Hi Comrades,
first post here with a suggestion. The game is fantastic but there is one thing that's been bothering me. It seems there is a disconnect between the highly detailed planes/vehicles and the provided maps. At the max settings the blended tiled ground textures are actually the most apparent. It's a bit 1990s. The newer maps are a bit better, but fundamentally that's just covering the low-res ground with more trees and assets.
I think an engine upgrade with a feature like Nanite(UE5) or Turing Mesh Shaders(Nvidia) - whatever it's called - would push DCS to the next level. This would mean an "unlimited" amount of polygons in screenspace which would allow for highly detailed terrains and textures. What I've seen from UE5 it doesn't even necessarily mean a lot more strain on the GPU, but more on the memory and hard drive. With SSDs and more RAM becoming the norm I think this is a logical next step.
https://developer.nvidia.com/blog/introduction-turing-mesh-shaders/
Make the maps look more like the right side and less like the left (taken from a dcs/msfs2020 video on youtube)
With the newly implemented clouds (which I prefer over the MSFS clouds tbh) I hope the engine team can move on to a new task like this soon. AA is fantastic now with the clouds, now AG needs a bit of a facelift.
Hope this finds some support and consideration in the EG team. Keep up the great work! Cheers!