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MNissen

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Posts posted by MNissen

  1. In my humble opinion, based on what worked for me:

     

    On 4/17/2021 at 6:15 PM, Detent666 said:

     left and right monitors are 22" 1920x1080 and centre is 32" 2560x1440

     

    DCS needs to be told that the 3 monitors are 7680x 1440 in the in-game settings and that should give an aspect of something like 5.33333

     

    like mine, the left one needs to start -640

     

    all are aligned vertically starting at 0

     

    I can't test this, so here are the figures:

    ---------------

    _  = function(p) return p; end;
    name = _('3Cameras-3x2560');
    Description = 'Configuration with 3 - 22" 32" 22" monitors, each with its own camera Test version'
    Viewports = 
    {
         Left = 
         {
              x = -640;
              y = 0;
              width = 2560;
              height = 1440;
              viewDx = -1;
              viewDy = 0;
              aspect = 1.7778;
         },

         Center = 
         {
              x = 1920;
              y = 0;
              width = 2560;
              height = 1440;
              viewDx = 0;
              viewDy = 0;
              aspect = 1.7778;
         },

         Right = 
         {
              x = 4480;
              y = 0;
              width = 2560;
              height = 1440;
              viewDx = 1;
              viewDy = 0;
              aspect = 1.7778;
         }
    }


    UIMainView = Viewports.Center
    GU_MAIN_VIEWPORT = Viewports.Center

    --[[

    should display less than a canvas of 4k-ish?  need to set the in-game as 7680 x 1440 5.33333?

    --]]

     

    ---------------

    and here is the file:

     

    3Cameras-3x2560.lua

     

     

     

     

     

     

     

     

  2. 1 hour ago, Iceman555 said:
    On 6/22/2021 at 8:09 PM, MNissen said:

     

    It's true, with the stock - 3 cameras .lua at 6400x1600, 4,  I was getting 26FPS

     

    with my new - 3 cameras 7680x1600, 4.8,  I'm getting 22~24 FPS

     

    so yes, more pixels being pumped out than I need...

     

    mind you, with head tracking, I've pre-loaded the "edges"  🙂

    Expand  

    How do you preload the edges, and, what is your preload radius?

     

    I'm not sure that I used 'preload' correctly, please see the below images for my understanding of what is happening.

     

    Please also note that the images may not be, exactly perfect.

     

    1st image, is what I imagine, that DCS is 'calculating' for display:  7680 x 1600    divided by 3 ~ in the in-game settings

     

    DCS-world-01.jpg

     

    2nd image is how I think I'm telling DCS what to actually do:  

     

    Red is the 3 x 2560 x 1600  screens, I've told DCS about in the   .lua file ~ the 1st one starting at -640 left

     

    Black is the actual monitors I have plugged in 1 x 1920 x 1200, 1 x 2650 x 1600, 1 x 1920 x 1200, bearing in mind that the lefthand monitor is also the Windows 10 primary monitor.

     

    DCS-world-02.jpg

     

    I hope that is clearer.

  3. 3 hours ago, Flappie said:

     Backdraw: your GPU will produce more pixels than your monitors can display... for nothing.

     

     

    It's true, with the stock - 3 cameras .lua at 6400x1600, 4,  I was getting 26FPS

     

    with my new - 3 cameras 7680x1600, 4.8,  I'm getting 22~24 FPS

     

    so yes, more pixels being pumped out than I need...

     

    mind you, with head tracking, I've pre-loaded the "edges"  🙂

  4. Well I've resolved this to my satisfaction, at least,  until there's an update that allows for different widths, monitor display.

     

    My solution is to tell DCS to display 3 - 2560 x 1600  images and display these on my  three (1920 - 2560 - 1920) monitors. The 1920 monitors don't display all of the 2560 image but the effect is OK. The left monitor has to start at -640 align with the middle monitor.

     

    See contents of the .lua file:

    _________________________________________________________

    _  = function(p) return p; end;
    name = _('3Cameras-3x2560');
    Description = 'Configuration with 3 - 23" 30" 24" monitors, each with its own camera Test version'
    Viewports = 
    {
         Left = 
         {
              x = -640;
              y = 0;
              width = 2560;
              height = 1600;
              viewDx = -1;
              viewDy = 0;
              aspect = 1.6;
         },

         Center = 
         {
              x = 1920;
              y = 0;
              width = 2560;
              height = 1600;
              viewDx = 0;
              viewDy = 0;
              aspect = 1.6;
         },

         Right = 
         {
              x = 4480;
              y = 0;
              width = 2560;
              height = 1600;
              viewDx = 1;
              viewDy = 0;
              aspect = 1.6;
         }
    }


    UIMainView = Viewports.Center
    GU_MAIN_VIEWPORT = Viewports.Center

    _________________________________________________________

     

    and a pic of the in-game settings

     

    DCS-set.jpg

     

    pic  of the full 7680 x 1600  image

     

    DCS-3-2560.jpg

     

    • Thanks 1
  5. 6 hours ago, Iceman555 said:

    You guys need to enter the exact numbers in place of these: screenheight, screenwidth, and screen aspect, because their values default on the largest screen, pm me with your monitorconfig.lua if you would like assistance.  

     

    Thanks I will do so, Question: is the 'monitorconfig.lua' found in DCS World/Config/MonitorSetup/  and named variously for the screens like - '3Cameras.lua' ?

     

    If it is, here is my altered one - '3Cameras-d.lua'

     

    3Cameras-d.lua

     

    Or is it named 'monitorconfig.lua' ?  in which case, I can't find it.

     

    For reference, below is a pic showing the issue and overlaid with, how I understand (I could be wrong) the video is displayed, the screen shot takes the whole 6400 x 1600  image.

     

    Cheers

     

     

    dcs-dimensions.jpg

     

  6. Ah haah!

     

    I have solved the issue.

    I can reproduce and fix this at will.

     

    If I have three monitors going, using the supplied '3 screen' setting, the sea textures behave normally, the supplied '3 screen' setting, assumes the monitors are of equal width and DCS displays video accordingly.

     

    My centre monitor is 2560 wide and the side monitors are 1920, the vertical intersection between the three images, falls inside the edges of the main 2560 monitor, by about 2 inches. This less than optimal

     

    When I adjust the .lua file to reflect the different widths of my monitors, (1920 - 2560 - 1920) the sea textures mis-behave.  So DCS is having problems pumping out vision for the three different widths. All are 1600 tall, as this is how I learnt to do it.

     

    Q: I wonder what'll happen if I try telling it to do 1920x1200  2560x1600  1920x1200 

     

    A: nope, DCS doesn't like it, display and sea textures, no good.

     

    I may be missing something here, but I guess I could get a 24" monitor to even things up or two more 30"...

     

     

    FYI

    note* screen aspect is 4 (6400/1600)

    ------------------------------------------------------------------

    Standard 3 camera file:

         Left = 
         {
              x = 0;
              y = 0;
              width = screen.width / 3;
              height = screen.height;
              viewDx = -1;
              viewDy = 0;
              aspect = screen.aspect / 3;
         },

         Center = 
         {
              x = screen.width / 3;
              y = 0;
              width = screen.width / 3;
              height = screen.height;
              viewDx = 0;
              viewDy = 0;
              aspect = screen.aspect / 3;
         },

         Right = 
         {
              x = screen.width * 2 / 3;
              y = 0;
              width = screen.width / 3;
              height = screen.height;
              viewDx = 1;
              viewDy = 0;
              aspect = screen.aspect / 3;
         }
    ------------------------------------------------------------------

    My width adjusted file:

          Left = 
         {
              x = 0;
              y = 0;
              width = screen.width - 4480;
              height = screen.height;
              viewDx = -1;
              viewDy = 0;
              aspect = screen.aspect / 3.333;
         },

         Center = 
         {
              x = 1920;
              y = 0;
              width = screen.width - 3840;
              height = screen.height;
              viewDx = 0;
              viewDy = 0;
              aspect = screen.aspect / 2.5;
         },

         Right = 
         {
              x = 4480;
              y = 0;
              width = screen.width - 4480;
              height = screen.height;
              viewDx = 1;
              viewDy = 0;
              aspect = screen.aspect / 3.333;
         }

    ------------------------------------------------------------------

  7. Thank you, yes, If I use just the 30" monitor it works fine, no problems at all.

     

    But then thats an image, that DCS is generating, of 2560 x 1600, as against 6400 x 1600, for the three monitors.

     

    Curiously, my usage is now, using three monitors for "fun" stuff, like blowing things up for no reason, then using one monitor for flying with the two side monitors for MFCDs etc, when I'm learning and conducting serious flying 🙂

     

    So I guess until I get enough Spondeleros for a high end PC with three 4k monitors, I'll stick with what does work, on my 12 yr old hardware 🙂

     

    And thanks for the link to the 'Ocean Disappears' thread, this could be a useful "feature" when hunting subs...

  8. Thanks Flappie, I'll be interested to see what comes of this.

     

    This is the first time I've used the track functionality, what a great feature!  I can now see there are similar issues going on, in the right monitor sometimes too.

     

    Settings - F/A-18C Hornet from DCS - Vanilla DCS Open Beta 2.7.2, set on Low preset, with the only difference between track001 and track002 being, the preload radius on track 001 is 10,500 and on 002 is 3,800.

     

    I've also attached my Config/MonitorSetup/   file - '3Cameras-d.lua' 

     

    Cheers and thanks for looking at this.

     

    Image below is zoomed out somewhat.

     

    dcs-nuther.jpg

     

    Track-001.trk Track-002.trk 3Cameras-d.lua

  9. On 6/15/2021 at 9:48 AM, Flappie said:

    Hey. Check this subforum which deals with multi-monitor issues.

     

    Thank you Flappie I'm enjoying the multiple monitors and learning a lot from these forums.

     

    Following on from the post above, I had another look, after the 2.7.2 update and the issue is still there. I am not sure it is related to multiple monitors, per se, as the textures do appear to display correctly in lower/closer, distances, see screen shot below.

     

    Again I'm not too worried if it's not worth fixing just for one user. That's OK, I post this, so that the devs doing the work, are aware of it and for their information, going forward.

     

     

    dcs-diag.jpg

  10. Please note this is an unusual (atypical) monitor set up.

     

    Mac Pro (Early 2009) - 2 x 2.26 GHz Quad-Core Intel Xeon - 32 GB 1066 MHz DDR3 RAM - Sapphire R9 280X 'TOXIC' 3Gb 

    left screen Apple Cinema display 23" - centre screen Dell 30" - right screen Dell 24"

    Mac OS X 10.13.6 - Bootcamp - Windows 10 - Crucial SSD 1TB - T16000M HOTAS - DCS World & Open Beta

     

    The problem in 2.7.xxx is,  the sea textures in my left monitor go awol and are replaced by something else, I assume "distant hills' or some such. This does not happen in identical circumstances and set up, in 2.5.6.xxx. See images below. 

     

    Initially I thought that it is just some quirk of using an Apple monitor as the left screen, but as you can see on the left side, of the left monitor, the sea works correctly, so it's not the monitor.

     

    It may be that this is a one in a million issue and that it's not worth fixing just for one user. That's OK, I post this, so that the devs doing the work, are aware of it and for their information, going forward.

     

    But if it is a simple fix, I'd be happy if the issue went away 🙂

     

     

    DcsWorld271.jpg

     

    Correction, the below image is labelled as DCS world Open Beta 2.5.6 ..... it should read DCS world stable 2.5.6......

     

    DcsWorld256.jpg

  11. Flappie, thank you, I did not have Corsair iCUE installed, though I did have several 3rd party mods.

     

    After a clinical uninstall and complete reinstall, 2.7.1 Open Beta is now functioning as before, that is,  OK for a Beta.

     

    It took most of the day to re-download my purchased Mods and Terrains, but in the end it's all back.

     

    Thank you to all who replied and helped with this.

     


    Notes:  3rd party mods in situ, the problem didn't arise until the 2.7.1.7139 update. A complete reinstall appears to have worked to remedy the issue. I do have another issue with 2.7.xxx in that - sea textures do not function correctly but I'll address that in another post, in the correct bug thread, shortly. See image below.

     

     

    DcsWorld271.jpg

     

     

     new post at:

     

     

     

     

     

  12. I gave the whole C:\Program Files\Eagle Dynamics  folder and the whole saved games folder,  exceptions in the anti virus, I deleted the directories as noted in Flappie's post and then did the slow repair.

     

    I opened DCS Open Beta and after about 20 minutes it was still stuck on the black screen,  I looked in Task Manager and it was using CPU and GPU but no disk or network.

     

    I'm going to reboot to see if that helps.

     

    Then I'll uninstall - reinstall.

     

    Here's the log - again I don't know what's relevant or important, but it looks all buggered up to me.

    dcs.log

  13. Gentlemen thank you very much, I will boot into Win 10 and do as you suggest, I'll report back in a few hours.

     

    I guess that if there's still a big problem, I might have to do an uninstall/reinstall

  14. 11 hours ago, Flappie said:

    Hi @MNissen. Your dcs.log file is located here: "C:\Users\username\Saved Games\DCS.openbeta\Logs\dcs.log". The file may show up as "dcs".

    Thank you Flappie, looking at that path, it's face-plant, obvious 🤪  but as I say, I'm new to Windows, Macs, not so much.

     

    So anyway for those who may be interested here's the DCS.log

     

    I have done a repair/clean and repair again, of the install and it still, just starts to open, goes to a black screen and stays dead. Cheers if anyone can fathom it.

     

    I had a quick look at the log and it looks to be full of errors and warnings, but I am not educated enough, to understand which of these is important, or fixable.

     

    dcs.log

  15. I'm new to windows so I ask, how to find the dcs.log, to post  here?

     

    My install  of DCS Open beta is 2.7.1 xxxx (can't open it at the moment) and it was running OK prior to the update to 2.7.1.7139

     

    When I start DCS Open beta now, it appears to be doing it's thing, but then the primary monitor,  (left of a 23"/30"/24" - 3 monitor set up) goes black and Windows eventually reboots, if I wait it out.

     

    Can I post my log and maybe someone can tell me if it's me or the update?

     

    FYI ,  DCS stable 2.5.6.61527.3 works just fine and will stay at  2.5.6 until this issue can be sorted 😞

  16. Because I'm learning, DCS World and Windows 10, I have a question, which may be a Windows thing, but I feel is DCS World.

     

    My AMD Radeon HD 7970 just died on me, it was running my three monitors, at ~20 FPS with all three displaying the scenery, ~50 FPS with the two side screens for the MFCDs and the centre 30" screen.

     

    Until I have the purchase tokens, for a new gruntier graphics card, I am using two older cards of low power and intelligence. One fires up a 23" monitor and the other supports the 30" and 24" monitors.

     

    My question is, Can I get DCS world to display, only on the 30" and 24" monitors and have the 23 " monitor left by itself?  to do, whatever,  youfacetwit or instantpictograms or some such  🙂

     

    I've seen folk who make utubery, have DCS World and streaming and such on a separate monitors, in Windows, how to do?

     

    Thanks in advance

  17. I've been reading the excellent posts here and I've got comfortable  editing the .lua files in Config, MonitorSetup.

     

    I've been able to set up my monitors, so DCS uses all three, see below:

     

    monitorSetup001.jpg

    ---

    Because I am running DCS World 2.5.6 inside Win 10, inside BOOTCAMP, inside Mac OS X 10.13.6, on a 12 year old Mac, I am finding that I get ~ 20 FPS, if all three screens display the scenery.

     

    So I discovered that I'm getting ~50 FPS  (23 when taking a screen shot ),  if I use the two side screens for the MFCDs and the centre 30" screen, for the plane. I am happy with this frame rate.

     

    So I've set the following up for the F/A-18C module and it seems to work fine, I'll tinker around with the exact size and positions of the MFCDs, but all good so far, see below:

     

    monitorSetup002.jpg

    ---

    Then I thought, "Kneeboard",  and had a go at putting that on the right of the right screen. When I use shift K,  it pops up more or less where I want it, BUT, no matter what numbers I use, even negative numbers,  for the size and position, it resolutely displays, half off the edge of the screen, see below:

     

    monitorSetup003.jpg

    ---

    My questions are;  can I position it, and size it, on the right of the right screen, like the "CENTER_MFCD" is on the left?

     

    Is the .lua file in Config, MonitorSetup the right place for this? Is there additional code I need to put in?

     

    Any ideas?

     

    Please see the contents of the .lua file below:

     

       

     

    _  = function(p) return p; end;
    name = _('C+L+Camera+R-dk');
    Description = 'Left and Center MFCD on the left monitor, Right MFCD on the right and camera on the center'
    Viewports =
    {
        Center = 
         {
              x = 1920;
              y = 0;
              width = screen.width - 3840;
              height = screen.height;
              viewDx = 0;
              viewDy = 0;
              aspect = screen.aspect / 2.5;
         }
    }

    CENTER_MFCD =
    {
         x = 130;
         y = 150;
         width = 900;
         height = 900;
    }

    LEFT_MFCD =
    {
         x = 1060;
         y = 200;
         width = 800;
         height = 800;
    }

    RIGHT_MFCD =
    {
         x = 4540;
         y = 200;
         width = 800;
         height = 800;
    }

    KNEEBOARD =
    {
            x = 5160;
            y = -200;
            width = 526;
            height = 789;
    }

    UIMainView = Viewports.Center
    GU_MAIN_VIEWPORT = Viewports.Center

     


       

     

     

  18. I've just set up 2.7 open beta alongside 2.65 stable.

     

    I note that there are now a range of special prices available for modules etc.

     

    My question is, if I buy some, will they be able to be used in both 2.7 and 2.65? or are separate purchases necessary. i.e. are they per user? or per installed instance of the game?

     

    The reason I ask, is that 2.7 is a bit buggy on my machine, but that may be more to do, with me running it inside Win8.1/Bootcamp/OS X/12 yr old Macintosh, with three monitors 23"/30"/24".

     

    So I'd like to keep playing 2.65 whilst tweaking my set up for 2.7 and gaining the benefit of the inevitable bug fixes on 2.7

     

    If I get Hornet, FC3 and the Syria map, I'd like to have them in both 2.65 and 2.7

     

    Wot yer reckon?

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