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Tyro-AWG

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  1. https://en.wikipedia.org/wiki/Mariana_and_Palau_Islands_campaign https://en.wikipedia.org/wiki/Battle_of_Saipan https://www.scmp.com/week-asia/geopolitics/article/2182752/us-china-battle-dominance-extends-across-pacific-above-and https://fas.org/sgp/crs/row/IF11208.pdf There's way more and it's only a Google away. These islands have had historic, strategic significance for maritime nations around the world as their power ebbs and flows. Maybe educate yourself before you start mud-slinging?
  2. I wonder if anyone can help me, I'm trying to dynamically spawn groups in an uncontrolled state and then task them to activate them. It seems to work with E-2s and Reapers but not with any other asset types! I did a trial mission this: Placed a Yak-40 with group name "YAK40" on the ramp in an uncontrolled state Placed a Trigger Zone called HoldZone above the unit. Run the MOOSE framework at missions start followed by this code... local HoldZone = ZONE:New("HoldZone") local TaskedCS = GROUP:FindByName("YAK40") local PatrolTask = AI_PATROL_ZONE:New(HoldZone,3000,4000,200,400,"BARO") PatrolTask:SetControllable(TaskedCS) TaskedCS:ClearTasks() PatrolTask:__Start(5) local REDSelISR = MESSAGE:New("Yak 40 is tasking",10) REDSelISR:ToAll() I get the message saying that the Yak 40 is tasking, so the script is executing, but the aircraft just sits there. I can get the result I want by respawning the aircraft and destroying the old one, but I can't use this method in the context of my intended mission. Can anyone help me out here? Again, it works if I make the asset an E-2 or Reaper, using the exact same code. Is it a bug or am I missing something obvious? Thanks.
  3. Great, rassy7 thanks! I'll have a play with this tonight. Hopefully in the next few weeks I will get to something that I can release for 'peer review'. Hoping that it's something the community hasn't seen before. I'm struggling now with how to activate a unit spawned as 'uncontrolled' without respawning it. I can get it to work with an E2 and Reaper but nothign else!... wish me luck!
  4. Thanks for all the responses. I've got the capability to show and hide/detect and undetect targets at will pretty much sorted. Now I just need a means of applying that logic only to moving units within certain areas.
  5. I think my game plan at the moment is to have a unit in place that can detect the ground units, as all air units seem to have ridiculous detect/geolocate capabilities. Then use invisible tag to control whether it shows on the F-10 map. I've tested this and it works, but now I'm trying to get it to depend on unit speed and struggling!
  6. Hi everyone, I'm somewhat new to scripting and I'm definitely not a software engineer, but I've taken the time to try to learn enough LUA to make MOOSE useable. As part of a broader multiplayer concept, I'm trying to emulate off-board sensors and intelligence feeds such as GMTI and I've hit a conceptual stumbling block that I can't think of a solution for. I have a mission in which all ground units default to 'invisible' in the ME. I need a script that should monitor all ground units of the opposing coalition and set the 'invisible' tag OFF only when units are moving, and set it back ON again when they stop. In this way Tac Cdrs and JTACs will only see units in the F10 map if they are moving at the time. Anyone got any ideas? Thanks again for your help.
  7. If you need someone with an authentic "funny British accent" to read it, let me know!
  8. How about DCS: AW101 Merlin? Then everytime someone whinges about a CTD ED can legitimately claim it is part of the realism!
  9. If you had the exact coords its feasible. I was working on this for one of my own missions only the other day. Before the days of JDAM however (and specifically in Bosnia and Kosovo) pilots of the UK's Harrier force were dropping iron bombs CCRP onto gps coords marked on their HUD. Now that's A-Level! Of course, (and this is getting into the realms of weaponeering and I'm nowhere near being a QWI) you have to match the projected accuracy of your delivery with the size of the bomb you're dropping and take into account the likelihood/acceptability of collateral damage. E.g. I can only guarantee getting within 500m of the target, I can drop a 2000lb bomb but there is a nunnery 800m away and a school 700m in the opposite direction. Everything is a compromise!
  10. Of course! Thanks Zenra, I feel pretty stupid now! Cheers
  11. Hello Gents, I'm designing some missions for online "missioneered" play and it seems that the Lat/Long given in the ME and in the in game map (F10) don't match those that the CDU is giving. For example, having tried to enter coordinates to drop GBUs on using target coords from the map, the bombs fall short. Looking at my own present location on the CDU it gives; N42*24.234 E041*33.285 and the F10 map gives my loc as 42*24'16"N 041*33'16" Why the discrepancy? Am I being slow? I operate a CDNU (v similar to CDU) as part of my job, and I'm not aware of any inaccuracy or conversion that needs to take place when a lat/long is being input. Any thoughts/solutions would be gratefully recieved. Jon
  12. Still prototyping, will be deciding over the next two weeks whether it is profitable to sell the panels just as panels or whether to go for switches and backing plates too and up the cost. At the moment I'm trying a few things and talking to the laser cutting company about costs. The estimate is £25 for a panel alone, I have a £100 ESTIMATE for a functional UFC without the master caution light function. More news in a fortnight, max.
  13. Military Sea King Mk5 here, plus a bit of civil aerobatics when I get the chance.
  14. Ok, prototype arrived today. This was cut from/engraved onto clear 8mm acryllic, the paint then applied by me (in the production versions the paint will be applied first). I then masked and applied black paint, hence the slightly uneven lines. This should give everyone an idea of what the finished article will look like. I expect a full production set to be complete this time next week. Any questions feel free to give me a PM. Enjoy, Jon
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