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Sc00t

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  1. Thanks, Flappie! Great catch. And thanks for reporting. I don't think I would have thought to check that. I'll allow external views until the fix is in as a workaround.
  2. Thanks for the reply. Good catch. I deleted the carrier group, saved, added just the Stennis, and enabled Airboss & LSO, but I'm still seeing the issue (updated mission attached). Any thoughts? training.miz
  3. This is kind of a weird issue and I'm kind of a noob. I host a small private server to play with friends. It's mostly just for multiplayer training and practice. The scenario that I'm building is mostly land-based, but I decided to add a carrier for the fun of it. The carrier appears to behave normally, except I can't spawn as the Airboss or the LSO. Both positions are selectable, but when I attempt to spawn, nothing really happens (screenshot attached). nullWhen I make a new mission with nothing but a carrier, and I make sure that Airboss and LSO are enabled, I can spawn as either position without issue. Something in my mission (attached) appears to be breaking the functionality of both, and I can't imagine what it would be. It feels like it might be a bug. training.miz
  4. Thank you for the detailed demonstration. I removed autoexec.cfg when creating it didn't resolve the issue. My current firewall allowances are TCP/UDP 10308 & TCP 8088. Does the file transfer occur over a different port?
  5. Thanks for the reply and the explanation. The part that confuses me is that it's a gigabit connection and there are only two clients. Even if it was truly limited to 2 megabits and the file was 7 megabytes it should take just under a minute to transfer to both clients. What is the default transfer cap? And can it be modified?
  6. I'm hosting custom missions that contain custom assets on a dedicated server. The file sizes range between 7-11 megabytes. Everything seems to work okay, but the file transfers takes several minutes, even with only two clients. The .miz file already exists on my PC, but the file is re-downloaded anyhow. I've compared what's on the server to what's on my client and the two files appear to be identical. When Googling, I mostly found old results that referenced the creation of an autoexec.cfg and including something along the lines of: net.download_speed = 262144 net.upload_speed = 262144 It looks like this might have been deprecated. I attempted it anyhow, but didn't see any difference. If anything, it appeared to make it worse. Is there anything I can do to speed up the transfer or skip it altogether?
  7. It's game breaking for me. If my game isn't full screened I'm capped at 30 FPS.
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