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Posts posted by Dscross
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Suggestion:
I love your stuff by the way. However, there's a big gap in DCS that bugs me every time i try and make a historic mission, blue AA guns. Specifically, the 20mm and 35mm guns.
Here are a few examples of stuff I'd really like to see.
M42 Duster - Wikipedia <---Used in Vietnam war and but a number of nations. Would be great for anything cold war from Korea to the Gulf War. While not historically ideal, it would also add functionality to Falklands war type scenarios, as well as Arab-Israeli wars.
Oerlikon 20 mm cannon - Wikipedia
MANTIS Air Defense System - Wikipedia
M16 Multiple Gun Motor Carriage - Wikipedia
(Just because it would be fun to attack this with P47's or other warbirds) Schwerer Gustav - Wikipedia
Thanks again for all your hard work.
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On 3/7/2024 at 8:07 PM, Goldeagle365 said:
Hi! Im Goldeagle, A Phantom Phanatic!
I'm looking for a group/ squadron/ community to fly/ WSO the F4 once its in early access.
I have some experience with the A10, UH-1, KA50, FW190 D9. I enjoy WW2 to cold war aircraft and am not much of a more modern aircraft guy.
I'm looking for a group that is willing to help me learn and improve. I don't know much in the way of tactical comm.'s and am admittedly a bit rusty in the dog fighting area as well. But I'm a quick learner and have worked in aviation for almost 10 years.
I'm located in Michigan so a group with members on the east coast is a big plus.
Michigan! Thats where I'm at, but the squadron has people all over, so really any time zone is fine. But yeah, we at AIN fly everything, and personally I like the big twins, F4, F14, F15E, with a soft spot for the Hornet and Mirage 2000. (I confess to sometimes flying things with wings that spin...) Anyway, I hope you stop by at the discord. Here's an invite. https://discord.gg/zHwPm8ceBd
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This is still a problem in 2024. in 2 separate missions I've put in AI MiG-21 flights. I did not load countermeasures for these aircraft as the historical situation did not use them. In both missions I could visually see the AI MiG21's dropping flares as an F4 got around behind them. The only way I've been able to have them not use flares is if I put "DO not use" under the actions and options tab for the unit.
Please fix.
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Yeah the Su-33 is it. Maybe get the PLAN J15 livery for it and the PLAN livery for the carrier. But the other PLAN aircraft haven't gone to the boat yet. They're testing the J35 on at their land-based carrier testing facility. The PLAN does have an AWCAS in development and while isn't not a copy of the E2, there are only so many ways to make a turbo prop twin engine radar plane for a carrier so it does look like the E2 at least superficially. Though I haven't seen any PLAN skins for the E2 yet, but I'm sure those will show up eventually. The PLAN uses helicopters we don't have models of in DCS. Until the Type 003 CV-18 starts trials and aircraft trials we won't really know what their CAG looks like on a CATOBAR carrier.
Sorry I can't be more help, but the times are changing with the PLAN so every day brings something new if you follow those things.
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On 10/6/2023 at 7:04 PM, WHOGX5 said:
Remember that in DCS the ILS will only be turned on for the active runway. If the ILS for one runway doesn't work, try tuning the ILS for the opposite runway. If they're inactive in both directions, then something is wrong.
4 hours ago, LePaul said:I thought I would stick this under General to make it easy!
I flew Multi Thread (Beta) tonight on VR. I was on the 4YA Multi-Player Servers.
Overall a really great experience. Issues I had -
- I noticed while taxi-ing around the HUD characters had a noticeable blurring effect.
- Hitting F2, I could view my airplane fine. Viewing others, I got the blurring/shimmer/shaking effect.
- Hitting F6 to see missiles in flight, the same blurring/shimmer/shaking effect.
- While maneuvering around an enemy base that had JTAC and red smoke, sometimes I would get a black vertical line appear from the smoke. I wasn't able to screenshot this.
Here's my settings in the screen shot below.
p.s. Using Oculus Quest Pro, OpenXR native to Oculus, Foveated Rendering plug in (in case this helps debug?)
p.s.s. I used to work in software development so I hope I gave enough details to appease the dev gods!
p.s.s.s. - Wow even the screen shot from 2D is a bit blurry!
Several members of my squadron and I have the same bugs, and more... The F6 view stutters, shakes. Objects and aircraft in F2 sometimes do the same thing.
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The other day my squadron ran a night mission, and one of the F16 pilots asked if the F16 had an ILS. He said he'd used it, and it wasn't working. That was multiplayer on Persian Gulf landing on Minhad Runway 09. I checked the next day in my own mission. No mods just an F16 on approach to Incirlik runway 23. Again, no dice. The ILS needles are stuck inn full deflection and don't move. I got back with some of my guys and we went over everything together to make sure we were all setting it up properly, we were.
So it looks like the F16 ILS is broken.
I could not find any other reports on the F16 ILS system, and I know it's worked in the past because I've used it multiple times on different maps, including both PG and Syria. I've used it on Nevada I'm sure, and probably all the other maps where ILS systems are available.
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SickSidewinder9,
Yes the IR Mav.
The Weapon itself is fine, apparently from lately only tracking light poles if used around a road or something. The problem is that ships in DCS work on the hit point system. There are no internal compartments, there are no flooding or fire damage mechanics. The AGM-65F was made (in ship mode) to alter it's attack profile to hit a ship at the waterline as opposed to hitting a tank in the side or top. Waterline hits would in the real world, cause flooding. But since none of those factors are modeled in DCS, it really doesn't matter where the mav hits, as it's just taking hit points off the ship based on the hit point damage the weapon is coded with. In my testing the MAV F does go for the waterline, but since it doesn't matter it's up to the player how they want to use it.
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Aries101 You're welcome to come fly with AIN. We've got people all over the world, but most of us are USA. I'm east coast, we've got west coast and central time guys too. We're about 60% old military guys, but everyone is welcome. We do squadron missions once or twice a week, we have our own server for mission events. And we play a lot of multiplayers on the big multiplayer servers like Through the Inferno. We have people who fly everything from helos to warbirds, and a fair number of us have your JF17 and know how to use it. My favorites are navy jets and big twin engine fighters like the Tomcat and the F15E, but I fly everything. Most of our admins and moderators have all the maps and all the modules. Personally, I'm retired from the U.S. Army, so I can play whenever I want (wife permitting of course)
We use discord, and as I said everyone is welcome, but not everyone fits in. Stop by and let's do some sorties. here's the invite link. https://discord.gg/JuBydbsfDn
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Matt, the ship mode kinda sorta works. What the mode does is change the aim point for the missile, ideally causing the weapon to hit the ship at the waterline to cause the most damage and flooding. Yes, that feature works. However, the damage model of all ships is really, really broken in DCS. (Castle class is one of the worst offenders). So, no weapon made for killing ships, really kills ships in DCS. (apart from the RB-04 and RB-15). So yeas the ship mode works. But since flooding damage isn't part of DCS, machinery damage to internal components isn't part of DCS etc, so the utility of using the ship mode for the AGM-65F is questionable.
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Today I went to see this helicopter, and they were offering rides to Veterans. Being a Veteran I of course took them up on that. This nonprofit are working to preserve fly UH-1 helicopters. I figured that the DCS community would be interested.
I won't lie, I was grinning ear to ear when the helicopter began to shake as the blades spooled up. They strapped us in and left the doors open. We took off and flew around, the pilots even gave us a couple banking turns.
The website is www.americanhuey369.com
The helicopter I flew in (369) was a Dust off in Vietnam. And apparently one of their helicopters (the Huey gunship) flew in the battle of I Drang Valley.
The Museum is located at 1697 W. Hoosier Blvd
Miami Count Aviation Hangar 11 Peru, In 46970.
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Some of the HAS in Israel won't work for the F15E. The jet fits, and will go in, but the spawn is slightly off and the tails hit the door on the way out. I've haven't' tried every slot yet But Ramon air base is the one I know is broken / wonky. I'll check more parking spots and test more jets.
Thanks guys, and Good work on the map.
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These head trackers are so good it's silly. I love mine. Keep up the good work Hollywood!
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On 4/8/2023 at 10:36 PM, Paco said:
I'm an experienced sim pilot who specializes in the Hornet but am willing to learn the A-10, F-16 or even AV-8B. I'm located in the CST and am available on weekends. I can mission design but don't want to be the "go to" mission design guy. I have using DCS since 2008. I can fly form, IMC, trap, tank, play JTAC, etc. Let me know if you're looking for a Hornet pilot. Am willing to retrain to another platform for the right squadron. Thanks.
Paco
Paco, I'm glad to see you're getting options. The DCS community is pretty great that way.
I run AIN (Arrorian Imperial Navy). We're open to anyone and everyone, but our core group is ex military, Army, Air Forces, Marines, and a Navy guy or two. We also have Uk Military, a fair number of private pilots, some commercial pilots. No matter what module, airplane or helicopter you want to fly, we've got someone who can help you learn it. We had a group of guys who fly warbirds, about half of our guys fly at least one helicopter, and there isn't a question about the Hornet that someone won't be able to answer very quickly.
You're welcome to come by and check us out, as is anyone else. Like I said we're open to everyone.
He's the discord link, https://discord.gg/JuBydbsfDn
Good luck in your squadron search, and we'll see you in the skies.
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1 hour ago, jodyz said:
I've flown mission 1 and 2 a few times now and I'm not having much luck with the cluster bombs. Are cluster bombs still limited 1500 ft with the VT fuse? In mission 1, I've dropped the cluster bombs will little to no effect. I noticed the last time I flew that the road with the convoy next to the lake is +1600 ft ASL. Do cluster bombs explode/disperse AGL or ASL? I've done the cluster bomb training mission a few times and I can get the bombs on target from a high altitude but with the low cloud deck, trying to hit the convoy in a 25-30 deg dive isn't working out. Maybe I missed a break in the clouds that would allow this attack profile. I had similar bad luck in mission 2. I even set the HSI to use GPS instead of AINS in hopes of getting a little more precision but I'm just not getting the effect, if any at all, on target that I expect
A VT fuse is (should...) explode at a preset height above ground level. However, I don't know how those fuses are modeled in DCS. So they might very well be fusing based on barometric (ASL)
AS for seeing and locating the targets, try the AG radar, and if the target is moving use GMT as that will pick them up quickly. Then drop CCRP (AUTO) on the target instead of trying to go low and grad a visual on the target. I managed to get hits, but because of the damage modeling, did almost no damage to the targets.
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26 minutes ago, sirrah said:
In an attempt to feed my hunger for the Mudhen
, I also did some AAR practicing with the F-15C (I have FC3 for years, but I hardly ever touched it, so in that respect I'm new to the F-15C).
I've created a very simple mission and chose a 3 droptank config and 90% fuel, to somewhat simulate the heavier Strike Eagle.
Although I kinda managed to make contact on the first try, I did notice that the pitch axis in the FC3 Eagle is (imho) extremely sensitive. Only after putting some curvature on the Y-axis was I able to properly stay connected (generally I don't like, nor ever use axis curves). Normally I'm the first one to say: "practice more and you won't need axis curves", but I don't recall I ever had this kind of pitch sensitivity (well... apart from maybe the Gazelle
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Did anyone else notice this?
I kinda hope, that the Mudhen will not be this sensitive, but I guess we'll have to wait and see
What stick are you using? I've never had curves on the F15, so it makes me curious. I'm also of the "don't hamfist and you won't need curves" school. And check if you turned off the pitch stability control by accident. (It's bindable, but I can't remember the default.)
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I would train the hornet in the following ways.
1) Basic flight, take off and landing. (If you want to operate from the boat, make these Carrier landings and carrier patters.)
2) NAVIGATION! Learn the nav system FIRST! learn how to input coordinates, how to fly to a waypoint, how to program Lat/ Long Standard, Lat / Long Precise, MGRS, and MGRS precise. Learn how to program and fly to a tacan station. Almost all the air to ground weapons in the hornet rely at least partly on the jet knowing where it is. Once you learn NAV in the hornet, everything else falls into place easier.
3) Learn the Air to air radar. Know what the settings are, TWS / RWS, azimuth, bar scan, and PRF. Know what all those are, why they matter, and when to use which.
4) Learn CCIP and CCRP bombing with UNGUIDED bombs.
5) Learn the Ground Radar modes. Know how to find a ship using the SEA mode of the radar. Learn how to find a Ship using the MAP mode of the radar. Learn how to find a ground target (fixed target like an air point or breakwater)
6) Learn the targeting pods. Know how to slave the TGP to ground level, how to slave the TGP to the AA radar to VIP targets.
7) Learn how to AAR. The options for what you can do in the hornet expand considerably when you can stop and tank up with gas. While this isn't mandatory, if you practice it will become second nature to just go and hit a tanker whenever you can. Suddenly you can fly that just much further, stay on cap station longer, and you don't need to push bad approaches to the boat because of a low fuel state. Learn to tank and the only way to do that is to practice, practice, practice.
8 ) Learn how to use IR guided weapons, IE the Walleye, the AGM-65F. Learn how to slave those seekers to the TGP, or a helmet, or a point on the air to ground radar. You can't always use the targeting pod, so that air to ground radar can prove super useful as DCS is programed to ALWAYS put a cloud over ground units. (I'd bet money it's in the programing somewhere.)
9) learn all the laser guided weapons. the GBU-12, AGM-65E, the GBU16, GBU24, GBU10. Know how to lase for yourself and know how to use the laser spot tracker to find a JTAC laser or buddy laser. Learn how to buddy lase and swap out codes, etc.
10) Learn how to program and deliver GPS guided weapons in all modes. Use the SLAM and SLAM ER in pre-planned mode, and TOO mode. Learn how to use the man in the loop data link for the SLAM- SLAM-ER, and Walleye. Learn which JSOW to use on which type of target, and how to program and find those targets with the radar, the TGP, or from a message from a wingman or whatever. (also GBU38's and such)
11) Low visibility / night and case III operations. Know how to fly the jet at night or in extremely bad weather, navigating to your target, then home again, with stops at the tanker.
12) At some stage, and it doesn't really matter when, once you're at stage 5, learn to use the Harpoon anti-ship missile. Learn the difference between Bearing only launch, range and bearing launch, harpoon turn point, and couple that with the sea radar. Learn why and when harpoon turn point is useful, and when to simply hip fire the pointlessly useless anti-ship missile. (ship damage modes are very... bad. Harpoons don't kill ships, RB-04's and Walleye's do. learn it anyway.)
If you've learned navigation, carrier operations, AAR, and how to use all the weapons, you'll be a fair hornet driver. There's more, much more you can do, but most folks don't have much interest in that. Here's my final piece of advice on learning the hornet. Make it a point to ALWAYS bring the jet home. No it won't always happen. But if you fly it with the purpose of bringing it home, you fly better, get better at fuel management, you'll get better at navigation, and obviously, you'll get better at landing.
I hope that helps you out, and feel free to message me either here or on discord if you have any questions or run into something that's giving you trouble. I'm Dscross#3705 on discord. Good luck, and have fun with that jet.
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On 4/11/2023 at 8:17 AM, Father Cool said:
Try tanking in the F14, that will give you an idea what the visibility is like in the F4 for tanking.
I tank the F14 regularly. It's one of the more demanding aircraft to AAR, but it isn't terrible But yeah a combo of large fuel tanks, overbearing trim speed, and canopy bow do make it more challenging than for example the Hornet, which is a baby to AAR, and second only to the M2000 in ease of tanking. (in my opinion, at least for me.) But I think tanking the A10 is easy, and lots of people say they have problems with it.
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10 hours ago, seven10 said:
Hi all,
I want to put an open invite out to the community to come by and fly on the Joint Special Forces public DCS server. The server is PvE focused and rotates through various persistent missions that have been published here and can also be used to run new missions by those who want to get into mission making.
Server Name (Subject to Change): JSF Public Server - Modern PvE (JAS 39 & UH-60 Req)
IP & Port: 64.35.206.67:10308
Password: (there's none)Joint Special Forces, JSF, is primarily an Arma based milsim group which has expanded into DCS. Feel free to drop by the Matrix Server or Discord as well if you'd like.
Thanks I check it out!
Is there anymore information you can give us? Theme? Map? Anything? I'll check it out, but I'm sure others will have questions as well.
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6 hours ago, Looking Glass said:
May implement new skin.
What would you like done with gaggle of troops?The M4 Inf at that airfield could just be changed to the "Infantry M4 Georgia" and maybe moved off the runway. I guess it depends on what you want them to be. If they're Delta they'd stand around with their hands in their pockets no giving a F*^#, if they're Rangers, they would move to overwatch positions and secure the perimeter of the airfield. Just and Idea, but if you want to go all in, maybe deactivate those Infantry M4 troops, and then "static activate" a group of "Infantry M4 Georgia" putting up FARP tents or something. Make it look like they are securing the field and preparing it for operations by Allied forces.
Also, I'm Dscross#3705 on Discord. So far, I'm very happy with "Inherent Resolve" and how the missions are done. Anyway I'd be happy to help you with any future projects. I've got a massive stack of flight manuals, NATOPS, etc. I'm willing to do Voice overs, and I'm former U.S. military. I also run a squadron and we've got people from all over the world if you need a specific accept or voice it's likely there's someone in the squadron that would fit. (Arrorian Imperial Navy, AIN). In the past I haven't had much interest in DLC campaigns, but I'm finding how fun they can be. Here's the discord link as well. https://discord.gg/JuBydbsfDn
Thanks for being so responsive to feedback, you're a credit to Eagle Dynamics.
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4 hours ago, Looking Glass said:
"Also the M4 infantry looks like garbage. (I know not the developer's fault.) would it be possible to change the delta guys to M4 GRG infantry? lower the polygon count a bit"
Do we need a new skin?Please advise and will fix/ Have found these nice skins in the meantime
https://www.digitalcombatsimulator.com/en/files/3319735/
I have that skin, those look great. But in the airfield mission a gaggle of M4 Inf are standing in the middle of the airfield after "mission success".
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On 4/4/2023 at 8:54 AM, Reflected said:
They say if you shoot down the Tanker, AI Paco wakes up
Same thing just happened to me. FYI, there's no ammo, and ramming didn't work. It just reset the mission and reloaded... without ammo...
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First let me start by saying this is a fun campaign. It's a good time. But I did find a few bugs and problems in a otherwise great campaign.
First, and this isn't nessarly a bug, just a question of briefing. There is no time / place set aside for the player to go and hit the tanker. The messages make it pretty clear that you need to follow the waypoints. Personally, I like to tank before hitting the target, and after. From the books I've read of combat pilots, and my own military experiences, you get fuel and chow whenever you can, no matter how much you have already. Furthermore, in mission two the player is told the tanker is a KC130. It's not, it's a MPRS KC135, and the tacan for it doesn't work.
Second. My wingman won't ever go hit the tanker or reattack. I tanked on mission 1 on the way back to Incirlik, but no matter what I did, my wingman wouldn't. It's fine he didn't run out of gas, but it was annoying to try and figure out why he wouldn't.
Okay, mission 2 (hitting the airfield with delta) could have gone better. I trigged the "Mission Fail" message because some of delta got killed, but then I got "Mission Sucess" when I killed the last REDFOR guy with my gun. I make missions for my squadron and myself so I know how frustrating it can be to try and get the AI to do anything. So here's a request, make "Delta" invisible. That way the supper accurate AI who isn't bleeding from the ears after all the bombs hit around them, don't kill delta. Oh, I also chuckled when I saw the Bradly. Kinda hard to airlift those with a CH-47, but I get why they were used. If the Delta was just infantry, they'd get smoked. My suggestion would be make delta invisible and just use HUMVE's and infantry. Also the M4 infantry looks like garbage. (I know not the developer's fault.) would it be possible to change the delta guys to M4 GRG infantry? lower the polygon count a bit.
Okay so I just finished playing Mission 3, and I died. How you ask? Well I went for the convoy and took a few rounds. It killed my entire electric system. I still had engine power so I used my backup compass and headed north. I found Hatay and made possibly one of the best approaches I've ever made. Guess what? There were fuel trucks I didn't see on the runway, and I crashed. Great landing, great approach, and big fireball.
Next there is the A10's in mission 3. OMG! um, this is DCS. Hogs don't carry tanks in combat. They're only rated for ferry flights. and from Incirlik, why would they need them? Please, please, please take those tanks off the A10's. In the book "Hogs in the sand" the author talks about common payloads for the A10. (First gulf war, but it would be a good starting place.) In that book, on Gulf war day one the author was carrying 6 x MK82 and 2x AGM 65, an ECM pod, and 2X AIM-9 which he was worried he would remember how to use because they didn't train with them. Bottom line, no fuel tanks on Hogs please. If you need it, put up a tanker and tell the AI to go refuel.
Next, can the briefing get fixed on the missions? It tells me to land and park on Apron, which in my American mind means somewhere on the ramp. But I found out, it means bring the jet back to the original parking spot. Can this be fixed so people instead get a message of "Nice landing, return your jet to parking spot 19 (or whatever) for debriefing" that way it's clear to everyone where you're supposed to go. Alternatively, a "follow me" car could be made to spawn when the player returns and such and guides them to the correct spot.
Okay lastly, (so far) and this is just a pet peeve of mine, OMG I hate the CUB99 and MK20 on the hornet. In rea life cluster bombs are extremely deadly. But ground units don't have anything close to a proper damage model in DCS. A CBU99 does mostly nothing to a BTR. Furthermore, at the time the campaign is set, the U.S. military very rarely used cluster bombs against ISIL/ DAESH. Preferring LGB's, JDAM's and Laser guided rockets and stuff. Personally, I'm always hesitant to switch my payload in case the bombs are hooked to a "Bomb in zone" trigger or something. Sometimes I do anyway and such, but I'm always nervous about breaking the mission. When I do switch, I try and stay with the spirit of the mission by brining unguided bombs like the MK83 (accurate and has some actual splash damage). Mk82's don't really have splash in DCS. I love the unguided stuff, well and the guided stuff, but I digress.
Overall Inherent Resolve is great fun, and while I consider myself fairly experienced in the Hornet, i don't think new players would have too much trouble getting warheads on foreheads in this campaign.
Oh I almost forgot. What skin am I supposed to be using? First time loading the mission is was clear there was some skin I was supposed to be using, but either I don't have it, or it wasn't showing up. So I change the skin's now, so it doesn't look silly. (Overlapping tail numbers, I'm sure everyone who plays multiplayer has seen it at some point.)
Thanks for the Campaign, it's great fun. Now I'm going to re-fly mission 3 and try and avoid fire/ fuel trucks, lol.
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On 2/15/2023 at 9:59 AM, GrEaSeLiTeNiN said:
Before the release of the Apache, ED shared a diagram of the AH-64 HOCAS. Is there one for the F-15E, at least for the pilot? Can't seem to find one anywhere.
Ping me here or on Discord ( Dscross#3705) I have both a printed and digital F15 E flight manual. I'll message you pictures (within reason) of anything you want. I have the printed F4 Phantom and F4U manuals as well. Just let me know what you need. (Tomcat's NATOPS as well, but everyone has one of those)
AI Mig 21 drops flares when ASO-2 pod is not loaded
in General Problems
Posted
It's only partially working. Sometimes they're spamming, sometimes they don't. Still trying to tune the mission, but this bug is making things take way longer than it should. Oh well, hopefully I'll get he mission up in the user files in the next few days.