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Redeye

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Everything posted by Redeye

  1. Again, great video and can't wait for more from the VBA. Your video created quite a buzz around the community. Good stuff. Kwibi, you did a great job flying Fat Albert to start the show.
  2. That was some smooth flying! Really enjoyed watching the video and looking forward to your next production.
  3. Some ingame ideas to check before you adjust your cougar! See that both engines are spooling up. As they reach 70% make sure your throttle is at idle position. Also check the altitude hold, speed hold or autopilot is not on.
  4. rgr that. Alt-J allows your to take control of the AI aircraft during a mission. (not a track) OK, i found out that the ctrl Q allows you to take control in the training tracks only.
  5. To anyone who can answer. What is this keystroke for? It doesn't work for me! Ctrl-Q = Take control in the track.
  6. The video was a joy to watch Andrew McP. You did a very good job. The pilots are an inspiration to formation flying. Takeoff, gear up and into a loop!!! Very nice, impressive flying.
  7. Yes, you can fly wing. Make a mission with one aircraft flying across the country.( straight line with few steerpoints). Set the AI pilot at expert level. Leave his fuel alone. Adjust his altitude say 3000 and speed at 350. Then add second aircraft matching the steerpoints and set the pilot as client (you). Also set your fuel load at 20% and select unlimited fuel in the options. You must start in the air, place the AI aircraft icon just ahead of yours on the map. Now when you start the mission you will be airbourne just behind the Lead AI aircraft. Hope this helps.
  8. Thank you very much Shepski. I just tryed it....thank you very much for this information. This is going to make formation flying much more fun for a lot of pilots i fly with. Can't wait to share this information with them. Thanks to KoustA for answering my post and hope he understands my different views. I like the effect also but not for formation flying. We all learn't something which is what we do together. Thanks again to everyone. Config/View and look for cockpit.lua , open with notepad and find CockpitNyMove = true Change true to false and then save.
  9. The following was posted by Shepski on the UBI bugs forum. A link to the thread is in my first post. -------------------------------------------------------------------------- RE: F-15C aircraft bounce What you might be seeing is the pilot inertia that was added in late beta. As you pull back increasing G's the pilot's view drops down and as you release the G load the view will move back up simulating the pilot movement in the cockpit under G loads. This is something the community was crying for during development BTW. I asked for this to made an option for the patch so we'll have to wait and see. Shepski Known as Stinger in a past Flanker exisitence... --------------------------------------------------------------------- Shepski, any news on making this an option? Thanks in advance
  10. Thanks again KuostA for your thoughts. There is NO big pull, NO high AOA, NO close to stalling. We fly the same proflies as the Thunderbirds, in fact i have flown with them and still see the effect in my plane as well as theirs. Please, can any DEV's post their thoughts? I respect KuostA post but I have a different view. His post makes me wonder why was this effect was not put into the roll axis to? You know, bank left, head goes right? Kinda like Ctrl F1 (natural head movement) which will actually turn your head in the direction of the turn. By the way, how many pilots fly with natural head movement? Does anyone use it while flying formation? Why? Not just head bounce in the jet. 1) Check the pitch bounce effect in outside view. Look at the side profile of the aircraft and pull 2G and release the stick. The nose of the aircraft bounces to? You would think it would rise up and plane, but it actually bounces. 2) While your there, check the roll axis in outside view. Look at the front profile and watch the wings as you bank, now imagine if this bounce effect was added to the roll axis! Please note how the wings react to your roll axis impute, smooth and precise to the amount you impute. This is how the pitch axis should be, smooth and precise, especially for formation flying. I believe many pilots are simply use to this added realism effect and unknowingly fight the pitch impute to stay in formation. I would love to see the Thunderbirds produce their next movie without the pitch bounce, they would notice a huge difference having smooth, precise control on both axis. Remember, we don’t want to take anything away, just hope it could be made an option. Thanks for listening.
  11. I was told to post my question over here but i'm not sure if i'm getting to the people who could answer my question. Can anyone point me to the right group or person? Thanks
  12. Hello everyone I am flying formation with the FreeBirds Aerobatic Formation Team which started up just over a month ago. I have noticed that the F15C has a bounce effecting the nose of the aircraft and the pilots head. I found this thread on the UBI site. http://forums.ubi.com/eve/ubb.x?a=tpc&s=400102&f=17610606&m=61710916&r=71710916#71710916 I was wondering if this effect could be made an option. Just like the Ctrl F1 will give you dynamic head movement. We don't wish to take anything away from those who like the effect but formation flying becomes difficult with it. If possible, could this effect be made an option? Thanks in advance.
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