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Posts posted by VR Flight Guy in PJ Pants
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9 hours ago, mmarques said:
The mosquito has wipers
I don't fly Warbirds, so I stand corrected.
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5 hours ago, Q3ark said:
I don’t think rain removal is modelled on any jet in DCS, if I’m wrong please let me know.
Except from screen wipers, which are on helicopters only, so nope.
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I dunno what that button does, but afaik, currently there is no rain drop shown on the canopy.
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3 hours ago, MilesD said:
Hey Guys,
Here is the latest iteration of the FCUs that are now shipping.
Improvements:
1) Reduced size.
2) Added support for the IR LED . It no longer can be pushed into the FCU case my mistake.
3) New magnetic charger with rotating and pivoting head, and a power indicator built into the cable.
If you ever need to, you can charge these while flying.As always, thanks everyone for your continued support and patience.
Miles
Cool! Still waiting for the order to be ready.,
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29 minutes ago, YoYo said:
How? Is there some of issue? I didnt check this function in Phantom (VR only guy too).
This:
Not sure if this translates to OH-58D well here.
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4 minutes ago, YoYo said:
A nice option with moving the drawn cross. In fact, it would be good to have it as a save / load option too (by user) that you can switch between few positions without moving by hand.
But after what happened in F-4E, I am a little bit reserved how it would work in VR.
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And then there is the AI
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Is split thrust do-able?
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This one is hot off press/oven
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New update inbound?- 8
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Noted with many thanks. I tried to click it with out avail, it does not work with the A key either, I have not tried Esc.
But it just affects replay in 2D so I don't think it would be affect most players.
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Mike, not at all. Just petite passion project. Should also have done this for F-15SE but I suspected it would be very similar with the F/A-18C we all know and love.
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Cases for consideration:
1. Hard points 1, 5, 9, Quantity = S; continuous firing, with all hard points firing together
2. Hard points 1, 5, 9, Quantity = C; continuous firing, Points 1 and 9 fired first, 5 can be fired unless 1 and 9 have been deselected
3. Hard points 1, 5, 9, Quantity = P; No continuous firing; Points 1 and 9 fired first, 5 can be fired unless 1 and 9 have been deselected
(Allow me to go lazy here)
4. Hard points 2, 5, 8, Quantity = S; continuous firing, with all hard points firing together
5. Hard points 2, 5, 8, Quantity = C; continuous firing, Points 2 and 8 fired first, 5 can be fired unless 2 and 8 have been deselected
6. Hard points 2, 5, 8, Quantity = P; No continuous firing; Points 2 and 8 fired first, 5 can be fired unless 2 and 8 have been deselected
7. Hard points 1, 2, 8, 9, Quantity = S; continuous firing, with all hard points firing together
8. Hard points 1, 2, 8, 9, Quantity = C; continuous firing, Points 1 and 9 fired first, 2, 8 can be fired unless 2 and 8 have been deselected
9. Hard points 1, 2, 8, 9, Quantity = P; No continuous firing; Points 1 and 9 fired first, 2, 8 can be fired unless 2 and 8 have been deselected
10. Hard points 1, 2, Quantity = S; continuous firing, Point 1 fired first (!), and 2 can be fired unless 1 has been deselected
11. Hard points 1, 2, Quantity = C; continuous firing, Point 1 fired first, and 2 can be fired unless 1 has been deselected
12. Hard points 1, 2, Quantity = P; no continuous firing, Point 1 fired first, and 2 can be fired unless 1 has been deselected
I guess combinations for hard points 8 and 9, 1 and 8, 2 and 9, behave the same for 1 and 2.
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(Self-promotion) In case you wish to get some idea what that scenario would be, here is a video showing partially the mission would be, and is used to prove the Jester on F-4E has some issues...
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Noted. When shall I get on board?
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Here we go...
It must be really Two-weekTM away!
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I say, some time, doing the WSO's job by mapping some WSO radar function to the controls may be the way to go.
Still looking for how to do the radar right. Pulse radar can be harder to use than Doppler one some time. I heard @Prez may have a tutorial on the F-4E radar some day.
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When in actual play, it is off.
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I have converted a transport shoot down scenario from Viggen for A2A practice. The player is not being shot at, so one can take time to try using the radar, interacting with Jester, employing sparrows, sidewinders and gun.
If you like to have a go, please let me know.Edit: Attach it here:
Note the missiles used, IIRC, are of the M variants to ease things up. There are 4 IL-76 instead of the original 5. Have fun.
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You may wish to check if in the XRNeckSafter app has your "VR Center View" key map set. When in DCS VR, switch over to the XRNectkSafer app to see if there is a message saying the view has been centered or not. Once you have made the view centered, it may work.
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Someone should have made an app for the bomb table, imho.
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I checked the manual and I think these was not mentioned. If I missed anything or it was already mentioned, please kindly correct me.
- In the case of having full-load of rockets on all 5 hard points, even if all of them have been selected, they will not fire all together (edit: I tried using continuous setting so far);
- The order of firing would be: the outer 2 hard points, then the inner 2 and the centre one would be the last;
- Even if the rockets have been depleted, the pods would still be shown to be armed.
I would try different combinations to see how it works.
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Practice Convoy Attack Nevada Edition (multiple aircraft) *Updated*
Updated: 2024-05-27: F-15SE and F-4E missions added.
Exploring Heatblur's New F-4E Phantom II Simulation Platform: A Technical Report
in DCS: F-4E Phantom
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I dunno if someone notices before me, the gun details are amazing