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Mach3DS

ED Closed Beta Testers Team
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  1. I'm not sure if it was noticed or not. It's not a texture problem. It's a 3D geometry issue. So everyone will have the issue. It's not a criticism, just an issue. That mod itself is awesome! I really appreciate the efforts to bring it all together! The new pods and tanks are just awesome. My only question is are the tanks supposed to have the line or are they supposed to be smooth over the top? I genuinely don't know. It could be the design. I know the Raptor obviously isn't suppposed to have it. Maybe we can get GD to fix it. I can ask.... Currently I'm just using the old model since it visually is correct. Seems like everything is working correctly?
  2. FYI, unless there is something special about the new F-22A.EDM file, I suggest using the old one from 2021. The normals are now working again in the new file BUT the model is not welded at the centerline and causes a major visual abnormality. The same thing is present with the new LO drop tanks. It causes DCS to render a shadow at a hard line instead of continuous and makes what should be a smooth surface with a hard edge. See images below. IMAGE 1 = Original 2021 EDM. You can see the nose is smooth and there is no line. IMAGE 2 = EFM v.2.1.0 EDM. You can see the hard edge which should not be there.
  3. Can I ask a legitimate question here? I'm not trying to bait anyone, or be a jerk. I'm obviously extremely disappointed with this decision as it's opening an entire host of issues which were clearly not previously thought through. Question: Who exactly is pushing for this encryption of models and textures? Surely it's NOT the devs, right? They should be fully aware that it does not protect your IP. This seems like a knee-jerk reaction by someone else who is completely unaware of how the sim software interacts with the PC hardware. This is literally only causing a problem for legitimate customers and good faith community members. You all know that right? Those tech savvy enough who could do it before are still tech savvy enough to still do it. Please take this as a frustrated but good faith inquiry from a long time supporter, customer, tester, content creator and texture artist. It's become so astonishing to me that it's gone down this road. You will literally KILL livery making for your sim. This is taking a generational step backward. That's not hyperbole. Again, I earnestly plead with ED to reconsider this ineffective IP theft measure, and just walk it back. The livery/texture community will be greatly affected by this over arching policy decision. Why? Because you're making it impractical and extremely painful to down right impossible to continue in this hobby with your future products. And frankly if this is how it's going to be in the future, then I've come to the end of my contributing rope. It's not reasonable and it's down right disrespectful to those who put it so much time FOR FREE to make your community vibrant and diverse with content - to ask them to spend 5x more time on something that will ultimately be much worse in quality. I bought the F-5E and the remastered version. I've purchased most product until now. I have been more than happy to support DCS. This makes me want to completely reconsider my future purchases and support. Respectfully, A long time customer.
  4. I got so carried away, I didn't even think of that! Hopefully we don't have a repeat of the F-5 and being unable to create high quality liveries in a reasonable amount of time and actually can view/edit core textures to make fully custom liveries at the highest quality level possible for the community! It looks phenomenal. Very excited about it. Hopefully we can paint it. It's kind of depressing to think about if it does turn out like the F-5. Finally have the first FF Redfor aircraft and it's the classic I've been waiting for since I saw the discovery wings episode decades ago. My fingers are crossed that it won't be. It would be a real shame.
  5. Thanks man!
  6. Mach3DS

    glass color

    I suspect that you didn't enable the alpha transparency and it was converted when you opened those 2 files to take the screenshots. However they look like they're identical.
  7. RELEASED! DL LINK in first post! Enjoy.
  8. Mach3DS

    glass color

    Yes sorry, what Wyvern said above. Please post pics of the files open in the editor. We need to compare them.
  9. Soooo nice! I wish ED would officially create F-16 variants. Like I would PAY for it. We need this kind of stuff as official.
  10. Mach3DS

    glass color

    Well if you took thr canopy textures from my stuff then I set the lua to have the canopy tint on by default. So that you can see it! Can you post a pic of BOTH Glass_new files? That is where the problem i think lies.
  11. Mach3DS

    glass color

    I'm assuming, and I guess it could be faulty assumption, but the glass texture posted above and the Roughmet both look correct. The format of the Roughmet has been altered from BC7 to whatever he's using now, since BC7 doesn't support the thumbnail preview (AFAIK). So I'm assuming that he exported correctly. However, for whatever the reason the actual texture image posted doesn't contain the colors needed to produce for example what he's showing as a golden aft canopy color. The Roughmet alone won't change that color tint.
  12. Mach3DS

    glass color

    Well, based on the information I can see from the screenshots, the textures you're using for YOU don't have the coloring to allow it work anyway. The Glass New texture defines the tint. Yours is white. So there's a mismatch between yours and your wingman's. The tinit needs to be enabled in your special functions. It can also be enabled by customers in the description Lua. Which it is in all my liveries. Can you post a screenshot of your Glass New texture and that of your wingman's? The Roughmet only changes the opacity of the glass not the color tint. So, it looks like the 3nd image has yellow ish tint in the glass New texture.
  13. Mach3DS

    glass color

    Hmm. Yes, go ahead and use the Roughmet I made! LOL -- Looks like your texture is all white. My guess is that when you were copying the textures in your editor you saved the wrong file as the wrong name. You may also want to check that you have the alpha channel enabled. You want yours to look like the 2nd viper pic?
  14. Made one of those a while back...before the Roughmets and normals were implemented....Keep going! We need the big 22!
  15. DL LINK https://www.digitalcombatsimulator.com/en/files/3344673/
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