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About skywalker22
- Birthday 11/01/1979
Personal Information
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Flight Simulators
DCS World, MS Flight Simulator 2020
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Location
Europe, Slovenia
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Interests
Karting, Motorsport Sim racing, Tennis
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skywalker22 started following VR Performance Issues - Start here
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This is it! If there is MW-50 mixture onboard, that switch has to be in up position (MW) at all times. And no engine problems. Thx a lot mate.
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I have that MW-50 on board, its there by default, so I leave it as it is. Anyway... I tried with selector handle on Fuel (no MW-50) and governor on auto right from the start, warm up the water and oil, and engine shuted down in 30sec when off the ground. Can you make a track, how you do it? I just don't know what I'm doing wrong.
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Should I not do that? Should I put that handle to fuel tank before engine start up? Learing the plane, that's why so many questions, and want to it do properly ps: I tried with selector handle on Fuel and governor on auto right from the start, warm up the water and oil, and engine shuted down in 30sec when off the ground.
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thx for the review and advices @grafspee, I will try to be even more gentle before the oil temp doesn't get up into the range. I have no mods what so ever. @razo+r you can see from the track how engines dies all of a sudden. -- Indeed must have been the temps that do the difference in engine shutting down, but as far as I am aware why would engine even die or shut down it self when temps are still not high enough in the 1st place? I wouldn't say when the temps are too high, then its understandable that it dies because of seizure or some similar issue, but not when not hot enough. Strange indeed. Any explanation why? And what has the governor got to do with damaging the engine? Its is only meant for the angle (pitch) of the propellers. Don't get that connection either.
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Sorry, no. I did that after the engine died. I tried it ones again. Same thing. Governor on Auto and engine rpm @ cca 2500, ata @ 14. Try if for your self, take control from this track, 20seconds after taking off (after I put the governor into Auto mode). And then fly. Let me know if your engines stolls after 1-2 minutes into the flight. Mine does always.
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Expectation on Air to Air missiles of the MiG-29A?
skywalker22 replied to pepin1234's topic in DCS: MiG-29A Fulcrum
I'm sure there will also be one type of R-27T (T or ET). -
No, after take off I put the governor into Auto mode (aft position), and engine rpm were at they should be.
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Here you go, exactly the same thing (Causasus map). Really don't know what I'm doing wrong. bf109-k4_engineStall2.trk
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No way? 10 bucks? Outstanding.
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When I cold start the plane, engine is keep on shutting down. Why is that so? I put the engine governor into auto mode, but still. What am I missing? If I start hot, it works just fine. Attached is an my example of cold start. bf109-k4_engineStall.trk
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Until the release of EA module.
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Waypoints will show on F-16, but only when re-entering on the server (or single mission). They will not show at the time when creating and saving them. But you have to tick a box "Use this route on the next spawn". You then have to go out of the server (or mission) and back in to use those saved waypoints from before. Is this how it is suppose to be? Would be good if waypoints could be loaded on the plane instantly when saved, and maybe loaded from TDC to the plane. -- PS: Not sure what happens if you go out of the game or even shut down your computer. Will that "Use this route on the next spawn" still be working? I would day its not a good idea of having implemented that way as its now. As said above, when saved should be available instantly to load from DTC.
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Meta... always giving some stupid adevices of salving issues. Never ever had any one worked (for me). They don't have a clue how to fix their own problems, then they are giving us those stupid "what-to-do" list.
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For example, I am on Contention 80s server and if you press F10 (map) all units are hidden (this is how devs of the map set it up). But if you press rShift+rCtrl+K to open DTC interface, the map opens and all the units which are on the map are visible, blue and red. I suppose this is not OK, since the intention of the devs is that none of the units EXCEPT your self are hidden! Example:
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