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Micr0

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  1. It broke landing??? Wtf? I haven't updated in about 6 months.
  2. Can confirm the mod above helps quite a bit.
  3. Hey, Nealius. Yeah, Case 1, you're correct and there is typically only one tanker airborne for those recoveries because its anticipated that there shouldn't be a need for more than one. During case 3, if CAG or the Skipper deem it necessary for whatever reason to put multiple tankers in the air, they are stacked over head the ship at 5000ft increments. Granted, my experience is from 25+ years ago. Trick or treating is just a slang term for tanking in any capacity. But if someone is really in rough shape, the tanker will join up about a mile behind and to the right of that airplane. The tanker will then follow that plane as they do their approach, but the tanker will stay at 1000ft as the low fuel jet starts down glideslope. The tanker will pass just to the right of the ship at 1000ft as the other jet tries to trap. Then, if the problem airplane bolters, the tanker will end up just ahead and to the right of them as they climb away from the ship. Quick gas.
  4. Not that it helps solve the issue, but recovery tankers are always single aircraft flights. Way too much traffic in a small area otherwise. A realistic setup is a separate tanker separated by 5000ft. Ex: one at 2000ft, one at 7000ft.
  5. *Maybe* a solution https://www.digitalcombatsimulator.com/en/files/3335683/
  6. You're going to have to use the mods to reduce the brightness. They arent going to come out and say it, but the devs have washed their hands of the carrier. We have what we have.
  7. Requesting the ability to play tracks back during missions.
  8. Thanks for the link, Tom. While the mission is "good", it's not realistic in terms of formation flying. No Flight Lead is going to initiate turns that aggressively. Flight leads will smooooooothly start turns, so as to allow the wingmen to follow. But, the mission is pretty good with what we have to work with.
  9. This is where being able to play a track back as traffic while you fly formation on it would be useful. FS-Recorder type functionality
  10. Turning off volumetric lights seems to help a little. But it's still a bloom of light
  11. I worded my question poorly. First, I find the carrier to be a blast. I spend 99% of my time flying around the boat reliving my glory days. It's great. In the past, the devs have made announcements with regard to the things that are being worked on. I haven't seen any such announcements so I was just wondering if they are considering the carrier "done". I was hoping a few things would be modified, such as being able to interact with the Air Boss station in VR, and controllable lighting.
  12. Just a question to know whether to expect any Supercarrier updates. Seems as though the devs have moved on from updates on the boat.
  13. 35kts of wind https://youtu.be/fz67oIlAhB8?si=sg2GdewC2QtjDlkj
  14. Requesting an option to remove the player pilot voice.
  15. A possible solution to the issues people have been having wth the IFLOLS... The LRLS light appears to work fine with no glowing halo. Whatever effect is on those light, apply it to the IFLOLS. Maybe?
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