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Squidly

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Everything posted by Squidly

  1. Yeah, they're still not oriented correctly in ST but they at least work as far as the laser pointer and clicking what I need to click. And there's no way to remove Open XR in MT since it's coded to use it by default and I'm not aware of any switch to turn it off. My point was to provide insight that it appears to be a change with regards to the Open XR runtime that is related to the broken VR controllers. ED may know it already but I figured I would share what I discovered.
  2. Hey BIGNEWY, I don't know if anyone has given any details but just wanted to pass along that I can recreate the missing hand controllers in Single Thread with my Rift S by using the --force_OpenXR switch when launching the single thread exe. Otherwise the hands are visible in ST.
  3. I'm having the same issue (Rift S)
  4. HB_F14_EXT_04.psd on the google drive seems to be missing several critical layers for the texture. @ensamvarg
  5. The laser point that comes out of the VR controller (Oculus Rift S) to manipulate menus and cockpit components changed angles with the last patch. It now points ~10 degrees inward which makes it very frustrating and sometimes uncomfortable manipulating items in cockpit. If I recall this happened in one of the 2.7 updates and was corrected in the next fix patch. It would be nice to get this set back to what we were accustomed to.
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