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Omer.d

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Everything posted by Omer.d

  1. Hey, send me a message on discord and i will send you a fix.
  2. the liveries that included with the mod are located here: C:\Eagle Dynamics\DCS World OpenBeta\CoreMods\aircraft\F-16C\Liveries
  3. V3.1 is already available to download. you should have liveries for the F-16D bl50\52 NS
  4. there is nothing related. i don't know the state of the CFT mod. but our goal ( IDF Mods Project ) is to have the most accurate F-16D\I simulation in DCS.
  5. F-16I Sufa V3.0 Added: -All F-16 versions now have F-16 sounds! ( until now added F-16 version had SU-25 generic sounds, that means that we don't "sacrifice" anything when adding new F-16 versions anymore! ) -New and improved Cockpit textures -Added Cockpit 3D Detail ( pipes , vents etc ... ) -New backseat HUD 3D model -New ACES II 3D model -Option to remove the backseat pilot 3D model via livery args -Option to display the left TGP video on backseat HUD -F-16I Sufa Terma RWR avionics -F-16I Sufa Airborne Self-Protection by Elbit Systems - Improved Radar Warning sensors -Air Show Smoke pods -GBU-39 SDB -Added 1\2 ECM Tails option for F-16D bl50\52 NS via livery args -Pilot Dash helmet visor reflections -F-16D bl50\52 NS tail shark antenna -Backseat HUD OFF\NIGHT\DAY\TEST switch is now functional -Backseat HUD OVRD\NORM switch is now functional ( Norm - TGP video is not displayed on HUD. OVRD - TGP video is displayed on HUD ) -Backseat POWER DSPL OPR\OFF is now functional ( OPR - MFDs power is on. OFF - MFDs power is off ) -Backseat CONSENT Indication light is now functional and will turn on when master arm is armed. -Backseat A-A, NAV, A-G Indication light is now clickable to get in each mode for easier use. -Two high quality liveries for F-16D bl50\52 by Roughmaster -F-16I Sufa 253 Sqn Syrian Nuclear Reactor Attack Livery Changes: -F-16I Sufa V3.0 total size is 5.13 GB Extracted compered to 20.7 GB in V2.2 -V3.0 Download Size is 4.88 GB compered to 8.7 GB in V2.2 -The main F-16 version is now the F-16C instead of the Sufa ( missions, liveries, loadouts, servers etc.. ) -Internal ECM does not require to delete the ECM Pods 3D models anymore -Internal ECM option removed for F-16D bl50\52 NS -Multicrew Request Control keybind changed to "R" Fixes: -F-16D bl52 NS Cockpit views -Cockpit 3D model positioned too high -370Gal Fuel tank position -600Gal Fuel tank position -Wing flex animation -HUD data is angled -F2 External view far from the F-16, cant get close as the F-16C -Backseat DED is angled -Cockpit canopy reflection shows big white circle reflection -Cockpit gauges glass reflection white when pointed to the sun -F-16D bl.52\NS pylon textures doesn't change with livery -F-16D bl.50,52\NS left wing textures doesn't change with livery -F-16D bl.50,52 NS space between the tail to tail holder -F-16D\I backseat pilot HGU-55 oxygen mask missing -SRS not working on F-16D bl50,52 NS -Gun is not positioned currectly on F-16D bl52, NS -Intake antenna position -Sufa Undercarriage texture doesn't change with livery -Clock is not working ( Front and back seat ) -OXYGEN PSI not working -HGU-55 3D Model can be seen inside the cockpit -F-16I Sufa 201 Livery art fixes -F-16I Sufa 119 Livery color fixes -F-16I Sufa 107 Livery art fixes Download | Discord | Youtube
  6. Progress Update 10.11.2022 F-16I Sufa New Cockpit textures and 3D model detail - Work In Progress. V3.0 will bring new high quality textures and 3D models to the cockpit including new backseat HUD 3D model, adding detail with wires, pipes and more. ( backseat HUD shown in pictures is the old model and textures ) No more generic SU-25 sound! The new update will make the F-16C stay the "main" version on mission, servers, loadouts, controls... while having the F-16 sound on all F-16 version! The livery competition will end on 20.11.2022 instead of 13.11.2022 giving livery artist more time to make the skins. Join our Discord for more info about V3.0
  7. Hey! you just need to copy the files inside F-16I Sufa folder and paste them in your dcs main folder.
  8. can you send here which weapons are missing so ill add them next update. thanks.
  9. hey, you cant use the delilah and spice 1000 at the same time.
  10. can you send me a screenshot of the mission editor on discord?
  11. thanks! if you want to see the CFT 3D model you need to select them under the "CFT" category in the mission editor.
  12. The PAF,TAF,HAF,MAF skins are for the F-16C not for the Sufa. i made a version that is only the addons for the F-16C, i will update it soon.
  13. hey, there is no option to make the F-16D the default plane at the moment, PAF,TAF,HAF,MAF skins works, you need to install the skins here: P:\Program Files\Eagle Dynamics\DCS World OpenBeta\CoreMods\aircraft\F-16C\Liveries\F-16I yes on the F-16I livery folder.
  14. as i said on the discord, i will make a version that is as an addon to the F-16C once no bugs will be found on the current version. i made the Sufa the "main" version because of the sounds. when adding more versions of the F-16 only one can have the F-16 sounds. the others will have generic sound.
  15. Yes. yes you can use OVGME to install the mod. but the install directory is not saved games. install it here : C:\Program Files\Eagle Dynamics\DCS World OpenBeta yes, unfortunately we cant add CFT without the use of pylon 4,6
  16. Download | Discord | Youtube About IDF Mods Project We are a group of hobbyists and aviation enthusiasts with an aim to develop an accurate representation of the Israeli Air Force within DCS We are working hard on a lengthy roadmap of several kinds of mods ranging from 3rd party module mods, to AI ground sea and air assets. Features F-16I Sufa F-16D bl.50\52 F-16D bl.50\52 ( No Spine ) Two Seater F-16I\D Cockpit With Multicrew Capability New F-16 Weapons -Iris-T A\A Missile -Python 5 A\A Missile -Delilah Cruise Missile -Spice 2000 Bomb -Spice 1000 Bomb -GBU 39 SDB Clarification: New Weapons Replace Existing Weapons AN\AAQ-33 Sniper Advanced Targeting Pod CFT + 600 Gal Fuel Tanks FAQ 1. Is the mod standalone or based on the F-16C? The mod is based on the F-16C you must buy the Official Module, But you can fly on both aircrafts at the same time. 2.How accurate is the F-16I\D models? The model of the F-16I\D is 100% accurate, we have made many efforts for it to be and look like the original, including textures. 3. Which liveries are included in the mod? At the moment, there are liveries for all the squadrons in the Israeli Air Force. liveries of other air forces are added by the community. 4.Is there a clickable rear cockpit and multi-crew capability? Yes. There is a rear cockpit that have multi-crew capability. 5.Will there be a change in the cockpit? The new cockpit has a few changes that exist in the real F-16I. We made the cockpit from scratch so these changes were added. we tried to be as precise as possible. 6. Does the Lantirn pod function in DCS? The Lantirn pod is not active in DCS, however its weight and drag exist. 7. Do the weapons function as in reality? Our weapons have a unique and accurate flight model that suits them, according to the type of weapon. The weapons replace other weapons in DCS so the systems on the plane remained the same. 8. Does the mod corrupt the integrity check? Yes, unfortunately the mod corrupts the integrity check. 9. Is there a paint kit to create liveries? yes, this is the F-16D Paint kit download. liveries examples available on our discord. Cockpit Sync FAQ Unfortunately, part of the synchronization in the cockpit does not work, that's why we created a FAQ that will cover this part 1. Startup Desync The pilot starts the plane as usual, the WSO performs an auto-start (Lwin + Home). 2.In Cockpit Sync / Desync MFD screens are desyncing, which means that both the pilot and the WSO can use their MFDs separately, including their systems. Some of the buttons in the rear cockpit do not have a physical button on the plane, to activate these buttons the button must be keybind (laser arm, master arm, and master modes) all analog gauges are synchronized with each other. 3. External Model Sync The entire external model is synced, including the wheels, flaps, air brakes, and afterburner 4. Payload Desync If the plane starts off on the ground with loadout on it, the WSO has no ability to see the loadout, in order to solve the problem re-armament must be performed. 5. Fuel Desync There is no synchronization in the aircraft's fuel systems For More Updates - Join Our Discord
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