Like 1
  6. Currently it takes 2 aim 9s to kill a mig-29. The damage model they have for that thing is crude, always has been, always will be. Having a bunch of these maggots flying around as front runner defense force will seriously hamper things down. AFAIK the F4s go down as they should. They even fire on their own Blue side, happened to me twice already.

  7. CiriBob.

     

    Will this enable us to use comms much the same way we have IVC in BMS?

     

    Meaning that we can have MULTIPLE radio frequencies with MULTIPLE buttons for them?

     

    EX: Have UHF channel to talk to flight of F-15s, FM channel to talk to your own squadron, AM to talk to AWACS. Something of that nature? Or just one channel for now?

     

    RED FLAG for BMS was rather well structured that way as we used one channel I think to talk to anyone within 10 miles of the airfield you are occupying to self manage air traffic without any need of ATC, then after take off you would switch to the GUARD channel (I think) to talk to AWACS. Then our secondary Victor channels were for our personal flight groups so we don't step on anyone else. I really miss that comms organization.

  8. leavu is fantastic. Comparable to the Russians having info on their screen with an AWACS around. F-15s are meant to have datalink after all.

     

    But yeah, if you want to turn it off from your server, do what you want. But as long as some servers allow this to be used for the greatness of it then it's all peachy on my end.

     

    Great work Yoda, still think it's definitely worth paying 10 bucks for this over textures.

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