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Slice313

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Posts posted by Slice313

  1. 17 minutes ago, Stratos said:

    Is that confirmed or just an opinion?

     

    "this was optimized to not affect visual quality, yet resulted in reduction of roughly 50% of needed video memory for all used cockpit textures. "
    "Performance increase may be noticed on video cards with limited VRAM space"

    I think the black mod only benefits people with weak graphic cards.

  2. 2 hours ago, Deimos said:

     

    the mirrors seem to have no effect here. i honestly wonder why.

     

    When the mirrors dont have an effect on FPS, you are normally CPU bound, which you should not (with a 3800X CPU at normal circumstances...)

     

    -> Do you have Tacview enabled? Tacview can make you CPU bound with most complex scenarios...

     

  3. 16 hours ago, wackomedic911 said:

    Hi guys, 
    A little confused here. The hind seems to be munching my FPS like crazy, with most modules i get 50/60FPS with decent settings, but with the hind I am barely getting 30!
    Any ideas whats going on? any settings I can look at to smooth it out?
    See my settings below.
    MSI z16 laptop with 3060
    32gb ram
    I7 11800H

    Screen_220128_182320.png

    -MSAA to 0

    -Anisotropic Filtering to x4

    -Install reshade and enable SMAA and CAS Sharpener shadders

    HappyFPS

     

  4. 10 hours ago, PSYKOnz said:

    here is an insanely quick and dirty test build. 

     

    BFM area and SAMs have been moved, please test

    - BFM area

    - all the moved test sites ( SA 2,3,5,6 have moved) need to test both attacking them and their effect on other SAM sites in the respective area

    - the biggest issue I can currently see is that the SA5 in its new location covers basically the entire area that the carriers are in, last thing we want is to be in the groove on approach for a 3 wire and then have to defend against an sa5

     

    really need to find a better spot to put the sa5

     

    as this is a test build it has not been "cleaned" you will require the A4 and the Civil Air mod, also the names and labels are more specific to the NZArmA crew not he generic user ones you will see in the official releases. there may also be little glitches and bugs in things so use at own risk

    let me know what you think and what you find. if its good I will tidy it all up and refine it a little better then do another official release

     

    NZArmA TRAINING - V10 - testbuild c.miz 1.54 MB · 1 download

     

    Thanks for taking your time 😄

    I have been looking for a long time, a MP mission just to train Dogfights with my friends and seems like this could become the perfect mission to "train it all".

    Again, thank you.

  5. 2 hours ago, ac5 said:

    Well, This is not the service I expect as a paying customer.

    This issue has been present since months, maybe even years.

    And even more disappointing because NONE of the other planes has such a wrong discrepancy between the

    external and internal sounds.  I also see no progress on the F-4U, for wich I am eagerly waiting. 

    Maybe playing less chess would be advisable?

    ??? issue appeared in the last beta.

    Issue has already been resolved in the internal beta and fix will  most probably come with the next patch.

    If you read Magnitude 3 last public communication, you would also know. 😅

  6. 9 hours ago, loscsaba86 said:

    Hi Nin

    Ohhh no. Sorry. Your work is excellent. I think it is not your mod at all! It should be a general problem.
    I hear some buzz and "noise"-s but not the engine inside. Just after a few tries.

    Strange. The dev team should fix this, not you, because you made a good work and thank you again for the efforts!!!

    The sound issue is already solved, the fix should be included in the next patch.

    • Thanks 1
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