Jump to content

Sensoryx - VRfree

Members
  • Posts

    9
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Turning rotary knobs: The mode of interaction itself cannot be modified by us but has to be changed by EagleDynamics. The gloves would allow all virtual interactions that your real hands can perform. In fact in Aerofly our VRfree gloves can turn the rotary knobs just as you would in real life (minute 1:17): So this can definitely be done by ED - maybe if the community asks for it / supports it? Wear & tear: You could fairly easily take out the electronics and put them into a new or even different glove (we offer the gloves separately/as a replacement). We can also offer leather gloves which are even longer lasting, but we have used our gloves here for well over a year and they are still fine.
  2. Price: we are working on integrating our 3D tracking directly into the next generation of headsets. That way we can save the production cost of our headmodule and the system would have a more attractive price. Right now with 27 IMUs, several microcontrollers, transducers ... all of which have risen in costs it is difficult to lower the price without burning $ on each unit. HOTAS: I believe you ask whether using a real HOTAS will interfere with the virtual HOTAS in those models where you can actually control the virtual stick/throttle with the gloves (that's not the case in various models): we didn't have much issue with this tbh in for example the F-18 since you'd have to grip the virtual stick in a slightly different way that you control your real HOTAS.
  3. Since the end of June Eagle Dynamics' internal plugin for VRfree® gloves is up and running. Their native support enables players to interact with the cockpit controls of all its high-fidelity models though at this point not all of those hi-fi models can be controlled with the index fingers' tips but rather with a laserpointer and a trigger gesture. We are confident this will change over the course of time and all models' cockpits will be controllable with the fingertips. It is just much more intuitive and also more precise. Here is a video showing the functionality of the gloves within the F-14 Tomcat: We explain the setup which is really simple on our website, here: https://www.sensoryx.com/steamvr-games-with-vrfree/
  4. In this 2nd video of our DCS series we showcase the functionality of the VRfree® gloves within the DCS Ka-50 Black Shark cockpit. While integration is still ongoing, as of today (18 June 2021) the gloves work in the DCS Open World Beta 2.7 standalone game via our VRfree OpenVR plugin - switches, levers, buttons and rotary knobs can be controlled. This is not the SteamVR DCS sim, but the standalone DCS game.
  5. Dodge - yes, it is high - the components in the gloves are quite expensive (and as of recently became more expensive due to supply shortages) as they have their own 3D tracking (no vive trackers etc needed). We use >25 IMUs per set, several microprocessors, transducers, optical sensors and more. The majority of other VR gloves have no 3D tracking... We will work hard on developing a more affordable retail version, but that will take some time.
  6. Sensoryx is a small Swiss startup focused on precise and mobile 3D tracking specifically for virtual and augmented reality applications, but not only. Flight simulation and particularly functionality within DCS have been a key focus use case for us from when we started out back in 2017. As is the case with most new hardware solutions, it took us some time to advance to system to a series-ready state >and< ensure simulation support - in this case from Eagle Dynamics. With today's 2nd generation VRfree® glove system users can operate pretty much all switches, buttons, rotary knobs and levers in the cockpit with their hands. The plugin as of today works via SteamVR/OpenVR, but ED is working on native support for Oculus headsets as well. We currently render the sim to our Oculus sets via SteamVR using the DCS Updater GUI utility by Skatezilla. Here is a recent video: We are committed to support DCS users and provide the best experience possible in flight. There are some who have doubted that our demo videos - all of which you can still access on our channel - are genuine even though we clearly show the desktop captured scene alongside the real scene - with the rendered scene on the monitor in the background. To anyone still in doubt: call us and we will do a live video session and demonstrate how you can use the system in-game. Over the coming weeks and months we will compile additional videos in other planes and helicopters and we'll document the progress of the integration. We will also add haptic feedback in our next generation of gloves - in the same form factor. There is still much to achieve and improve from here. Stay tuned.
  7. We'll be opening a VRfree Topic in this forum to discuss all things related VRfree and DCS. If you have issues with the gloves please get in touch with us. Here is a new video on the new functionality. We think it's never been this good and ED is working on more native support:
  8. Stiamo esaminando solo ora tutti i commenti su Reddit relativi alla VRfree per chiarire alcune delle cose dette. Siamo impegnati a portare un'interazione intuitiva e coinvolgente della cabina di pilotaggio a tutti i voli. Se avete bisogno di aiuto o avete domande su VRfree, fatecelo sapere. Inoltre, ecco un nuovo video dello stato attuale delle funzionalità in DCS: https://www.youtube.com/watch?v=u5S5VyKY494&t=3s&ab_channel=Sensoryx
  9. Hello Alex - It's been a while since this was posted but we are just now going through all VRfree-related Reddit comments to clarify some of the things said. That is: we're committed to bringing an intuitive, immersive cockpit interaction to all flightsims. So: Here is a new video of the current state of functionality in DCS: https://www.youtube.com/watch?v=u5S5VyKY494&t=3s&ab_channel=Sensoryx
×
×
  • Create New...