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Laud

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Posts posted by Laud

  1. I had a quick look around the forums but didn't find anything related so I ask away here:

     

    Currently the only cargos available are Loadouts for Aircraft (fuel, ammunition, ... - things that make sense to be stored at airfield warehouses).

    Now when I want to design missions where Outposts are to be supplied I'd love to see items like medical equipment, small arms ammunition, spare parts, post, water, food, ...

    Is there anything like that in the pipelines???

    Or is it already there and I'm just a bit too dumb to find it?

     

  2. Let's say I set a TOT on SEQ1. Unboxing SEQ1 makes all TOT indications (HUD/HSI) disappear.

    However, once I set SEQ1 active again, the TOT-data is back as well. So for me it's not actually resetting it.

    I'll give it another look again the next days.

    As long as one method works I'm all happy. 🙂

  3. 5 hours ago, AstonMartinDBS said:

    Method 1:

    Simply set TGT via HSI/SEQUFC to any WP which is lower than your currently selected WP.

    Example:
    Currently selected WP = 3, disable TOT by setting TGT to WP 0, 1 or 2.

     

    Method 2:

    Unbox SEQ1 in the HSI format page and reselect & rebox it if you wish.

    Thanks a lot!

    • Like 1
  4. How can one reset the TOT once it's not needed anymore?

    I can un-target the waypoint but the HSI remains showing a desired GS.

    Entering 0 for TOT it takes that as 00:00:00.

    So how to get rid of it?

     

    TY!

  5. I rant about this huge missing piece for years. CAS simply feels dead due to the lack of units, camps, AI-capabilities etc.

     

    Whatever you can bring on the ground/water - I'll throw my money at you. As well as everybody else.

    At least once those who don't yet see how much this is missing. At least for everybody flying A-G Missions and Helicopters.

     

    I'd love to contribute but I have about nill useful skills...

    • Like 4
  6. ROFL!

     

    This is nearly half a year old and just yesterday I spent a half day wondering why the KC-135 I put in a new mission was not answering my (F-18) radio calls.

     

    Switching to the drogue-equiped aircraft did the trick...

     

    PS: Frequency was correct. That far I knew from hearing him calling out my shots on him. 🤣

  7. I got it messed up too, but different:

     

    MP: Did a CASE 3 - Bolter -> Missed Approach Procedure -> Calling Inbound again 25nm out - Getting a Push-Time T+50 Minutes. WTF? I'm host with no clients...

     

    Yesterday flight with three, same thing. First round went ok. For a second run we'd get just crazy late approach-times from ATC.

     

    What I discovered sometimes wrong in ATC calls is the tail#.

  8. More Aircraft??? Hell no!

     

    How about Assets? More variety on the ground (and sea). More infantry variations (weapons, clothes, equipment), more vehicles of all kinds to fit into the avaiable maps, more options to control ships / fleets. And so on...

     

    We have way too many aircraft for way too little environmental / peripheral stuff and functionalities.

     

    Just my 2c...

    • Like 1
  9. When I'm in my ME and I place a unit (no matter what type) I can't see anything. No unit-icon, no waypoints, no lines between waypoints.

     

    Happens with new mission and with opening old ones.

     

    The units and waypoints etc. are there though. They're in the unit list and the mission works just fine to fly in. I just can't see them.

     

    Did a repair already with no success.

     

    Btw.: Running a 1+3 monitor configuration if that may have something to do with it?

     

     

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