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sliwa0392

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Everything posted by sliwa0392

  1. Hi, I made this simple mission to illustrate the problem: AI vehicle should go one of the three ways based on randomly selected flag value at mission start. On 1 it should go left, on 2 straight, and on 3 right. Conditions are set in three waypoint actions on waypoint 1. When I play the mission AI behaves nonsensically: takes a wrong turn, omits turn, goes off road etc. Mission sends message with the number that was randomly selected to make it obvious. Is it the way AI should behave or I did something wrong? test.miz
  2. Hi, what is the most efficient way to make a group upon reaching a waypoint to randomly choose its next waypoint from a set of three. I have a group with four WPs and when it reaches WP 1 I want it to randomly go straight to either WP 2, 3 or 4 like it has three paths to choose from and it chooses one. I would like my trigger to be reaching WP 1 itself. I set up 'flag set random value ("1", 1, 3) on mission start and then created three 'Perform task > Go to waypoint' on WP 1 each with condition 'IS USER FLAG' and numbers 1 to 3 and it doesn't work, the group follows WPs in order. I think I don't quite understand how flags and conditions work. Is there one or multiple flags you can set value of independently? What does the first value in ("1", 1, 3) do? And finally, how does the 'IS USER FLAG' condition work and what does the tick box next to it do?
  3. Here you go, thanks. Śliwa_Aleppo SAM site attack_Hard.miz
  4. Hi, in a mission that I have spent some time crafting now, suddenly all of Smerch started to hit approx. 1 km short of target. There is no deviation to either side, it's just always too short. When I place a point of impact 1 km behind the target then it hits the target. It used to work fine in this mission until a number of playthroughts, in freshly created missions it works as it should. AI skill is set to the highest, the task is 'fire at point'. Does anyone have an idea what is going on?
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