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ZoomBoy27

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Posts posted by ZoomBoy27

  1. Are these request by datalink?

     

    What sort of threats are there and is he able to identify them 1st

    I usually send my wingman out on Recon trips of a 2 to 5 kms - just to verify the targets

    That might be a help

  2. Any number of variations can be set up in this theatre including fantasy conflicts(between factions that would never in real life go to war)

     

    Mainly Russia vs. Georgia

    Insurgents (supported by various parties and solo - e.g. - Russian supported Abkhazia militia, Chechen terrorists, all sorts of small Caucasus conflicts)

    Georgia (there have been disputes between Russia and Georgia - including an invasion of Georgia by Russia to "protect" South Ossetia)

    U.S.A. (generally considered a Georgian Ally who might send troops and vehicles or sell vehicles to Georgia)

    Turkey (Various disputes with insurgents)

     

    The current map barely covers Central and East Georgia. With the A-10 compatability patch that area will open up.

  3. You mean I'm going to have to do more than pimp my Blog??? :megalol:

     

    Hello all,

    I notice that beyond half of the collective, it registers, and if I get it back to zero collective, I get a full register of movement. Is there something going on, knowing that I made the stick a slider in controls (since it is a thrust slider)

    A few things you have to look at

    1) Has the basic calibration been done in Windows? I had a hard time with my CH Fighterstick until I remembered :doh: to do the Windows calibration

    2) Is there Thrustmaster software that's not been set up correctly on the Slider? Might want to talk to some Thrustmaster people for a profile or at least a discussion.

    3) Is that slider delicate enough to get you the exacting control you need. If it's a small slider with a small range, it might not be accurate enough

     

    My purpose is to ask in this thread, whats the best collective output for hover hold, how to get the chopper in hover (note that sometimes I look at the HSI bubble and dont get a bullseye and that means I'm close to hover but I move the stick to center the lines but nothing...), and how to counteract the jerking on firing a KH-25ML or releasing a bomb or dropping a fuel tank? Are fuel tanks ignitable? (Can I arm them to be? --> far fetched??)

    The best Collective for HoverHold is just the collective that keeps you at the same height as measured by the VVI - Velocity Velocity Indicator

     

    Landing2.jpg

     

    That requires a delicate touch from the Collective

     

    I usually move into a hover by tilting back, resetting trim for just a short period of time to reduce speed to Zero and when the Ka-50 is steady, clearing trim altogether[L.CTRL + T]. Then I hit the Hover Mode [L.ALT + T], lean the Ka-50 forward very slightly and I re-teim. I don't use any other instruments

    If you hit [BACKSPACE] you also get a hover line (at less than 50 km) on the HUD - that can help you to slow down.

     

    Fuel Tanks are not ignitable - as a guy surrounded by fuel-tanks, do you really want to be extra explody :)

     

    Next comes the bomblets dispenser. This, and the rockets are far painful, not to mention the bombs, which I've tried before but couldnt hit.

    Is there like a formula for dropping the bomblets or the rockets?

    The real fire-power of the Ka-50 comes from the cannon and the Vikhr missiles. The bomblet dispenser is purely an area of effect and you need to use a standard flight pattern - like dropping bombs in WW2 - to choose the area you are going to bomb.

    What I do is the following:

    I fly level at 500AGL (as on the HUD) at a speed of 150kph. Higher or faster means that the Area of effect is longer - this gives me a length of 250m splash area

    I laser-lock up the middle of the target group on the Shkval

    I fly directly towards it and at about 1.1 to 1.3km away, I release the bomblets

    I keep it standardized as much as possible

     

    See my attached practice mission - Note: I've put in a watch-tower that you can watch from. After you release the bomblets, Pause the game, and hit F12 to see the tower. It'll be next to the target group. Scroll in and out and rotate with the mouse to find the Target Group

    Should you miss, you can crash into the ground and then hit RCVR (recover) option

    The mission starts with you at 350m AGL. Just download and place in your Missions folder

     

    Rockets are like an artillery shot. The target pipper does show up on the screen. Aim there for an area of effect shot. Don't expect T-80s or M1A1 tanks to be destroyed but trucks, APCs, and soldiers will be.

     

    Another question is, how come tanks need 3 hits with vikhr at times, and other times just two?

    It depends on the direction you shoot from. Tanks are more armoured on the front - it is modelled in the DCS: Black Shark

     

    And whats the purpose for the AP if the keep ricochetting all the time?? I can hardly hit but the trucks.

    I use AP only for long flights. When I'm trimmed correctly, I just fly while ignoring the AP. When it comes to how to fly the Ka-50, it is much like a sniper. Plan a position ahead of time (usually 5-7 km away from the target area) and set up shop by hovering. The planning tool I use is the ERBL tool in the ABRIS. When you go in for a rocket run, you'll be tilted forward and will be picking up speed rapidly. Start slower and lower the collective slightly as with slows the the spped increase. A few times I've used the Flight Director[L.CTRL + A] which dampens the inputs and is smoother.

    Sometimes when aiming with rockets, I hit the TRIM and HOLD. Makes it very steady. But it takes practice and you have to re-trim again after shooting the rockets

     

    For a break from training, you can go on-line - Dragon's missions usualy show up on the server list - very good to fly - sometime there are purely training servers.

    Bomblets.miz

  4. PS. what cheapest rudder pedals are avaible on market? I'm using X52 joystick and It is hard to keep trimming rudder by twisting joystick and simultaneously operating Shkval with hat :)

     

    For slewing the Shval pipper, try adding the Slewing keys to the Arrow keys on the keyboard

    I also use just one button on my joystick - for Centring the Shval pipper

     

    That way you can Twist with you right-hand without messing up the Slewing with your left hand

     

    That's a cheaper option than a rudder (mine cost $160 - but that was for the A-10C)

    Never needed it with my MS Sidewinder in DCS: Black Shark

  5. Simmers,

     

    I am having a weird situation where I can't zoom out (cockpit) on some missions and can on others. When I can't zoom out, the hud and frame fills the screen and I am stuck there.

     

    Any ideas?

     

    Thanks!

     

    Your Locked-View might be a controller problem - sometimes my MS Sidewinder stops working and the screen does not Zoom in/out

     

    When I ALT-TAB out, I find that the controller is not functioning

     

    It also might be locked in HUD-CLOSE

    Check to see if it is the HUD-CLOSE view

    When it's functioning normally, hold down NUMPAD-ZERO and then NUMPAD-5

    If that view matches your locked view, there might be some controller assignment locking the view to that

     

    To get out of HUD-CLOSE view, I usually tap the NUMPAD-ZERO

  6. Hell yeah. I crashed three times before I finally managed to find the FARP and touch down with a lack of elegance and a broken nose gear. I'm not buying the weather guys any drinks tonight. :-)

     

    I've never done an Instruments landing - using the beeacons - I'll try that next without using the ABRIS - maybe I can make another version

  7. Just the Basics

     

    1) Is there a reason the 1.01 patch is being used?

    I was just on the 1.02 BlackShark multi-player - it showed plenty of servers

    Is there still a 1.01 master server program?

     

    2) Have you've been able to get the multi-player(the blue icon) to run AT ALL before - or is this the 1st time you've tried it

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