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Rens

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Everything posted by Rens

  1. Well, yes and no, because I am not able to get those FPS's with the old 1080. Yet I do not have these artifacts with that GPU. I also read that RTX 3090 users had these problems too. Also mentioned by SquidgyB and explained by GunSlingerAUS. Will have to life with it I guess for now
  2. I have been in contact with AMD directly tried all the suggestion they had, didn't resolve anything. In the end they said I has to contact Asus because that's the brand I have. But up till today I haven't contacted them about this matter. Also haven't really been playing VR anymore lately. I doubt this will ever be fixed.
  3. I went for a i9-990kf, a 6900xt with 32gb ram at 4000mhz but i run it at 3600 because unstable at 4. CPU i run at 4.7 a the moment. Z390 aorus master motherboard.
  4. Thanks, I am in contact with amd about this. I will forward this also. They really have to solve this. I am 100% return my GPU if they can't solve this...
  5. Thanks for clarifying, however, I have no issues with the Smoothness when "Motion Vector" is enabled. It's working fine. I just get this jittery effect on "white" areas. Anyways, I think there is no way of fixing this problem. Let's hope the Radeon team can fix/solve this. I am thinking about returning the card for this reason. Can't really rely on them solving something in the future which they probably will not.
  6. Tried both, still the same issue. I am waiting for AMD response now. See if they can fix this, otherwise I have no choice but to return the GPU. Unless there is a other way to get 45 fps fixed. The "Motion Smoothening > Force Always-on" isn't doing anything. (and yes I restarted SteamVR just to be clear).
  7. Did exactly like you said, set in-game Pixel Density to 0.5 and MSAA set to 4x. I have set SteamVR SS to 150% and Motion Smoothening for the game to "Force Always-on" and Legacy projection mode to "Off". But in fpsVR I am still getting more than 45 fps, any idea?
  8. Hi, glad to hear I haven't been the only one and that it isn't related to AMD specifically either. Thanks for this info, I am going to give it a try tomorrow and let you know how it went.
  9. I have to get back to what I said, after more testing, it seems that it didn't change anything at all. It just looked like it was, due to maybe some other changes I made, which kept my FPS somewhat high, without to much change in FPS. Anyway that Max FPS doesn't seem to work at all. I already though it was strange that I would still see higher FPS in fpsVR. I first thought the software would do it under the hood. So the issue remains... When "Motion Vector" is enabled the game is really smooth. If I could just reproduce this same smoothness but in a different way then I would be totally fine with that. I was hoping I could achieve that with this "Max FPS" or with "Radeon Chill" or "Anti-Lag" settings, but they don't seem to help, even when set to low fps e.g "45/46" and I get much higher FPS than that. I will have to do more testing on these settings to see what they all do and what effect they have on DCS though. Have you tried using older drivers for you graphics card? I did try with the stock driver, then after that I used the latest drivers. Does both cards use the Display port or do you have to use an adapter for one card but not the other? Both display port, no adapter was being used. Are you running your G2 on 90 or 60hz? Have you tried to toggle between them? Also, try swapping to different ports on your card. I will give these 2 a try, currently it's set to 90hz, because on 60hz there is somewhat of flickering in the headset, I can see it. Perhaps this depends on the eyes per human, because others do not notice this to much, while others notice it even more so. I will try both suggestions tomorrow. Thanks for your help so far, I appreciate it
  10. Hi, I have found a work-around myself. Since I am new to AMD, I didn't know that within the software there was a setting which you can set to basically cap the maximum FPS. That way you basically have a smooth experience in VR I have set this to 46 FPS which allows for smooth experience. This way I can skip the "Motion Vector" setting. And damn, it's really good. It works really well. I haven't had such a sharp cockpit before. Now I can start fine tuning the in-game settings and maybe even downscale my headset resolution per eye even a little bit. See picture for info about what I changed in the Radeon software:
  11. Hi, thanks, and noted. I have actually managed to overclock it to 5.0+ in the past, but it wasn't that stable at that point anymore. But I should be able to do 4.9. Anyway the 6900XT arrived, but I have a much bigger issue right now, I created a topic about that here:
  12. Hi, Before I start, this issue isn't related to DCS itself. But I was hoping if someone else with a similar VR setup could help me out here, or knows what to do here. I am afraid there is an issue with the combination of 6900XT and SteamVR/WMR Motion Vector setting since I had no issue with my previous GPU (gtx1080). That's also the only thing that was changed in my PC today. Please see the video to understand what is happening: Just to be clear: - Drivers are updated to most recent version, restarted PC, same issue - This isn't an issue within DCS itself, only looking for help/info on this form if I may - When I am inside the WMR portal/light house, this setting is off by default (I believe at least, so correct me if I am wrong) but inside the light house I have no issues with any jittery. The motion is also smooth. But I guess that's because this so called "Motion Vector" isn't enabled inside the light house, because it's a setting within "SteamVR" > "WMR" > "Graphics" > Motion Vector - When I start up SteamVR from, and I disable Motion Vector, without having any game active, there is no jittery. As soon as I enable "Motion Vector" I see jittery again - The jittery lines especially seem to be appearing when you move your head around. Probably quite obvious because "Motion Vector" contains the word "Motion". - I had no issues with the setting "Motion Vector" with my previous card: GTX1080 founders edition I really hope anyone has any idea. Could it be a combination of 6900XT with SteamVR/WMR and Motion Vector? Is it because of the AMD architecture? Would I have the exact same issue with a 6800XT card? (not that I am planning on buying that instead of this one now) but I really feel like I made the wrong purchase here. What do you guys think? I am kind of lost, since I couldn't find any info about this specific issue either. Thanks.
  13. I am going to do that. But I am curious how much of an improvement the GPU alone would be. I will do some data logging of all of it. I'd like to share it here on the forums one day. After GPU I will be upgrading to a i9-9900k,but I don't believe it will be a big difference compared to the i5-8600k i have currently. I have to see how much bottleneck there is. Then I decide if I first up the RAM. Probably because cheaper.
  14. I just bought a RX6900 XT, it's going to replace my GTX 1080 founders edition. I am going to check how it's going to play with my currently i5-8600K. Then I will maybe upgrade CPU to i9-9900K. I am currently on Crucial Standard (2x8GB) DDR4 DIMM 2133 MHz, and using a SSD 970 EVO Plus 1TB to run DCS on. I know I paid way to much for the 6900XT but I had to pull the plug on it...
  15. Hi, I know it's an old post but does this mean that CPU wise the i9-11900K would be the best CPU for DCS specifically (based on single thread performance)? At least as of now based on this data (see picture)? I am also looking for the best optimized system for DCS specifically to play in VR (reverb g2). Also interesting to know the best performing GPU for DCS and RAM and SSD if there is any data for that. It would be nice if the community would have it's own bench test system so we can run a benchtest in-game. Which would be identical flight with all settings the same, with same resolution etc. etc. It would also be nice for the developers to have this data I guess. All benchtest would be automatically submitted and displayed on the site. As a list with hardware used and ranking/leaderboard anonymously or if logged in with username. Just an idea.
  16. For those that made changes within the Nvidea control panel settings and play in VR, this might be interesting:
  17. What system do you have, I'd like to know, because I will be upgrading mine purely for DCS. Right now I have set everything to low/off, and have resolution per eye set to 2832x2768, which seemed the absolute maximum to keep somewhat of a smooth experience. I could lower it a little bit but then the text will be less visible to read. At least that's the case for me. Also have been looking at other ways to optimize DCS for VR. I found this video (3 weeks old) perhaps it's helpful for others out there! It also includes this Mod specifically. No I know that, my main issue is the FPS at the given resolution per eye (2832x2768), I actually have everything set to low/off to get the best possible FPS. With that resolution I can read the cockpit fine. I could maybe lower it a little bit more, but then it would become less and less clear obviously. Just to be clear, I am not trying to be drama queen I haven't tried the mod yet, I was planning on doing so this weekend, hence I asked upfront if it still works. I was only sharing my experience compared to other VR games. DCS is the only one I can't run properly in VR (to my liking). But I do understand that DCS isn't the regular game, which is why I like it so much. I will forward my experience towards ED directly, this isn't the place to share that, you are right Not complaining, haven't tried the mod yet at all planning on doing that this evening or tomorrow. I actually prefer FPS over graphics (at least in VR). Yes I am using FPSvr too, it's a great tool. Anyway, thanks for all the input, and please understand that I value anyone who have been or might be contributing to this game in whatever way.
  18. Ask him? Or pay him, or hire someone else. We pay you. If ED don't step up their VR side of things others will. I am new so my comment is not valuable in that regard. But that's how I see it. I personally only play in VR. DCS seems to be the first one that I can't run. All settings to low except textures otherwise can't read text clearly in cockpit, while I have reverb g2. I currently have the resolution scaled down to the point where at least the cockpit is acceptable. The rest I don't care about, everything is set to Off amd Low in graphics. Also nvidea control panel config changed for optimal results. Also GPU amd CPU OC. I know all this VR tech is new, and I don't blame anyine for DCS not being abke to run as I hoped it would. But I read questions of 2 years back about VR optimization, yet it looks like it's going to be opposite. Anyway, I will first try this mod. If that don't work I will just buy a $2k+ GPU I guess.
  19. I am new to DCS, I played around lately to optimize my FPS. I am using a GTX-1080. I was already searching for a new GPU. But noticed quickly that even the newest GPU still aren't able to run DCS in VR that well. I am going to give this mod a shot. It seems that it's created in 2018, and updated last year for the last time, correct? Or is there a other more recent version somwhere else maintained? Also, if this is such a boost for VR, why is this still not implemented by default in the game by ED as an "installable" from within the menu. Or why not by default by just enabling an extra checkbox under VR tab called "optimize textures/shaders for VR". Seems that this shouldn't be to hard to implement? Or is ED working on VR improvement themselves? Anyways I hope this mod helps otherwise the game is unplayable in VR for me. At least with my current GPU.
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