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arteedecco

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Everything posted by arteedecco

  1. Cool man. No worries! I know ya'll were busy getting 1.2.4 out the door and this bug (IMO) will get sorted, but is less important than say... all the other neat things that came out this week. Thanks for the response and all your hard work! :thumbup:
  2. Yes. [EDIT]Here is one reference, there are more. http://forums.eagle.ru/showpost.php?p=1716499&postcount=5[/EDIT]
  3. Yeah... despite my own advice (and good fortune with the auto updater) the torrent seems the best way immediately after a new release. Incidentally... what about making updates available via torrent @c0ff?
  4. What stick / throttle / pedals was he using out of curiosity?
  5. I think you have to have the option (not required to have AI or human in back, or front :) ). In other threads, people have talked about how most multi-seat aircraft require the WSO to be able to execute all their capability. Flying around solo in an F-15E may be possible, but the workload would be nearly unbearable w/out WSO. Some aircraft may simply be rendered nearly useless w/out GIB. Though there may be repeaters and ways to program the MFDs for the pilot... getting that much info into one or two tubes would be a lot of constant button mashing and getting lost in displays, for example. :joystick: Hence... why the plane was constructed for two people in the first place, right. Excellent idea indeed. Would need a confirm option for the pilot(s) currently in the aircraft to accept player hotswap request, but awesome idea. Not sure if you've been following the new Beta Huey module that was just released, but it allows just what you're talking about. You can engage an AI autopilot to hold straight and level or orbit at ~18 degrees (I think that's the angle). You can then switch to the door gunner position and fire away, or to the co-pilot position and aim / fire the miniguns. :thumbup:
  6. And heading tape at bottom of HUD is concealed by the protrusion in the middle of the dash (what is that?), which means you cannot see the Waypoint indicator on the heading tape. Also... the A-10A still starts with full left rudder deflection (only tested airborne start Multiplayer in 1.2.4, but was same previously in 1.2.3 for air and ground, so I'm assuming it's still the same in 1.2.4).
  7. BTW, with the auto update... mine errored out toward the end of the download claiming, "cancelled by user", which was not true. However, I simply re-triggered the auto-updater and after just a few moments it verified the files, downloaded the last remaining bit, and ran the install successfully. No problems using my modules yet (only tried FC3 and A-10C thus far... have not yet tried BS2, CA, or P-51D, but everything seems fine so far). My recommendation is that if your auto-updater failed... first try re-triggering it from the Start >> All Programs >> Eagle Dynamics >> DCS World >> Check for Updates (I think that's the name of it), before going through and running the full 5GB+ dl of the entire DCS World again. Hope that helps... and that it wasn't just that I got lucky!
  8. Does this include impacts / explosions from arty and FFARs fired from aircraft? I've noticed this huge lag impact with anything that causes a lot of explosions in a tight area simultaneously, not just CBUs and MLRS.
  9. Really!? I had no idea. That's crazy. If you remember Fleet Command (?) they had a Falklands conflict scenario. I loved it because the technology was a little older and less automatic everything. It would be amazing to fly around in an A-4, Pucara, Etendard, Mirage, or Sea Harrier. I've been very interested in the Falklands conflict since it happened. I wish there were more video available.
  10. I frankly know very little about what a WSO in an F-15E or F-14 actually does? My impression is that it would be a systems simulator. Plus... the GIB could provide bandit callouts to you (this is one area where your initial comments have some traction). For example... if the AI was "good" he would give you a huge advantage in terms of Situational Awareness (SA) when in a WVR A2A fight... or against SAM launches. +1 for multi-seat! But... this advantage would be true in RL too, so again... I'm not sure it's actually unbalancing... just have to tune the AI. In the Bone you would be working Nav / Radar / ECM, so the dev would have to really have good info on those systems and model the heck out of them to make it fun and sophisticated. When this topic came up in another part of the forum, one poster mentioned how he and a group of friends used to play Silent Hunter together with various players at all the different stations on the ship. He said it was great fun even though not everyone was "commander". I have had a similar (albeit reduced) experience in Il-2 (and Pacific Fighters) where we would take turns flying or playing as gunner. It was great fun. The depth and excitement (and hilarity) it offered was much greater than I imagined it would be. There is even a SAM simulator out there (check it out, https://sites.google.com/site/samsimulator1972/). I really wish ED would integrate it as a module, so it would work with Combined Arms (CA), making that module much more realistic. I actually think this is where ED is headed since DCS World is billeted as a full (all aspect) warfare simulator... basically. I think there are lots of us in this community that really love the systems aspect of the deep reality simulation... hence the love of the A-10C despite having to take 5 min to start the plane up. So occasionally flying as the RIO in an F-14, or WSO in an F-15E would be pretty neat, learning how all those systems work and taking part in a real crew environment with another player.
  11. +1 :pilotfly:
  12. All good points for sure. I think though, when you weigh it all out, the added value of having multi-seaters fully multi-human playable outweighs the *possible* pitfalls. Remember nothing is set in concrete since we don't know how the ED devs would approach this... though apparently it was part of the original LockOn (LAN only for latency issues)... subsequently removed. I discourage people from not trying to do something that would be so amazingly awesome just because it *might* not work perfectly. Server admins could decided whether or not to add missions that had multi-seat capability. They could add ME options to allow AI WSO, or only human, etc. In the end... it is something that has been done in flight sims from the beginning and though it has significant technical challenges... that's all they are... challenges; time / money / value decisions. Also.... keep in mind... we already play against the AI all the time! So what's the difference between a hybrid aircraft that has a human pilot (or WSO) and an AI bot? Not an issue to me when I look at it with that realization. You could have / set varying levels of AI WSO effectiveness as well... just like how we do it in the ME with AI aircraft and vehicles. Personally, if done anywhere near the level of the UH-1 module that just came out or the DCS A-10C... I would probably buy every multi-seat module made. Especially ==> Apache, Cobra, Mi-24, F-15E. "Simple" is perhaps a bit of an oversimplification (haha, irony for you... using "simple" to argue against something being "simple"), but I agree with your sentiment. It's been done before successfully in other sims. yeah yeah, the sims were lower fidelity... had warping issues, latency issues, etc... but guess what... mostly... they were just awesome! It can be done! I have faith in the ED devs. I also think going forward that ED will (*should* IMO) focus more on the platform and less on aircraft modules. Make the ME (and SSE) and DCS World fantastic as a platform now that they've got a clamoring user base and work hard to help out 3rd parties make new modules quicker, and with more features. IMHO :joystick:
  13. Hehe... yeah. Well you are practicing and that's good. I expect by the end of the week you'll be quite a bit more comfortable and proficient. Keep it up! And keep sending vids! ;)
  14. Key to a good landing (airplane or helo) is a stabilized approach. To that end... try not to "salvage" a bad approach when "the rig moves out of sight...". Instead, abandon the approach and come back around safely. I mean... do what you want of course!, but the lure of a SIM is to train us in bad habits that a RL pilot would never develop since lives would really be in jeopardy. Also... keep working to set a stick position for a pitch / bank picture and hold it, minimizing inputs on the approach. My 2 cents. The one time I flew a chopper in RL (Bell 206) it was like trying to stand on top of a basketball when hovering! Though quite fun. You really try to fly with just a very light touch of index finger and thumb.
  15. Hmm... I haven't tried out my modules yet... soon precious ... soon! Your feedback is valid, but things are getting better though your experience today may be not so good (similar to 1.2.3). Hang in there gents.
  16. Yep! And the ME is looking more and more polished. Really unsung in the release notes, but great direction ED! Kudos! Also, I noticed a new start position option for aircraft! Ramp hot. Nice touch! Now you can start on rwy or in parking cold / hot, your choice (I assume, haven't tried it out yet myself, just peeked). Lots of goodies! I continue to support all ME development efforts and hope they continue the trend because the ME is what will keep fresh, rich missions coming out from the community. Again, really positive release! Thanks guys!
  17. Erm... which pedals recommended btw? This is going to be an expensive module for me ;) Oh yeah.. and budget (ish) stick / throttle... oh hell... what's another cc bill eah? That Mig21 module isn't ready yet right (hehe).
  18. Sounds like a helluva module! I'm gonna go ahead and assume that w/out pedals I might as well just throw in the towel?
  19. (correct me if I'm wrong @Grimes) You can run both Mist and Slmod.
  20. Nope. Start >> All Programs >> Eagle Dynamics >> DCS World >> Update DCS World And you should get it downloaded sometime before the sun dies. :smilewink: I am currently getting around 100 - 220 KB/s actually and it seems to be improving. 43.6/1359.9 MB ... but who's counting! Thanks again ED, the update process is getting better and better IMO. Screenshot:
  21. ^^ Glad you're back @Speed! With the new [i]Unit.getAmmo()[/i], I supposed you could loop through a list of Units and check Ammo states on a specified time interval. Obviously not a great solution, but it could get the job done for now.
  22. LOL! :P Perhaps you are using this rfc? http://www.ietf.org/rfc/rfc1149.txt Upgrade to the future of downloading >>> (FTW)
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