

Tea-Pig
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Everything posted by Tea-Pig
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@Razgriz10 You just need to reverse the FFB direction for the Y axis in the DCS controls menu.
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For me, I think the way this is handled in the FW190 is good. You can stick your head through the glass without restriction but a load of wind noise appears just just before you meet the glass. It gives some awareness that the glass is present without a jarring stop on the head movement.
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Ok, so maybe just me then. I can't see it being a problem with my system as it doesn't happen with any other plane. Track attached. Corsair-FFB-twitch01.trk
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Thanks to M3 for making the effort to implement force feedback on the F4U. However there appears to be a bug in that the stick kicks once every 16 seconds when the engine is not turning. This can be observed in any of the cold start instant action missions. The kicking seems to go away as soon as the engine starts but returns when it stops, including in the air after the engine has seized (which seems to happen to me quite often). Also the frequency of the stall buffet seems very high to me. It doesn't really feel like a turbulence effect, more like a buzzing vibration. Great if you're a lonely lady but not so good for a pretend warbird pilot. Both of these issues observed on a Moza AB9 in Direct mode and on a Sidewinder2.
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reported Extreme oscillations in motion after shuttle hook-up
Tea-Pig replied to BrassEm's topic in Bugs and Problems
I'm sure @BIGNEWY is one of the good guys and makes our case admirably, but the five years speak for themselves. -
Extreme oscillations in motion after shuttle hook-up
Tea-Pig replied to BrassEm's topic in Bugs and Problems
I now have a button on my HOTAS mapped to mute the rig movement which I press before hooking up and release just before the Shooter enables the launch. It works, but it's a bit of an immersion killer. Such a shame to have to do this because being fired off a carrier should be one of the best motion rig experiences, but with this thread now being over five years old, it seems clear that ED have zero interest in fixing the issue. -
That's an interesting nugget of information. At last the Moza might start to significantly outperform my old Sidewinder. While it is good that that Moza are clearly making an effort to improve things, it shows just how big a mountain they have to climb when such fundamental bugs are still emerging at this stage in the product life.
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DCS (and IL2) already supports native FFB via the old Microsoft protocol, although not all mod developers have bothered to use it. If you have an old stick like a Sidewinder2 it works very well on the warbirds and helicopters and some jets. These old sticks just take the FFB data from the game and that's what you feel. There's no fancy driver software to let you tweek and fiddle, and if the game doesn't provide good or any FFB data (I'm looking at you MSFS) then your experience is going to be disappointing. The Moza stick tries to overcome this limitation by not only reading native FFB data, but also reading general telemetry so that it can create its own effects at appropriate points in the flight envelope. It can make the stick vibrate when the guns are fired, or make it kick if the plane hits turbulence (or the ground) etc. Most of these effects are just a bit of candyfloss really, but they can add something when added to the native FFB. Unfortunately the Moza software just isn't very good at any of this. It's telemetry generated effects are generally just crude buzzing or robotic wobbles and its rendering of native effects is just far too weak. I don't understand why they made such a lovely stick with beefy, powerful motors and then made so many of the effects so weak and feeble. And of course the effects disappear completely when the software crashes or disconnects in the middle of a flight. I think the best thing Moza could do would be to open source the protocol for driving the stick and allow Github to do its stuff, but I don't think that's going to happen. Most of the discussion on the Moza Discord and most of the development effort seems to revolve around just auto matching profiles to aircraft rather than improving the reliability or effects quality. I would suggest that anyone considering buying an AB9 has a good read through the Discord channel first.
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As @Aapje has said, the buttons and axes all work, and indeed the numbering is even the same, so in DCS you can just copy the Virpil column into the Moza column for each aircraft and you're good to go, but I would think any fancy programming you've got in the Virpil app will be lost unless the app can recognize inputs from other brand joysticks (the Virpil joystick tester app can). You could re-create your mini stick program in Joystick Gremlin for any brand of stick. Of all the flightsim stuff I've bought in recent years (and that's a lot), the Moza stick is the only thing I regret buying. It's a lovely piece of hardware but the software that drives it is truly terrible. I think that most of the glowing "game changer" reviews around the web are by people raving about the concept of FFB rather than the Moza specifically. My experience is that the Moza is only a slight upgrade from an old Sidewinder 2 which you can still find on Ebay for a tenth of the price.
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Extreme oscillations in motion after shuttle hook-up
Tea-Pig replied to BrassEm's topic in Bugs and Problems
Further update: I've done some more launches with the Hornet (Damm, that nose wheel steering makes life easier!) on the George Washington. Mostly ok, but at least one launch has had the shaking, so the Washington/Hornet doesn't seem to be totally immune. -
Extreme oscillations in motion after shuttle hook-up
Tea-Pig replied to BrassEm's topic in Bugs and Problems
OK, so I figured out the Hornet enough to taxi and launch. Tried the A4 on the Washington again. Shaking present. Changed plane to Hornet. Did several launches all with no shaking. Changed carrier to Roosevelt. Shaking returned. So it would seem that whatever fixes things on the Washington for the Hornet doesn't work for the A4. -
Extreme oscillations in motion after shuttle hook-up
Tea-Pig replied to BrassEm's topic in Bugs and Problems
Yes, I've wondered about this too. I've mentioned it on their Discord in the hope it will help someone dubugging. I will have a go at trying the Hornet. Can't be that hard to figure out but I'm WW2 guy really. Multi function screens? WTF are those for... -
Extreme oscillations in motion after shuttle hook-up
Tea-Pig replied to BrassEm's topic in Bugs and Problems
Here you go. Mover grab and mission file. Maybe it's because I'm using the A4E. I could try it with the Hornet if I can work out how to drive it, (bought ages ago and never flown. Major buyers' remorse lol) A-4E-C Carrier Land Practice.miz -
Extreme oscillations in motion after shuttle hook-up
Tea-Pig replied to BrassEm's topic in Bugs and Problems
For me, CVN-73 is just the same as the rest of the supercarriers. They all have the same shaking. Maybe 1 in 10 hook ups will be ok. -
Community A-4E-C v2.3 (May 2025)
Tea-Pig replied to plusnine's topic in Flyable/Drivable Mods for DCS World
Thanks to all responsible for the new version of this fantastic mod with the wing fold trick. Now I can enjoy being directed around the carrier after landing. So far I've been directed to park in the island, on top of a another plane and off the stern of the ship. These directors are not the brightest cookies in the jar. -
I've got an Alpha grip on mine and everything works properly so you should be fine.
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My opinion after a couple of weeks with the Moza unit is that while the hardware seems really, really nice, the software is pretty much useless and thoroughly spoils the show. In DCS, assuming you manage to get the software installed and it doesn't crash regularly, the experience is not too bad as the stick manages to reproduce DCS's own FFB effects quite well, although any additional "telemetry" generated stuff is very underwhelming. In MSFS, which doesn't make its own FFB effects, the Moza telemetry effects are crude, robotic and so weak they're usually often barely noticeable. And in IL2, which is not fully supported yet, the Moza can't even replicate IL2's own FFB effects properly. Youtube is full of glowing reviews for the Moza stick but I think most of these reviewers are raving about the concept of FFB rather than the Moza experience in particular. For me personally, I was having a better experience with my old modified Sidewinder than I am with the Moza, which might well have date with Ebay in it's future.
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I just start up all the various programs I need to fly (I have a lot) including a DCS launcher, put the headset on and just peek under it for the final "Start game in VR" click. I guess it's a bit clunky but it's better than being pestered about controllers all the time when you're flying.
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I used to have this controller problem until I discovered you can turn them off by holding the menu button on each controller for about 10 seconds. I've not felt the need to turn them back on for nearly a year now.
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How do people here feel about the strength of some of the 'Telemetry' generated effects, particularly the stall buffet? The 'Direct' effects from DCS are great: a typical warbird stall will have my whole rig shaking with the stick, but when trying to replicate that for a plane with no FFB implementation using Telemetry, even with all the sliders maxxed out the best I can get is a barely noticeable twitching.
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Info for anyone installing the Moza base: if you have V-joy installed there appears to be some compatibility issue with the Moza app. I found it necessary to open the V-Joy config and switch off all FFB settings (they seem to default to ON). Before doing this the Moza software would not reproduce any 'Direct' effects and only the 'Telemetry' generated effects would work.
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Thanks for the confirmation that there is some sort of bug @NineLine. The best track I can give is the one I posted earlier and is repeated here. It's short and sweet: failure with all the usual symptoms at about 17 seconds in. I have others, but since the track recorder isn't very accurate it's a lottery whether it will get to the engine fail before being shot down by AI doing something completely different to when the track was recorded. I've had failures at full throttle with MW50 and at under 2500 rpm loitering throttle. I have not been able to see any definite pattern, although cruising at moderate throttle following a period of full power dogfighting seems to be a common failure point. It starts with a momentary power loss (which I can feel in my motion rig) which triggers the oil to overheat suddenly, and the engines dies shortly after. 1.trk
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Yes, still bugged here too. Momentary drop in RPM/power and then the oil immediately overheats. Throttle setting and engine use seem not to be a factor. If I'm at high altitude then I can glide for a considerable time after the engine quits but the oil temperature never drops. The MW50 breaker thing I mentioned above is not relevant and seems to have gone back to normal. Maybe I had some spurious keybinding. I have a dual throttle and seem to get just about tolerable reliability by binding the cowl flaps to the second lever so that they open as the throttle is increased, but it might just be placebo effect. I doubt if we'll ever see a real fix for this. ED have had several apparently half-hearted attempts, and we all know where their real focus is. Perhaps the best we can do is consider it "historically accurate". Engines built with slave labour probably weren't very reliable. At least the A8 is vaguely usable again as long as it's in bright sunshine. Another half-hearted fix it seems.
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Community A-4E-C v2.3 (May 2025)
Tea-Pig replied to plusnine's topic in Flyable/Drivable Mods for DCS World
Regarding the TACAN, I've not seen it mentioned here but it has been discussed on the A4E Discord page. Apparently a recent DCS update broke it. There is a replacement LUA file published on the Github page which fixed it for me. https://github.com/Community-A-4E/community-a4e-c/blob/develop/A-4E-C%2FCockpit%2FScripts%2FSystems%2Fmission.lua -
Not feeling hopeful now. Another failure and track attached. The failure event starts just about 10 seconds into the track. The rear fuel tank light flashes and there is a momentary drop in engine RPM. The oil temperature immediately starts to climb and engine is toasted shortly after. 1.trk