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BlackRook

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Posts posted by BlackRook

  1. It must be me, unless it is a brand new bug.

    New Trigger (first one, list is otherwise blank):
    1. 4 MISSION START (Radio Chatter)
    2. No conditions, but I've tried with and without a TIME MORE < 10
    3. RADIO TRANSMISSION* with file set, playable, and with the options filled out, including Name.

    When I save the mission, this trigger disappears entirely.  There is no 'Save' button in the Trigger subscreen that I'm missing, and no video tutorials show there being one that is suddenly missing.

    So what am I doing wrong?

  2. I've seen the same thing, and it is super-annoying in that it is not reproducible.  Restarting a mission sometimes it works, but not always. Definitely sporadic. 

    I tried many things to try and isolate "what I was doing wrong", from making sure I started D/L before IFF, varying my power-on of the D/L in the startup sequence, and so on.  Never did find a trick, so I feel like it is an elusive bug.

  3. On 4/6/2022 at 7:12 AM, ChillNG said:

    I'll put a pic of it's location in spoiler box below.  Having just checked the mission to get this picture I've found out that the map has been updated by Ugra a little, the talk on references trees, these are no longer present!  The talk on will be updated for the next patch.

    No wonder I loitered and searched for 10 minutes and couldn't find it!

  4. Mission two, returning to base, cannot contact RAPCON.  Tried multiple channels on COMM2, from 2 to 7, and in none of those channels does the F10 menu entry show up to enable me to contact.  So if I am reading this thread right, after setting a preset COMM, we have to hit ENT on the UFC?

    Secondly, it took me a second read-through of SPINS to confirm "RAPCON" is INK Approach on the kneeboard/briefing docs.  My two cents:  If it is referred to as RAPCON via the audio and text instructions, it might help to have the kneeboard say 'RAPCON' specifically.

  5. Yesterday was cold-starting in the Sixpack (default spawn point), and an AI spawn pretty much ruined everything by pulling up so close that I could not move my jet without hitting his.  No way out, could only quit (without a wreck).  The only way to avoid this as a player right now is to fix spawn times via TOT times. 

    Are there any plans to allow for selection/preference of carrier deck spawn places, so that non-Sixpack spawns can be selected?  The default spawn points are right in the way of aircraft moving to CATs 1 and 2, so without some AI tweaking to stop them from creeping right up against you, almost touching, it ruins the entire flight.  The AI freezes, stuck, and you cannot maneuver to unfork everything.

    If we could spawn first on the Elevators 1 and 2, and the Corral, or the El3/Patio area, this would help.

  6. Are there recommendations for the latest process for making custom Liveries, maybe in a guide somewhere?  Do the guides around from 2014/2015 still apply?

    As a newcomer to DCS skinning, I know that there are Templates for several aircraft in the game, but there are a lot still missing.  Do you just find the skin in the install dirs and modify to make a new one?  I am curious, since I want to create skins for aircraft like the Su-34, IL-78M, Tu-160, and etc, for a semi-realistic 'What If' campaign for Persian Gulf.

  7. As I am now educated on the Street and such, I realize that this is Working as Designed.  Thanks to all.

     

    v 2.7.9.17830

    Setup steps:   Mission Editor: new Syria/PG/Cauc mission

    1. Place CVN-74 Stennis (though Lincoln and Vinson exhibited same issue)

    2. Place a F/A-18C on the carrier and setting WP0 to be 'Takeoff from Ramp'.

     

    Results:

    1. In ME, the graphic shows the plane at the CAT1 position, cannot unsnap it from that position to any parking area.

    2. Plane spawns in center of deck. 

     

    Deleting both Carrier and Aircraft and recreating does not resolve.
    Able to reproduce on Syria, Persian Gulf and Caucasus.
    Able to reproduce with CVN-74, -71 and -70 (stopped testing there).

     

    not_parked.png

    takeoff_from_ramp_selected.png

  8. Hey all, I've searched for this for over an hour, so if there is a post I somehow missed, please take my apologies now.

    Is there a "clean" template for the F-16C?  One without any tailcodes or art at all?  The official template has the SW tailcode and Gamblers finflag "hard painted" and not in a layer.  If anyone has done the work already to scrub/clean that tail (and other parts of the aircraft livery) to be blank, I'd love to see a copy.

     

    Happy New Year (2022), all!

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