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Roosterfeet

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  1. The included campaign isn't very good. There are numerous third party campaigns for sale that are fantastic though. Also, if you haven't tried it yet, I highly recommend Operation Bold Cheetah by Sedlo. It's free but it has paid DLC quality and then some.
  2. I just got a set of Skywalker/Orion rudder pedals and they seem pretty plug and play. Is there any actual advantage to running SimApp Pro? The pedals are my only Winwing peripheral, btw.
  3. It would honestly be nice to have built in simulator tools to modify parameters in a running mission like the Olympus mod is trying to implement. Altering fuel states would be extremely handy for many situations, be it for learning, avoiding a frustration, or working around AI refusing to cooperate. The more control they can give to single players and server admins the better. People tend to only look at DCS according to how they engage with it. Then they get defensive when someone wants to do it differently. But there are many ways to engage with DCS and no "right way."
  4. I tried out 3.7 yesterday. With DLAA enabled using 3.5, I notice banding on the P-51 reflector glass and ghosting on aircraft when tracking them in a dogfight. Both of those issues are significantly reduced for me using 3.7.
  5. Also, some of the third party campaign designers like to include scripted failures and emergency procedures in their campaigns.
  6. Thanks, gave it another go with flares set to release 20 at half second intervals. I popped them proactively, like you said, as soon as I got in gun range and started firing. I broke hard when I saw smoke in the air. The Igla tracked a flare and the gun run was a success.
  7. Just tried it and the convoys never triggered. Wish I could post my .trk but it's too large.
  8. I had this exact problem while flying mission 12 of First in Weasels Over Syria. After targeting a SAM and dropping a JDAM I never could get my HAD to lock targets again and CZ would only work momentarily on the TGP before the view reset to who knows where. The CZ issue could be worked around by turning off power to the HTS. Couldn't replicate it in a short air start mission. I'll post a track if it happens again.
  9. Ok, I just created a mission and flew 40 minutes from London to Paris with ~37.5" at 2400 rpm at 9500 ft. and had no trouble. I doubt my channel crossing like that is what killed my engine yesterday. Is it likely that if I significantly overboosted the engine at some point earlier, I could fly across the channel at a normal cruise setting and have an engine failure without warning?
  10. Thanks for the replies! The first pic is right before the failure and the third pic is right after. Before failure, I've got about 37" on at 2400 rpm, that might be a hair too much. I had it set to 36" but I think I lost a little altitude and it crept up. 1. Is 37.5" at 2400 rpm enough to cause an engine failure? 2. Is it better just to leave the engine at 2700 rpm unless I want to go above 46"? 3. Is it safe to leave at 3000 rpm after takeoff and just vary manifold pressure or will it run too hot like that?
  11. Could some kind soul look at this and tell my why my engine failed at 19:05:55? I have no idea what I did wrong here. As far as I can tell, all the gauges looked great until the the engine suddenly lost RPM. This was in Reflected's BNBOB mission 5. Sorry the track is so long but I can't replicate this with short track. nullnull P51engine fail.trk
  12. Just picked up the P-51 would you recommend flying this or Blue Nose Bastards first?
  13. Seems much better. Hovering with att and alt hold feels much more stable and I can even yaw the aircraft while hovering. Before I felt like the aircraft was fighting me with or without hold modes enabled. Tonight I was able trim to a hands free hover without hold modes. Never been able to do that before.
  14. I'm 2 missions in and the campaign is great so far but I'm pretty sure I'm gooning up the landing pattern at H4 real bad. It's hard to descend in the pattern described in SPINS with enough speed for an overhead break without straying over town below the altitude restriction. Can anyone share a detailed description or video of it being done properly?
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