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RedHot

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Everything posted by RedHot

  1. thks guys. Good advice. A little surprising that ED have formal support in DCS for VRfree when it semes like the product is not mature enough for the market, and basically no where to be found. I´ve looked at some YT videos about Leap Motion and it looks like it has some limitations. Spesifically when u grab the hotas with your hands….. Since 2.8 my Vive VR hand controllers cause my hotas stick to act kinda crazy -flickering back and forth. So, I need to turn them off to be able to fly the jet, leaving me with the mouse to interact with the cockpit. This is a step backwards in realism and also very annoying. So, I have to find an alternative solution to the VR hand controllers to interact with the cockpit
  2. Xmast is comming up and I wanted to treat myself with a pair of the Sensoryx VRfree consumer golvesystem for my F18 setup. However, I cant seme to find a shop which sells them. Can anyone help here ?
  3. I have exactly the same issue with the Hornet. Makes VR unplayable. Using the mouse is just not the same as using hand controllers to interact with the cockpit. This happened after upgrading to 2.8. Any tips for resolution comes highly appreciated
  4. This happened just after the upgrade to 2.8. When hand controllers are enabled in VR, the stick is flickering, and takes very intermediate and staggered input from my HOTAS stick. It is not possible to fly the plane using the HOTAS. When I disable hand controllers, the flickering stops and I can use my HOTAS stick just fine. This means that I have to change the way I am operating the cockpit from using the hand controllers, to using the mouse. This is a less realistic way of flying in VR, and also really annoying. My HOTAS is Thrustmaster Warthog stick base with a F18C Thrustmaster Stick. My VR is the VIVE PRO set
  5. I have the exact same issue. It occured right after the upgrade to 2.8. When VR hand controllers are enabled, the stick is flickering and the input from my HOTAS stick is staggerd to an extent where it is not possible to manouver the plane. I have been using hand controllers in VR for a long time to operate buttons and switches. Now I have to start using the mouse, which is not realistic. So, If anyone have a fix for this, it would be much appreciated I use a Thurstmaster Warthog stick base, with a Thrustmaster F18C Hornet stick. My VR headset and controllers are the VIVE Pro set.
  6. Thks for responding. After posting the problem, I re-installed the Steam open-beta-public version (I opted for the open beta, which did not let me start DCS, and then opted back to the open bete-public). This resolved the problem. Now the moduels are rendering properly. The vaicompro add-on also picks up the module radios, which it did not do before I re-installed the open-beta-public. So, my conclusion is that something must have been reset, when I did the re-install. Hopefully, this problem does not come back, as it prevents me from flying.
  7. Hi I am running DCS Steam open beta / public version. DCS starts just fine, but my F-16C module does not render fully. Only parts of the plane is visual. The entire cockpit and front of the plan is just not there. I have tried to adjust the graphics parmeters, but nothing seemes to help. I run a i5-6400 2,7Ghz CPU, 32 MB RAM and a GTX 1070 Graphics card PS. I tried to put this post in the bugs and problems topic, but the cloud and weather topic was the only one available
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