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S77th-Beast

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Everything posted by S77th-Beast

  1. Possibly and additional 'yardstick' - Timing. How close waypoints are hit, at the target waypoint. Just don't ask my how you'd do that just yet - an observer? Check-Six
  2. 3 times, the initial install (should that count :) ); once for each patch ( 1.01 & 1.02), so as to start 'fresh'.
  3. Don't really have an answer as I spend 90% of my time in the no-turning, lead-sled SU33. Is this in the context of a 'guns only' fight? Are you heavy at the time (gas, weapons)? My experience in the turn fight arena is that the -15 is the hardest to beat. It, as modeled, seems to have more available power at a given speed/config, which allows me to make minor errors yet stay in the 'saddle'. Now, if the SU has R-73's it's diff since it can employ them earlier via the helmet-mounted sight. Two-circle fight would seem to make things worse (for the -15) since you'll have more separation when the SU has a shot, possibly giving the R73 a better chance. However, according to this: http://www.simhq.com/_air/air_097d.html ..you're not going to out-turn a -27. Ever. Assuming you're flying against your clone. Not sure how the author came up with the data however - and he seems not to delve into the slow-turn side of the envelope. You have me curious now too :) Check-Six, S77th-Beast
  4. >>> I think that generally, people are too obsessed with what could cheaters do, which is counter productive, especially in given case. LOMAC is already 'too open' to be a secure. Why limit our creativity when nothing will be gained by i >>> Ah yes. Agree. I find myself getting carried away with this..."I should implement this so <they> can't do that, or this, etc, etc". Suppose the most productive route is to add what capability you can so as to monitor things for cheaters. Check-Six
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