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42jeff

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About 42jeff

  • Birthday 08/31/1973

Personal Information

  • Flight Simulators
    Currently DCS and Microsoft Flight Sim
  • Location
    Michigan
  • Interests
    Flying, Reading, and exercising my second amendment rights
  • Occupation
    Airline pilot

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  1. AI Aircraft. S-3B tanker has issues refuelling some AI aircraft in certain conditions - fixed. We'll see..... off to the editor...
  2. I have a mission that the AI just refuses to behave on. The points are set up with a carpet bombing order set up. The target is on a hill, which I think is effecting the AI logic. When the AI aircraft (A4s) hit the hill edge they shoot from 5700 MSL up to 7600 MSL as they begin their release which has....results. The snakeyes wind up hitting the aircraft and is otherwise unrealistic. I've tried ...many...different variances of altitudes and such on the waypoint but nothing works...they always rocket up to 7500 when they hit the geographic edge of the hill even though they're still 500 feet above the top of the hill. Using the Carpet Bomb option "Release above" makes them turn away from the target and climb up to 10K heading 180 degrees the wrong direction. Has anybody else seen buffoonery like this with the Editor lately? M14 - Alpha Strike - Wo Music.miz
  3. Having a problem with a few missions where AI aircraft either get right to the probe and won't connect or they seem to just refuel forever without finishing since the last patch. Am I special or is anybody else seeing this as well?
  4. Mission 15 - Changed the layout and structure of the mission. ED seems to have broken AI AAR so this version has that necessity removed....and will be much shorter.
  5. Feel free to ping me whenever you take the plunge and need help with anything. I've learned a bunch and am willing to share
  6. I've been working on this for a couple years now. DCS AI mechanics broke me last spring and I quit for a while. I got a wild hair several months ago and tried out a couple missions that were perpetually broken and it worked so I got inspired to clean it up a bunch and get on with the second batch. I had gotten the first few done but with such little response to the first batch, again i just shelved it. First round of missions are all based in Western Turkey around Gazipasa. As for cheeky hints? What fun would THAT be? Thinking you're suiting up for a 40 minute run to the range and back and ending up needing to refuel, pause to go take a leak and then come back....well THAT is what you can expect Not on all of them though. They're mostly all just wringing out a player's A4 knowledge and operational skills....the first chapter is any way. Chapter Two is much more combat based....but having spent time in the USAF I know how mundane and monotonous contingency operations are so I try to bring that into the campaign as well. Lots of those combat sorties are combat in name only...four hours of flying circles...multiple refuelings...just to fly back and land. I mean...just as an example...not that I have THAT mission done. Yet...
  7. Use the AEROBATICS action...never tried it with an orbit, but it works REALLY well for just basic turns and such.
  8. Mission 15 - Bug with Holly flying circles over the mountains I'm pretty sure is fixed. She was missing a waypoint and kept orbiting trying to get back to it. Smoothed out flight path and slowed her down seemed to fix it.
  9. Thank you. I appreciate you working with me through the bugs. Some of them are a victim of troubleshooting other things...a couple were just me being a bonehead and trying to be too cute. I think i may have the problem with Holly on the last mission. During my testing, I would just reposition her to the coast and let her rip, but then I got to thinking that, in the mission, you had just come off the tanker so that belly tank would be FULL and therefore much heavier. I filled her up in the test and there she goes at waypoint 57 skipping the point and flying in circles. You're only one of three people that I've heard anything at all back on so I've been working on the issues as I fix them. The second part was actuallly in work until I started getting feedback so I put it on the back burner while I squash bugs. Chapter Two will be MUCH more combat...but also...not. I spent some time in the USAF and am quite familiar with the mundane boring life of contingency operations....so that will also be present. I am almost done with the intro video (some AI misbehavior I'm trying to sort out) ...if you like I can send you a preview.
  10. Thank you for finding that on 15. Did you have any issue with Holly en route? I've gotten a couple reports of her having a "navigation error" (trying to avoid a spoiler). I suspect it's because she missed a turn point while navigating through the valleys and made attempts to go back for it but could never do it. Stuck in an orbit loop. I'm still working on 14 to figure out that bomb thing. On my test it worked, but I haven't forgotten.
  11. Corrected a grievous error with Mission 15. If you have the campaign downloaded already, you'll need to grab the new one for Mission 15 to work at all.
  12. I think I tracked down the issue with Mission 13. I was trying to be cute with the triggers and getting it to do too much. For mission 14, the scoring doesn't look at Sam destruction so much as getting the bongs in the target area... You need seven within the diameter and some extension of the Sam site
  13. Thank you for the feedback. I'll look into them tonight
  14. Fixed a rather glaring error on Mission 14 Tanker actually spawns for your flight to recover on.
  15. Fixed some things: Mission 1 - Removed the dust storm Mission 2 - Sorted out the suicidal Chinook pilot on the ramp Mission 7 - Fixed the trigger for the napalm drop. First several missions sorted out a buggered up TACAN.
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