Thanks again KuostA for your thoughts. There is NO big pull, NO high AOA, NO close to stalling. We fly the same proflies as the Thunderbirds, in fact i have flown with them and still see the effect in my plane as well as theirs. Please, can any DEV's post their thoughts?
I respect KuostA post but I have a different view. His post makes me wonder why was this effect was not put into the roll axis to? You know, bank left, head goes right? Kinda like Ctrl F1 (natural head movement) which will actually turn your head in the direction of the turn. By the way, how many pilots fly with natural head movement? Does anyone use it while flying formation? Why?
Not just head bounce in the jet.
1) Check the pitch bounce effect in outside view. Look at the side profile of the aircraft and pull 2G and release the stick. The nose of the aircraft bounces to? You would think it would rise up and plane, but it actually bounces.
2) While your there, check the roll axis in outside view. Look at the front profile and watch the wings as you bank, now imagine if this bounce effect was added to the roll axis! Please note how the wings react to your roll axis impute, smooth and precise to the amount you impute. This is how the pitch axis should be, smooth and precise, especially for formation flying.
I believe many pilots are simply use to this added realism effect and unknowingly fight the pitch impute to stay in formation. I would love to see the Thunderbirds produce their next movie without the pitch bounce, they would notice a huge difference having smooth, precise control on both axis.
Remember, we don’t want to take anything away, just hope it could be made an option.
Thanks for listening.