

motjoo
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Everything posted by motjoo
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I had similar issues when switching back from the Pimax Super to the og Crystal. FPS was rock solid at 90 FPS yet still I kept having these stutters as shown in the video here in this topic. Nothing I did fixed the issue until I remembered I capped the FPS in DCS settings to 90 FPS (following a tip for the Pimax Super). Once I set the FPS limit to above 90 the stutters went away and it’s butter smooth again.
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I agree with USSInchon’s comments. You don’t use the word “clear” or “cleared” unless it is for landing or take-off clearance. This could be a real game changer. Love it.
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I had simular problems. DCS VR would crash on Syria map as soon as I shifted the IPD slider on my Reverb G2. I noticed a massive frame drop on the few times it didn't crash. Also using FPSVR on Syria map was impossible. Game would freeze or fps would dive below 10. I rolled back to Nvidia driver 446.14 and all problems were gone.
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I uninstalled Steam VR and WMR for Steam VR. Did a repair on DCS. Installed everything again. Seems to be ok now.
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That did not change anything. Tracking is working fine in other games.
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No room boundaries. Using it seated only.
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Lights are ok. I re-centered several times. Switched between beta and stable versions of both WMR for Steam VR and Steam VR. Tried earlier build of DCS. (I am on OB). Still not like it used to be.
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Anyone having tracking problems lately? Tracking is very “jumpy”. I checked with other games and they are just fine.
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Turn off object shadows. They are a real FPS killer for the Syria map. You will still see ground shadows cast by mountains and hills.
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Since last weeks update I get flickering during night mission with anti collision lights on. Do you encounter this as well?
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I run a 2080ti and an i7 9700k @4.9 GHz. motion reprojection is set to auto, but motionvector is fine too Steam VR SS 130 and DCS MSAA 2x This gives me the best setup. I can run SS150, but I prefer smooth over sharp.
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Never mind....I unplugged the headset and after that it was back to normal
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Reverb stuck at 60 fps Hi guys....weird thing just happened. Although Motion Reprojection is enabled I get 60 fps in DCS. Indicator shows green meaning the Reverb reaches its native fps. But that should be 90. Up to now I have always had either 90 or 45 fps. I uninstalled and re-installedd both Staem VR and WMR for Steam VR but no result. Anyone else having this issue?
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HP Netherlands in stock
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That person later corrected himself. The low fps was caused by the selected shadows. With shadows off he could get “rather high” settings
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Game crash and slow frame rate in Epsom campaign
motjoo replied to motjoo's topic in Problems and Bugs
I have 16 gb ram. The SSD is set as the first drive. Epsom is running ok now. No more game crashes and framerate is good enough. -
Game crash and slow frame rate in Epsom campaign
motjoo replied to motjoo's topic in Problems and Bugs
Installed game on SSD. Big improvement. Playing Epsom campaign the game needs to be installed on SSD. Thanks SiThSpAwN for pointing me in the right direction. -
Game crash and slow frame rate in Epsom campaign
motjoo replied to motjoo's topic in Problems and Bugs
drivers are up to date. Increased memory to 16 Gb but same problem. Graphics are set to low already. game is running of hdd. I do have an ssd. Might have to switch the game to ssd. -
Hi, Both DCS World and DCS 2.0 run perfectly fine on my pc. NTTR and Normandy as well. Only when I start the Epsom campaign the game will either crash or have such a slow framerate that it becomes unplayable. Any help is appreciated. DxDiag.txt Logs.zip
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Solved! In settings I was still in "game avionics mode" but not in "game flight mode". I unchecked "game avionics mode" and now its working fine. Nosewheel steering and engine idle/off working fine too.
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No mods. Same goes for keyboard input. I will have a go at resetting. Nosewheel steering and engine off/idle inputs are not working either.
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When I trim the a/c (on the ground or in the air makes no difference, sim or game mode neither) the trim will continue to its full down or full up position. Opposite trim will only reverse the action. The trim will keep moving until it reaches the limit. This happens only since yesterday.
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Good tip. In sim mode it works ok. Game mode seems to work fine too except for this rolling backwards problem.
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This is what actually happens when I select ramp start. No way to stop it.