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BlackRook

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Everything posted by BlackRook

  1. Not sure why anyone would pay money for any 3D program for non-professional (read: your bread-and-butter income earnings) usage when Blender is free.
  2. That was it, Razo+r, thank you.
  3. It must be me, unless it is a brand new bug. New Trigger (first one, list is otherwise blank): 1. 4 MISSION START (Radio Chatter) 2. No conditions, but I've tried with and without a TIME MORE < 10 3. RADIO TRANSMISSION* with file set, playable, and with the options filled out, including Name. When I save the mission, this trigger disappears entirely. There is no 'Save' button in the Trigger subscreen that I'm missing, and no video tutorials show there being one that is suddenly missing. So what am I doing wrong?
  4. I've noticed that damage is almost a sure thing if the Hornet is not off of the runway before it starts that downhill turn (the runway dips). The FCS will try to fly the plane up, and in getting the nose high enough to clear the level horizon, it scrapes the exhaust on the runway, as the angle is too steep. Thus, you take damage.
  5. I've seen the same thing, and it is super-annoying in that it is not reproducible. Restarting a mission sometimes it works, but not always. Definitely sporadic. I tried many things to try and isolate "what I was doing wrong", from making sure I started D/L before IFF, varying my power-on of the D/L in the startup sequence, and so on. Never did find a trick, so I feel like it is an elusive bug.
  6. All in all, this is a very well-written, entertaining and challenging campaign. Kudos to @ChillNGand the team. Extremely enjoyable.
  7. No wonder I loitered and searched for 10 minutes and couldn't find it!
  8. @ChillNG - In Mission 4, I am apparently talking to Bravo6, but I am not getting any audio back. I am only hearing the pilot's side of the conversation. Everything else is "working" as the beep-text prompts are asking for spacebar confirmation. (Being vague here as to not give out spoilers.) Am I one the wrong frequency? Or do I have a bug?
  9. Consistent occurrence for me as well, and I am always setting a new altimeter pressure setting, as I fly Liberation campaigns most of the time.
  10. Mission two, returning to base, cannot contact RAPCON. Tried multiple channels on COMM2, from 2 to 7, and in none of those channels does the F10 menu entry show up to enable me to contact. So if I am reading this thread right, after setting a preset COMM, we have to hit ENT on the UFC? Secondly, it took me a second read-through of SPINS to confirm "RAPCON" is INK Approach on the kneeboard/briefing docs. My two cents: If it is referred to as RAPCON via the audio and text instructions, it might help to have the kneeboard say 'RAPCON' specifically.
  11. Sounds like you are talking about waypoints, and the 'Landing' waypoint action? Just set up multiple waypoints, with the final waypoint having the 'Landing' action. The rest should be fly-over navigation points. You can name them, too.
  12. Totally get that, but... this is in a Liberation campaign mission, which operates off of scripting and a template. I am not sure how badly adding deck pretties to the template .miz carrier will impact things.
  13. I may be wrong, but I believe the SA-5, as modeled, is a semi-active radar homing missile. Discussion in other threads (See: High Digit SAMs Asset Pack) talks about how DCS only models two 'warning types', and does not fit well to the SARH model? Read page two of that thread.
  14. Yesterday was cold-starting in the Sixpack (default spawn point), and an AI spawn pretty much ruined everything by pulling up so close that I could not move my jet without hitting his. No way out, could only quit (without a wreck). The only way to avoid this as a player right now is to fix spawn times via TOT times. Are there any plans to allow for selection/preference of carrier deck spawn places, so that non-Sixpack spawns can be selected? The default spawn points are right in the way of aircraft moving to CATs 1 and 2, so without some AI tweaking to stop them from creeping right up against you, almost touching, it ruins the entire flight. The AI freezes, stuck, and you cannot maneuver to unfork everything. If we could spawn first on the Elevators 1 and 2, and the Corral, or the El3/Patio area, this would help.
  15. Are there recommendations for the latest process for making custom Liveries, maybe in a guide somewhere? Do the guides around from 2014/2015 still apply? As a newcomer to DCS skinning, I know that there are Templates for several aircraft in the game, but there are a lot still missing. Do you just find the skin in the install dirs and modify to make a new one? I am curious, since I want to create skins for aircraft like the Su-34, IL-78M, Tu-160, and etc, for a semi-realistic 'What If' campaign for Persian Gulf.
  16. I get this too, watching this thread to see if this is a bug or not. Will try a few different alignment timing changes in the startup procedure. I tend to turn on DL/IFF/TACAN last.
  17. Is there something special (Command, Script, ME Static Placements) that has to happen for cat crews to be present to launch the aircraft?
  18. Interesting, thank you for that education! I will study this. I was confused because Wags' video on the ME for the Carrier doesn't mention this. However, this time I rewatched the video, and at the end, the F/A-18s do spawn in The Street.
  19. As I am now educated on the Street and such, I realize that this is Working as Designed. Thanks to all. v 2.7.9.17830 Setup steps: Mission Editor: new Syria/PG/Cauc mission 1. Place CVN-74 Stennis (though Lincoln and Vinson exhibited same issue) 2. Place a F/A-18C on the carrier and setting WP0 to be 'Takeoff from Ramp'. Results: 1. In ME, the graphic shows the plane at the CAT1 position, cannot unsnap it from that position to any parking area. 2. Plane spawns in center of deck. Deleting both Carrier and Aircraft and recreating does not resolve. Able to reproduce on Syria, Persian Gulf and Caucasus. Able to reproduce with CVN-74, -71 and -70 (stopped testing there).
  20. Hey all, I've searched for this for over an hour, so if there is a post I somehow missed, please take my apologies now. Is there a "clean" template for the F-16C? One without any tailcodes or art at all? The official template has the SW tailcode and Gamblers finflag "hard painted" and not in a layer. If anyone has done the work already to scrub/clean that tail (and other parts of the aircraft livery) to be blank, I'd love to see a copy. Happy New Year (2022), all!
  21. The latest version is definitely what I downloaded, from the URL quoted. Sorry, my text has the wrong version number, not sure how I misstated that. I blame early onsite old-timer's syndrome. I'll do a complete uninstall, wipe and reinstall of DCS:OB and then TacView and report back.
  22. Oh, to be clear: The above was a criticism of most online communities being utter crap to the development/publishing company out of entitlement and immaturity. The above is not at all aimed at, or criticism of, Eagle Dynamics.
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