Rainmaker
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Posts posted by Rainmaker
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Pod is going to get reloaded during rearming. More like a DCS-ism I would say. Pretty sure all modules do this?
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TOF of last weapon release. Last weapon equals closer to target/shorter flight time.
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For the time being, you’ll likely have better luck giving them a manual impact angle instead of letting the bomb decide, use a default, or whatever the bomb does when you don’t tell it what to use.
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Guiding a bomb apparently works beyond the old setting, but the ranging number on the MPD is still relegated to the 8. Whatever range.
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IIRC, yes, once it sees the new spot, that now becomes the new target. If you cease the lase, it continues to that same spot. Don’t take that as gospel, but that’s how I remember it. The bomb necessarily always see the new spot though as it has ai seek FOV you need to abide by.
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I have seen this when trying to do ‘xfer all’ before and has been reported. Beyond that, could certainly be happening elsewhere. But yeah, a track would be helpful as there is a lot of ways it could be broken.
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Answer is certainly ‘it depends’. Beyond that, simple things like squishing a big area into a small display screen creates easy opportunities for error. Couple that together, very easy to not score hits on small targets. Even more so when you dont really have any proximity effects in DCS. Asking for direct hits on targets with that method repeatedly is setting a bar a lot higher than it should be.
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Coords vs designation and altitude errors. What you are describing would be expected outcomes when trying to hit small things with a radar like that.
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The TGP is not tied to the undesignation. You need to take command of the pod and tell it to go to snowplow/boresight in HUD, etc.
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Like 10 threads down from this one.
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4 hours ago, Nickkerkwijk said:
Is it me or does it look like the loft is not really added yet? Iirc if you go fast* in a Hornet and pull up the timer for release drops down fast, but it looks like the timer in the F15E doesnt work likt that yet
Calculated loft cues are not in beta yet. Everything that folks are doing to loft is just a crude method of using a climbing angle and the traditional release cue. The ESL will give you a loaded pull cue and will be more 'proper' for lofting.
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1 hour ago, MillKris said:
@Rainmaker there is a temp solution to fix the UFC ghosting bug.
go to : DCS World OpenBeta\Mods\aircraft\F-15E\Cockpit\UFC\Indicator\UFC_Rear_init.lua
find line : try_find_assigned_viewport("UFC")
replace by : try_find_assigned_viewport("UFC_rear")
Credits to this guy on reddit: https://www.reddit.com/r/hoggit/comments/16x8y49/comment/kctay6x/?utm_source=share&utm_medium=web2x&context=3I’ll give it a look sometime soon. Thanks for sharing that!
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Knew a few back seaters that had them many many moons ago in the -15 world. A few of them also would come back with busted nose bridges from them too. After a while, I saw none of them being used. Have heard they still do exist in the wild, but dunno how many might actually use them. Likely not many.
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2 hours ago, jaylw314 said:
That kind of defeats the purpose of the Easy Comms option?? I mean, realism but sheesh
I think it was a core DCS change a few patches back. Think it’ll still auto-tune? Just have to use actual radio selection though.
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Yep. Reported on the forums already.
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It is self-centering, and force sensing in the real bird. As above, the function is correct.
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You are guns. You need to be in MRM or SRM.
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There’s nothing to ‘fix’. It allows for well over the ‘structural’ limit before causing any permanent damage.
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8 hours ago, BigBorner said:
So were not really supposed to use it for that? Or what’s the consequence of that information?
It can be used, it’s just not going to be as point and shoot as people want it to be. Positional/altitude errors are going to be a thing unless people are through on their mission planning, etc. It has its limits on both its accuracy depending on how its used but also just in the ability to be able to accurately place the cursors exactly where needed. I feel like people’s issues will stem more from user errors than anything as they try to do things with it for which it was not intended.
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IFF modes beyond mode 4 don't exist at this time.
Not sure what you are attempting to do…
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8 hours ago, doedkoett said:
I have been playing around with the new JDAMs and I have noticed that bombs given their designation from the radar sometimes miss. Me and a friend tried to bomb four targets with four GBU-31's yesterday, and we designated the targets using the AG-radar. Out of four bombs only three were dropped as my wingman had the bug where the bomb disappears from the smart weapons page. All three bombs missed with quite a wide margin.
The mission date is set sometime in 1995, so GPS should be active, and thus also EGI which should take care of any INS drift, right? Are we doing anything wrong perhaps, or does the radar lack enough precision for this kind of work, or do the JDAM´s need a bit more polish from Razbam?
GPS should not be active in a ‘95 mission for one, so the jet is INS only. I believe the date the Zeus set is for ‘98 or ‘99. For 2, radar is inherently problematic if trying to target for JDAM for multiple reasons.
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No. Going to be a DCS limitation of how MERs operate. Its not something that’s going to happen.
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It would provide steering, its just not implemented.
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Is it possible to use VR + MFCD export together?
in Virtual Reality
Posted
Appreciate the help, but this one did not address the issue for me with my setup. For whatever reason, on my setup, it does not allow the mouse to travel down far enough to click in the lower right corner. It's not that it goes out of focus for me, it's that the render and the mouse cursor limits for whatever reason are different.