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IceyJones

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About IceyJones

  • Birthday December 19

Personal Information

  • Flight Simulators
    DCS, MSFS
  • Location
    Germany
  • Interests
    Planes, Astronomy

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  1. can confirm. massive FPS drops when looking at exactly the marked area by spicy RTX3080
  2. wow thanks... very very well hidden
  3. first of all: there is no subforum here for this map AT ALL! 2nd i constantly get this error mid flight and get kicked from the servers that run it..... any ideas?
  4. re-flew this mission 2 times now. the AAR issue persists. i have never seen this issue in any other mission. i tried to send my wingman to both tankers. texaco and arco at the carrier. every time this bug. i also noticed another bug, that seems to persist. and maybe this is connected? when ingressing to the target and I go into the F10 comms menu, its like I have requested landing at the carrier?! at least it gives me the case3 options....and my wingman goes in VERY close formation (like when approaching the marshal stack) the rest of the mission. very strange. its like this command was somehow in the background script or something. i think it happened after I asked fuel state of the wingman
  5. you sure you commenced at your given time?
  6. i normally kiss off at 0.7 miles after passing the carrier and break immediately. you really need to fly a 100% correct pattern and not be fumbling around. your groove time must also be more in the 12-14 second realm to not get your wingman waved off as you are still in the FOUL area. he REALLY is flying a tight pattern and comes in quick. exit the runway immediately.... i have to rewatch a replay yet, so I don't know, now many seconds behind us the wingman starts his break, but it for sure is really quick
  7. thanks for the response. that it requires a lot of adaptions I though......it would for sure not be for free but maybe one day
  8. Since most missions in this Campaign are 2-ship flights i wonder, if one could modify the wingman to be another player, so one could fly this campaign in a multiplayer-coop-version?! Thoughts?
  9. when ingressing to the mission with my request (but that might have been a coincidence) when RTB it started by itself
  10. Well.....it checked in finally, when 2miles from madison. seems the trigger is smaller than the initial trigger for the "you can check in" txt message
  11. every time i check in or out of WP3/5 (egress to steel or ingress into TC) I'm in a fuel check loop with the wingman. it only stops at the next trigger workaround seems to be, to contact magic and request picture. then it stopped but I cant check in with magic. neither with keybind (I), or via F10 menue
  12. addition: i just realized, that in the F10 radio menu are attack options. this was not clear. it was told in the tip-text, to use normal radio menu....i thought it meant, just tell wingman to engage.... would be more clear to add "look into F10 and tell wingman its target" or something like that. so my insecure acting was the direct result of this misunderstanding
  13. another occurence in this mission. in the attack i ordered my wingman in first, because its NOT clear in the mission, who attacks what exactly. so I wanted to wait until all 3 elements are finished, before I attack myself. when I arrived, my wingman was already attacking with GUNS after his drop. i ordered him several times to to rejoin, but he never complied. i finished the fuel trucks, but he kept engaging other small targets, resulting him CRASHING in the ground..... addition 2: on the way back i get this during the intercept..... maybe because my wingman died? i have no ideanull
  14. workaround: make sure before you launch, that the 2 other elements are in the far away section of their holding pattern. then they dive down still, but can avoid the crash as the decent is not as steep
  15. hey im at 14 already and cant get it running. my wingmen (the 2nd wing, that launches before me!) ALWAYS crash into the ocean. The 2nd wing is also supposed to launch AFTER me, but they don't wait. they immediately start, leading to this problem I guess. they go into a high holding pattern and then dive down like maniacs once I'm in the air. I attach also a trak-file for this. I tried it 3 times now, and at least one of them hits the water! M14_wingmen bug.trk
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