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RUNEofORM

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Everything posted by RUNEofORM

  1. real world flying aside. DCS is a program after all and subject to lazy coding. A-10cii flight model just lists changes from the A-10c flight model. And that just list changes from the A-10a flight model. They all expect to be ran after a-10a lua gets loaded. If you look at the a-10a flight model you will see that its empty weight is a good 1000 kg under what it should be. If you bump that up to what it should be you will find that all A-10cii now feel like it has some mass to it and no longer affected by wind and such. trim now works much more fine tune. You still have to trim plane but once you find the sweet spot for your stores it will fly level easier. This brakes IC but I do not do multiplayer so do not give a F. I have come to be used to this from ed. If you want to try it out just go to DCS World OpenBeta\CoreMods\aircraft\A-10a.lua look for the two places in the file that talks about empty weight. bump it up to 12700 in each spot. After saving backup. I just add a -- note with original values.
  2. real world flying aside. DCS is a program after all and subject to lazy coding. A-10cii flight model just lists changes from the A-10c flight model. And that just list changes from the A-10a flight model. They all expect to be ran after a-10a lua gets loaded. If you look at the a-10a flight model you will see that its empty weight is a good 1000 kg under what it should be. If you bump that up to what it should be you will find that all A-10cii now feel like it has some mass to it and no longer affected by wind and such. trim now works much more fine tune. You still have to trim plane but once you find the sweet spot for your stores it will fly level easier. This brakes IC but I do not do multiplayer so do not give a F. I have come to be used to this from ed. If you want to try it out just go to DCS World OpenBeta\CoreMods\aircraft\A-10a.lua look for the two places in the file that talks about empty weight. bump it up to 12700 in each spot. After saving backup. I just add a -- note with original values.
  3. You can alternate from adding and zeroing out the mass. Nowadays I have my AI units get heavy when they go hostile with enemy in the detection zone. But as soon as enemy is out of that zone the AI go back to Hold and the cargo gets set to zero. That way AI planes are not crashing into the ground as much.
  4. Sorry have not been on forum in some time. A better way to do it is use the "Set internal cargo for unit" trigger command. Same thang as doing it the script way but its a command now.
  5. Well I do not know some times. DCS can be so picky with loading. So I moved the CTLD loading farther down on the stack and added a few more seconds to its load time. Now CTLD works fine with the save mission function. So now I have a continuable mission with mist, pretenseGCI and CTLD all working. Its a Golding age for DCS solo play.
  6. It will work with mist and pretensegci. so that's at lest something. Can still have auto gci and random location for units.
  7. So having issues with CTLD and that new save mission function in DCS. Can start a mission that is using CTLD just fine but any save of that mission post start is unplayable. At lest for me DCS locks up on first few seconds of loading it. Any Idea if this is fixable?
  8. I got it working just now. I redid how I was loading mist. Issue I original had that was making me question how I was doing things was non of my tanks where showing up in game. After this last patch one of my mod units was some how affecting almost all my other available ones. Removed all my mod ground units and planes from save games folder. Fixed that issue
  9. I normal use it all the time also but this is what I am getting now.
  10. after the last patch I can not get mist respawn in zone to work. Trying to put it in just like I have in the past and keep getting a error.
  11. I am going to backup my old F-5 folders to other drive before getting the remaster so I can compare things better. I want to take a look at FM entry and art files before and after remaster. Ill take some same position screen shots before and after also. I see a lot of people just showing off the new cockpit without a old one to compare to.
  12. Was the pilot in first person not their before? I also never use it as it gets in the way of seeing things. But I do not have the remaster and I now have first person pilot model. I was getting the impression that that was going to be a remaster thing.
  13. make sure to add some ground radar and/or some AWACS planes for each side.
  14. in your mission. put in a trigger that is at mission start. have first line be run script file PretenseGCI.lua. After that add a run script and have it say GCI:new(1) and a second that says GCI:new(2). It needs to be at mission start. let me see if I can take some screen shots and post them.
  15. I do not use "once" triggers all that much. "switch condition" is more better for things like this. "once" triggers are good for things with a set time table. But if it works it works.
  16. DCS patch screw up Mist? Got all sorts of random issues now. Things no longer working for Red side but will for Blue. AutoJTAC no longer works like it used to.
  17. So AutoJTAC script is acting buggy now. Red JTAC units only work but autotarget themselves. Blue JTAC units continue to look for targets even if they are right next to one. Lastly target Info from Red and Blue JTAC units only show for Blue player not for Red. Was all working before this last patch. Any Ideas how to fix it? I am no mod maker only user.
  18. So recently a video comparing DCS AI to older titles popped up in my feed. Yes it had valid points. But I did make a mission using all my normal mission tricks to give a better Player vs AI experience. Its set up as a in air spawn with 2 marked zones. Each zone will spawn in a MiG29 or MiG23. Each AI plane was set up a clean slate. No default advanced settings. I tacked on vision and radar trigger zones to each. AI planes will be in a constant switch condition search. If no enemy is inside vision or radar zones then they will stay or revert back to a weapons hold. If you find your self inside the detection zones for long they will react switch to weapons free and engage. This very much replicates what you would get with a human player. That switching from weapons hold to free and back again will brake up the AI logic some. To address flight model imbalances from Player plane to AI plane. I have tacked on sandbag (upping the internal cargo weight) to the point of max take off weight. This trigger event activates as soon as the AI switches to weapons free. I added auto GCI thinks to PretenseGCI now that I figured out how to use it. So soon as you start make sure to go into F10 and set you warning distance. I did not add all the posable player planes If you want to add your fav one feel free to do so. Nothing script wise it player plane specific. I also did not use any mist or moose in this. Its all normal DCS scripting and mission editing. This is a example only to show what can be done. Look at it. Take it apart and use what you like for your own missions to better you flying experience. 1v1 AI test.miz
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  19. After work I fixed the random spawn location. So here is a example of that for you to use and copy. Note that the SAM site will spawn in random location within the random zone. And that the tree remove zone will clear out any map objects around SAM site units. I recommend doing this extra step when ever you use random location spawning. I can do a step by step slide show tutorial if some one wants. This stuff can get confusing if your not used to doing a lot in mission editor. SAM random respawn example.miz
  20. A quick example to use. Was going to add the random spawn location in zone but was having a script issue. No time before work so I removed that part. Used the free plane and map so should be usable by everyone. Just spawn in and hit the menu option in the F10 for SAM respawn. you get a message each time you reset it. SAM respawn example .miz
  21. Now if you just want to reset a unit fresh instantly. You can use the respawn unit mist script and link it to a F10 menu option. mist.respawnGroup ('group name' , true) link that line to a switch conditions flag change and a add radio menu and your all set. just keep respawning the unit group over and over. No need to restart mission.
  22. Think I remember some one saying that SAM launcher will only reload after its empty so for some sites that like to alternate from one launch to another you may not get any reloading for some time. But when you think about it how long would it take for a crew to reload a site in real life?
  23. I figured it out and I truly am dumb.
  24. If they all fit in a given theme then that is a good added touch. I make lots of missions form myself and do just that.
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