Yeah, they're still not oriented correctly in ST but they at least work as far as the laser pointer and clicking what I need to click. And there's no way to remove Open XR in MT since it's coded to use it by default and I'm not aware of any switch to turn it off. My point was to provide insight that it appears to be a change with regards to the Open XR runtime that is related to the broken VR controllers. ED may know it already but I figured I would share what I discovered.