-
Posts
228 -
Joined
-
Last visited
-
Hello. I have made an AI JTAC using Lua scripts. It all works great and adds a lot of functionality over the in game JTAC(Wags). I am trying to get targets loaded into the CAS page with as much automation as possible. The JTAC creates a mark point on the F-10 Map named "#TP1" but this cannot be loaded into the CAS page. if the player creates a mark point on the F-10 Map named "#TP1", this can be loaded into the CAS page. Just wondering if it is possible to load a mark point added via scripts?
-
May I ask approximately how many gigabytes the Afghanistan map will be at EA release? I may need to get a new SSD.
-
F-15C Aggressors ACM Campaign
Avalanche110 replied to Sabre-TLA's topic in F-15C Aggressors ACM campaign
Great to see another Maple flag campaign. I have enjoyed them all immensely and I am sure this one will not disappoint. -
U.S.A.F WEAPONS SCHOOL
Avalanche110 replied to Avalanche110's topic in User Created Missions General
Hello Flyingcoffin. You can download the latest version from the link below. I have updated it for compatibility with DCS 2.9 https://www.digitalcombatsimulator.com/en/files/3313504/ Unzip the folder and add it to USERNAME\SavedGames\DCS World\Missions\Campaigns. It will then be available in the campaigns list under MyCampaigns -
Deleted App data folder and ran the same mission 3 times. On each attempt, certain controls became unresponsive. This is not as dramatic as falling through the floor but does illustrate the desync issue. As an example, the APU switch became unresponsive to mouse clicks and key bindings. The switch animation did not occur but the Click noise from the switch could be heard. on 2 out of 3 attempts, I lost all axis commands, so L&R throttles and stick would not respond in the sim. I opened the Controls menu, and all Axis commands registered normally in the controls menu. I replayed all 3 tracks and the desync does not occur in the tracks. I honestly would not bother pursuing this, but its been going on for over 2 years and would be good to nail down what's going wrong. Next, I will record the flight on OBS so you can see what's happening as it doesn't seem apparent in the track files. Track 1.trk Track 2.trk Track 3.trk
-
Since my previous post, I did a slow repair and made sure their was nothing in the SavedGames folder that shouldn't be there. I was able to reproduce the issue on first attempt. Client aircraft fell through floor of Nellis air force during cold start. Attempted to Save Track file, an error message Popped up saying it could not recover file from appdata, or something to that effect. I have attached, the logfile and TACVIEW file that shows player aircraft at -10,000 feet. I am going to delete the appdata folder and try again. FAULT-dcs.log Tacview-20231023-172613-DCS-RedFlag_v0.8.zip.acmi
-
This concern had become far less frequent over the 2 years since this post was first published. However, from time to time it would randomly occur. However since 2.9 dropped, I am noticing it frequently now. While cold starting an aircraft, controls become unresponsive. On one occasion, Players aircraft fell through the earths crust and plummeted downwards. While Taxiing to runway, aircraft controls became unresponsive and aircraft slowly levitated off the ground. This issue only occurs when running Lua scripts (That I am Aware of). I ran the same mission and removed the lua scripts and their were no abnormalities. Some instability is expected when a huge update like 2.9 is released. I will post tracks as they become available.
-
I had similar issues to what your describing. I found the only way to prevent it is to use the frame rate limiter in OpenXR toolkit. I have it set to 90fps (same as Pitool) and no longer experience the stuttering home screen, or stuttering when in game. If your unfamiliar with what I'm describing, Id be happy to walk you through it.
-
My 3090 Settings for my G2 (2.7.11)
Avalanche110 replied to speed-of-heat's topic in Virtual Reality
Thanks, I'll try it with Hyperthreading enabled. -
My 3090 Settings for my G2 (2.7.11)
Avalanche110 replied to speed-of-heat's topic in Virtual Reality
I have had Hyperthreading turned off for as long as I can remember. Just wondering what the general consensus is regarding Hyperthreading On vs Off. Thanks -
The AIRBASE name is the ships UNIT name from the mission editor. i.e A2ADispatcher:SetSquadron( "KUZNETSOV", "KUZNETSOV_01", REDFOR_NAVAL_A2A_DSIPATCHER_TEMPLATE, 6 )
-
Hello, I would like to request a new Callsign be added for aircraft groups --CYLON-- It was used by RedAir in numerous REDFLAG exercises circa 2002 to 2006. Also its just cool. I have attached a recording from a red flag exercise, the Cylon callsign can be heard around the 4 minute mark onwards. So Say We All 316p209052002am.ogg
-
Mike Force Team started following Avalanche110